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Needs More Detail

   (38 reviews)
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A deliberately underdetailed E1-styled episode made for playing.


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Guest

  
nice

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Guest

  
Good episode of no bullshit Doom

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Guest

  
Really well executed vanilla episode. Great gameplay, balanced ammo and monster placement etc. What else is there to say? Play it now! -TRRobin.

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Guest

Unknown date

  
Fun set of maps. As far as recreating the feel of the original maps and the first good pwads goes, this is among the best attempts. However, I don't think the sloppy texturing falls under intentional underdetailing. I get the feeling that these maps were a speedmapping exercise. 4/5

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I liked it. It was a fun, fast set of stages that I could just blaze through without ever getting lost or having to duck for cover and wait for opportunities. It's rare to see a WAD that forgoes all of the gimmicks and concentrates simply on good gameplay like this one. -The Unholy

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Simply awesome, some parts reminds me some of old school maps i loved playing time ago (fava beans, retro episode, etc.), in these days I'll play to the second set, so wait for next further mini rewiev - 4/5 Daimon

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Unknown date

  
An excellent episode; good E1 style maps and just enough architecture. I don't think it "needs more detail"; instead, I treat it as a good blast from the past (also see NMD2 - same concept but E2 style). 5/5

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Guest

Unknown date

  
3.7/5 Easy

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Guest

Unknown date

  
It feels exactly like playing a somewhat harder variant of the original Knee Deep In The Dead. Excellent job!

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Guest

Unknown date

  
An excellent mapset, gameplay wise, but let down by misaligned textures everywhere plus these bugs ... E1M7 - Floor flat did not change for sector 122 because sector 126 already had the floor flat nukage1. E1M6 - FLOOR4_6 does not look good at sectors 159/161. CEIL3_2 should have been used IMO ( floor levels ). E1M3 - Player does not get credit for finding the secret at sector 17

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Guest

Unknown date

  
playing through the first episode - the 'nostalgia' factor is great - download this to relive the memories of playing DOOM for the first time.

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Guest

Unknown date

  
Best mapping style, IMHO! Very very great e1m1 reincarnation. -Doomkid

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Guest

Unknown date

  
No. This has just enough detail. A very good episode for Doom that blends mostly E1 and (bits of) E2 style together nicely. Though there are a few unrealistic areas but I still really liked this one, hmm should I make a Simply Phobos II or Simply Deimos?. Anyway please download this. I garuntee that you'll like this mapset. [4.5/5] -PC

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Maldoror

Unknown date

  
Fun little set of maps, but nothing too special 4/5

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Guest

Unknown date

  
Very good E1 style episode - highly recommended!

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Guest

Unknown date

  
5 Stars.

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Guest

Unknown date

  
This is another E1 tribute. It feels uncannily like a well-made E1 replacement from 1995. Overall it's good but not great. There are a few bugs and wonky textures, of no consequence; the problem is that it's easy, even on the understanding that this is E1. The monsters are limited (there are no cacodemons or lost souls, and the only Barons are at the end), there are loads of power-ups, and I had so many rockets I was blasting demons with them.

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Unknown date

  
Playing through this was an enJoyable one hour, so I liked it. But I also felt that it was underwhelming in the later levels, both in terms of difficulty and breadth. The shining beacon of this episode was flow, but having said that I still think more ambitious proJects, including the ones with more detail, are more impreesive and admirable.

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Unknown date

  
This mapset has great flow and gameplay. It is quite easy for average player (like me). Few details and E1 style really remind me the classic Knee deep in the dead. 4,5/5 - Damned

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Unknown date

  
Hands down one of the best E1 WADs i've ever played. Makes me feel like i'm playing Ultimate Doom all over again, only better. Extremely well done lighting, especialy on E1M2. Nice job on keeping a "Vanilla Doom" atmosphere. Definantly a 5/5. -r_rr

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Unknown date

  
Great oldschool episode 1 replacement with some interesting architectures and nice gameplay. 4/5 - Optimus

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Unknown date

  
This set uses the E1 theme in a unique way to make some good looking small minimalist maps. The weaker points are the difficulty (it felt easier than the original, perhaps), and some small visual glitches on steps and the like when using Doom or Doom95. Worth a play-through, at least! ~Chain Mail [3/5] (05/2008)

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Unknown date

  
This is a nice Knee Deep in The Dead style mapset with good ideas and flow. As the name of the wad states, these levels are obviously not over-detailed, however they are detailed just enough to make a good episode 1 atmosphere. The difficulty is a bit more challenging then the original first episode, but most players should be seasoned players by now, so that is only to be expected. Recommended! 5/5 -Lupinx-Kassman

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Unknown date

  
TO MUCH DETAIL!!!

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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