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Xenus 1.5 demo

   (28 reviews)
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3 Screenshots

About This File

THis is ultimate doom wad, and it has 5th episode texture pack for doom 1 inside (cheers nightmare), it's a 2-map demo :) replaces two first maps of first episode... enjoy the revisited xenus.


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Guest

Unknown date

  
I'd give it 4 stars but to compensate the very low average score I give 5. The weakest point of this wad is the first map which has very plain layout (but I still say that complexity sucks :P). Although some areas may appear crampy I like the style and detail very much. Besides these levels are pretty intuitive (read: no Tomb Raider-like crap) and you always know where to go next. And people who said that this was made with OBLIGE don't know Jack Schitt. - Zalewa

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Guest

Unknown date

  
Pretty good, map 2 is better than the first. And has been said, lots of silly ratings here 4/5 FP

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Guest

Unknown date

  
Way too Underrated. 5*****

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Guest

Unknown date

  
it was good. ~cson

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Unknown date

  
I reviewed this and critiqued it quite a bit before this version was released, trust me, this is GOOD. Stop whining, I've seen this map go through development stages, it's not generated by a map. Every mapper has to start somewhere, if you really don't like it, tell him how to improve. -Infurnus

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Unknown date

  
The main criticism with this mapset is the fact that it WILL NOT play with Boom due to the fact that many ( all ? ) the lifts were not tagged, neither the linedef or the sector. This error also for both prboom 2.4.7 and prboom plus - R_InitTextures : 98 errors. This wad should have been stated as a zdoom wad not boom. As a zdoom wad 4/5.

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Unknown date

  
Personally, this mapsets is nice, but some errors and bugs degree the whole thing. 3/5 Daimon

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Guest

Unknown date

  
^I agree! Oblige-esque, but possibly tweaked. Don't listen to music when I play DOOM so no comment there. Maps are technical style and are nothing special but pleasant enough to play. Kept me occupied for half an hour. 3/5

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Unknown date

  
I can't understand peoples beef with this mapset. In no way does this deserve anything less than 4. The flow is nicely organised and you won't get lost despite the large sizes of the maps, the maps themselves are well detailed, the monster count is generally well done. This is a solid mapset, despite all the artificial feel of some areas, and considering the author's progress, from what I've seen, my vote is 5 stars high. -Nmn

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Unknown date

  
What's the matter with you people? There is enough detail and gameplay in this WAD to vote so low. I hate it when releases that observe a good word are treated so badly (but maybe it's just opinions :P). It's good, very good, very well done. I'd normally give it a 4/5 but I vote for 5 just because of the silly votes. (Optimus)

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Unknown date

  
While e1m1 is indeed quite average, e1m2 is a genuine leap ahead in terms of quality. The gameplay may be somewhat undemanding, being limited to UDoom and sg/cg, but it didn't bother me that much, and the looks are downright sexy. The layout is nice as well, though more vertical action would be welcome. Fix the bugs if you want to label it as a Boom map. A slightly generous 4/5 - Belial

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Unknown date

  
I liked these levels and the tune from e1m4 was from Command and Conquer. ;)

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Guest

Unknown date

  
OK that's ridiculous. Just because someone said "the maps themselves LOOK like enhanced OBLIGE levels" it doesn't mean that they actually are, can't you people judge for yourselves instead of posting "OH NO OBLIGE?? HOW TERRIBLE!11!!".

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Unknown date

  
Alter if you do something with the feeback I gave you it will turn out nicely, it needs less square rooms gameplay could be alot better as well there were loads of deaf monsters let people work harder trying to complete your maps :p *** - DD

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Unknown date

  
OBJECTION! An Oblige-generated map contains an OBLIGDAT lump and GL nodes for all included maps - xenus15d.wad does not include any of this. Oblige does not use custom textures, and also doesn't align the textures. Even if this was generated with Oblige, and I don't admit that it was, then it would take enough work to put this together that there would be nothing left of the original map afterwards. There is no chance that this ever came from a map generator. As for my review score: 4/5. -weasel

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Unknown date

  
very simple structured, not much creativity, so it must turn out boring - take the advices form dd 2.5/5

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Unknown date

  
I don't think this wad was made with OBLIGE, but it is not very good in any case. Pretty boring and uninspired. 2/5

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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