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Triple challenge

   (26 reviews)
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4 Screenshots

About This File

Triple challenge has 3 levels for you to play. To play a level, select NEW GAME from the title menu, and then select a level. Good luck! Jumping is required.


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Guest

Unknown date

  
The levels were good-looking in their simple way, although I find the turquoise palette annoying. The gameplay on the other hand was remarkably dull and way too easy and the ZDoomisms distracted rather than enhanced the experience. These are my impressions of Simplicity as well. 2 stars.

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Guest

Unknown date

  
Linear, easy, predictable, boring. 2/5

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Guest

Unknown date

  
Yeah, pretty good. Nice Simplicity style maps. Great Challening Gameplay. 5/5 Stars. -PC

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Guest

Unknown date

  
good, looks great, but quite easy and linear ***

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Guest

Unknown date

  
Great! 5/5

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Guest

Unknown date

  
I like the eye candy.. .could be harder though... they look really nice. 4/5

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Guest

Unknown date

  
Definitely some of the better Spork ripoffs I've seen recently. 4/5 - Belial

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Guest

Unknown date

  
Excellent work. 5/5. -GG

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Guest

Unknown date

  
Terrific map sets which achieve what gaming is meant to be about: enjoyment, and not some arduous challenge. I also really liked how consistently the theme of each level was carried through. Top stuff.

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Guest

Unknown date

  
3 nice simple levels with a choice menu that kinda resembles Xaser's jokewad. Anyway, makes good use of ZDoom features and not over the top either. 1000 sectors is easily the better (and bigger) map. Nice work. 4/5

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Unknown date

  
This is a very nice mapset uses sweet ZDoom features. They went all smooth and nice, each one of them reminded me of Simplicity. Hope someday you will make more. 5/5 -Moti

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Unknown date

  
This is a nice Christmas present. The three levels are simple, entertaining, and good-looking. Level one is basically a straight line, but the design is attractive and it's fun to play it again. The last level is the shortest and least (it's basically just two rooms and an extended corridor, with a tricky cyberdemon fight, although you can just dodge past him). Level two is the best, particularly good for speedrunning. There's a lovely blue-tinged colour palette as well.

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Unknown date

  
Excellent quality well thought out set. Pretty easy as many of the lines are monster blocks and you can just watch them scrap but very entertaining. Also starting each map with only the pistol makes it a little more challenging. Nice work Surreily. 5/5 -jb

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Guest

Unknown date

  
Extremely Fun. 5/5

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Guest

Unknown date

  
Excellent, but I rather think the text file should have included "Agent Spork for inspiration" in the Additional Credits to section, as the level design is strongly reminiscent of Simplicity (which is, of course, a good thing).

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Unknown date

  
I can see that the author is inspired by Agent Spork's style of mapping. Reminds me a lot of Simplicity. Gameplay-wise, the levels are a lot of fun. 4 stars.

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Unknown date

  
Although it's another Spork ripoff it's still a Great Success(tm)! - Zalewa

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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