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Super Sonic DooM

   (196 reviews)
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Guest

Unknown date

  
Obviously a ton of work went into this, and the result, while not flawless, certainly didn't dissapoint me. If you like Sonic and you like Doom, you can't do much better than this.

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Unknown date

  
Outstanding effort, can't complain much, aside from a rather unfortunate slowdown on a later level...

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Guest

Unknown date

  
incredible wad!! i´m always amazed with the power of acs scripting! don´t take care about the haters they are fags that maybe play brutal doom, that game really sucks dinosaur balls.

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Guest

Unknown date

  
Great map..I was surprising with boss map '-'b

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Guest

Unknown date

  
Oh my god, these were good memories. This is level set is so fucking epic. 5/5 - D.O.B

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Guest

Unknown date

  
favorite. wad. EVAH! Favorite video-gaming experience for that matter. Played it through over 10+ times, getting something new out of it each and every single play-through 10^infinity out of 5 stars!!!

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Unknown date

  
I would say that this wad had some good maps designs 4 out of 5 at best. Some maps had some weird hard-to-move-around parts like those target bosses in the sky. Yeah those things were very tedious. I loved the window effects you did. I also see you used the transfer heights technique to make deep water, it would be better if you used the 3d floors to make water and bridges, that would look better. 4 out of 5 stars

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Guest

Unknown date

  
No. This doesn't work out the way many thinks it does. It's tedious, boring and the levels are big and ugly. Cacoward? Why on earth would it get? 1/5

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Guest

Unknown date

  
This is a Legendary megawad. And if you dont like this, you must live in a rock - Roy

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Guest

Unknown date

  
Jeez! The people who just call this wad "downright crap" obviously haven't played it through all the way, or are idiots! Anyways, this wad is extremely detailed from the lettering on buildings and doors, anti-gravity, fog, swimming, etc. Unlike classic doom, you actually feel like you're in a reactor or hellish temple. My only gripe is that one room in level 28 slows down a lot, but since you can simply "noclip" around that, I don't mind. I give it a spirited 5 out of 5!

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Guest

Unknown date

  
so alsom i can taste it -Edward850

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Guest

Unknown date

  
5/5 Perfect Sonic-Doom fusion

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Unknown date

  
EPIC MEGAWAD did this get a cacoward? It deserves one! There is only 2 downsides. A. The bos in the mines level that raises the water couldnt be shot after the water was fully raised and B. THere isnt a sequel. THERE NEEDS TO BE A SEQUEL! Amazingly it runs along a timeline with fragport but the same bad forces throught the saga. I wanna give it 20/5 :D A must have for everyone!

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Unknown date

  
fucking awsome - Xolzo 5/5

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Unknown date

  
This gets 5 stars just because i said it does.

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Guest

Unknown date

  
People who are downrating this are just probably jealous and or too stupid to make something like this on their own. 5/5

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Unknown date

  
Will it ever be a sequel to this please? THIS IS PURE AMAZING!

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Unknown date

  
Me being a big fan of sonic, this makes me smile

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Unknown date

  
Loved it. Make another one.

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Unknown date

  
Grabbed file/doesn't work well. Placed files into C:\DOOMS\zdoom-2.5 .0\ what do I get? A single "SONIC" banner page and nothing else new or different. It would be nice if this WAD really worked.

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Unknown date

  
Ambitious, but basing a mod that almost entirely revolves around jumping in ZDoom is one of the worst ideas anyone could have ever had. Terrible, terrible dialogue and repetitious target-based bosses that are colossal speed humps only lower enjoyment further and detract significantly from the occasional flash of brilliance. 1/5

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Unknown date

  
Given the amount of work that went into this, it's actually rather sad that it is absolutely no fun to play. The whole concept is an outright failure, with some rather desperate attempts to salvage the train-wreck with large-scale battles, "bosses" and "challenges" that only serve to prolong the agony. TUD should have abandoned this project at an early stage, as soon as he realized he was onto a loser. And he did realize that, surely?!

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Unknown date

  
awesome man

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Unknown date

  
Just ignore the horrendous moving platforms that don't pull you along with them, and maybe edit the dialogue, and replace the boss and pre-boss music with their Jet Force Gemini equivalents, and you have an excellent wad. As far as the target-based bosses, they were repetitive and annoying, but the volcano one was actually entertaining. 4/5

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Unknown date

  
AWESOMELY AWESOME GREAT I LIKE THE 7 DEADLY SINNERS

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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