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Aurora 1.0

   (10 reviews)
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A DOOM level.


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SilverMiner

  

Cool wad. I were outta ammo having shotgun and berserk only the whole map

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Erick

  

Typical 1994 WAD, a pretty boxy and bland looking one at that. You'll see a lot of gray textures used and there is some hundreds of enemies to fight, so you could say there is a bit of "slaughter" to be had, just not very fun. Exit switch is found at a lift just to your right after leaving the first room. Being a WAD from shovelware CDs, I guess you can't really expect much.

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Guest

Unknown date

  
please fellow Doomer, pass your way 0/5 - PerOxyd

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Guest

Unknown date

  
Not bad for old wad, good fights. 2/5

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Guest

Unknown date

  
Why would anyone upload this sort of vomit to the archives? 0/5

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Guest

Unknown date

  
This shouldn't even be in Maximum Doom...why the hell is the exit next to the start? 0/5 - DeumReaper

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Guest

Unknown date

  
This is dated August 1994. It was part of the generally awful Maximum Doom compilation CD, and it's a formidably poor techbase / concrete swimming pool. The main problem is that you can exit almost immediately; just go forwards, down the lift, turn right, go up another lift, exit. It takes less than thirty seconds. Alternatively you can battle the 278 monsters, but there's no frickin' point because the level's just a lot of big squares. Big boring squares.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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