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Forlorn

   (12 reviews)
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4 Screenshots

About This File

A map initially created for the Talosian Incident II project, and released as a demo for Torn's 2005 Doom Advent Calendar. Released independently to /idgames on 26 October 2006.


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Guest

Unknown date

  
Oh well, still the exact same DAC map. Good gameplay that tends to fall apart in the end, good designs but also some overly simplistic rooms, and the bugs. 3/5 - Belial

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Guest

Unknown date

  
And people complain about my maps being too hard .. - Udderdude

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Guest

Unknown date

  
I died a few times at the start, but then seemed to get the hang of it, very tense moments...but ofcourse then an archvile teleports in an impossible situation, even when you know about him. Sometimes it seems to me authors just don´t WANT to grant players sucess for whatever reason. A pity. 3*

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Guest

Unknown date

  
Idiot

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Guest

Unknown date

  
This author claims to be a convicted serial killer... I bet the closest thing to serial killing he's done is when he throws out the soggy Cornflakes... and this map - I had to fix it before play. -2 for the errors 2/5

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Guest

Unknown date

  
I have to fix some lines to play this wad. ZDoom is boom compatible, so uhh is there any reason I can't play this wad right? -Moti

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Guest

Unknown date

  
Funny, it works fine in PrBoom and Eternity, and those ports tend to bomb out at anything vanilla would. I enjoyed this map.

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Guest

Unknown date

  
The map is not Boom-compatible. It only works in Eternity and (modern) Prboom because they include some "error-forgiving" code from MBF. It does bomb out with boom 2.02 or prboom 2.02. Sargebaldy had been told about this and still failed to fix the error, which is very disappointing. Likewise with the poor balance. Moti: Zdoom is very different from Boom. Second reviewer: Prboom-plus in particular forgives a lot of errors that crash or foul up vanilla or Boom.

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Guest

Unknown date

  
arrrgh, first I thought 'wow, I am just playing a great map' - one with a simple but nice looking design and great battles, but it turned out to be a map with massive mistakes on its technical, design and especially gameplay side. It's a pity. played with prboom+ - 3/5

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Unknown date

  
Played flawlessly in Risen3D. But line 2421 needs back X offset set to 0 and mid textures of lines 6175 and 6177 need deleting.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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