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Needs More Detail

   (38 reviews)
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Guest

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A deliberately underdetailed E1-styled episode made for playing.


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Guest

  
nice

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Guest

  
Good episode of no bullshit Doom

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Guest

  
Really well executed vanilla episode. Great gameplay, balanced ammo and monster placement etc. What else is there to say? Play it now! -TRRobin.

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Guest

Unknown date

  
Fun set of maps. As far as recreating the feel of the original maps and the first good pwads goes, this is among the best attempts. However, I don't think the sloppy texturing falls under intentional underdetailing. I get the feeling that these maps were a speedmapping exercise. 4/5

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Guest

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I liked it. It was a fun, fast set of stages that I could just blaze through without ever getting lost or having to duck for cover and wait for opportunities. It's rare to see a WAD that forgoes all of the gimmicks and concentrates simply on good gameplay like this one. -The Unholy

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Simply awesome, some parts reminds me some of old school maps i loved playing time ago (fava beans, retro episode, etc.), in these days I'll play to the second set, so wait for next further mini rewiev - 4/5 Daimon

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Guest

Unknown date

  
An excellent episode; good E1 style maps and just enough architecture. I don't think it "needs more detail"; instead, I treat it as a good blast from the past (also see NMD2 - same concept but E2 style). 5/5

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Guest

Unknown date

  
3.7/5 Easy

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Guest

Unknown date

  
It feels exactly like playing a somewhat harder variant of the original Knee Deep In The Dead. Excellent job!

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Guest

Unknown date

  
An excellent mapset, gameplay wise, but let down by misaligned textures everywhere plus these bugs ... E1M7 - Floor flat did not change for sector 122 because sector 126 already had the floor flat nukage1. E1M6 - FLOOR4_6 does not look good at sectors 159/161. CEIL3_2 should have been used IMO ( floor levels ). E1M3 - Player does not get credit for finding the secret at sector 17

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Guest

Unknown date

  
playing through the first episode - the 'nostalgia' factor is great - download this to relive the memories of playing DOOM for the first time.

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Guest

Unknown date

  
Best mapping style, IMHO! Very very great e1m1 reincarnation. -Doomkid

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Guest

Unknown date

  
No. This has just enough detail. A very good episode for Doom that blends mostly E1 and (bits of) E2 style together nicely. Though there are a few unrealistic areas but I still really liked this one, hmm should I make a Simply Phobos II or Simply Deimos?. Anyway please download this. I garuntee that you'll like this mapset. [4.5/5] -PC

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Maldoror

Unknown date

  
Fun little set of maps, but nothing too special 4/5

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Guest

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Very good E1 style episode - highly recommended!

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Guest

Unknown date

  
5 Stars.

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Guest

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This is another E1 tribute. It feels uncannily like a well-made E1 replacement from 1995. Overall it's good but not great. There are a few bugs and wonky textures, of no consequence; the problem is that it's easy, even on the understanding that this is E1. The monsters are limited (there are no cacodemons or lost souls, and the only Barons are at the end), there are loads of power-ups, and I had so many rockets I was blasting demons with them.

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Unknown date

  
Playing through this was an enJoyable one hour, so I liked it. But I also felt that it was underwhelming in the later levels, both in terms of difficulty and breadth. The shining beacon of this episode was flow, but having said that I still think more ambitious proJects, including the ones with more detail, are more impreesive and admirable.

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Guest

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This mapset has great flow and gameplay. It is quite easy for average player (like me). Few details and E1 style really remind me the classic Knee deep in the dead. 4,5/5 - Damned

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Unknown date

  
Hands down one of the best E1 WADs i've ever played. Makes me feel like i'm playing Ultimate Doom all over again, only better. Extremely well done lighting, especialy on E1M2. Nice job on keeping a "Vanilla Doom" atmosphere. Definantly a 5/5. -r_rr

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Guest

Unknown date

  
Great oldschool episode 1 replacement with some interesting architectures and nice gameplay. 4/5 - Optimus

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Guest

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This set uses the E1 theme in a unique way to make some good looking small minimalist maps. The weaker points are the difficulty (it felt easier than the original, perhaps), and some small visual glitches on steps and the like when using Doom or Doom95. Worth a play-through, at least! ~Chain Mail [3/5] (05/2008)

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Unknown date

  
This is a nice Knee Deep in The Dead style mapset with good ideas and flow. As the name of the wad states, these levels are obviously not over-detailed, however they are detailed just enough to make a good episode 1 atmosphere. The difficulty is a bit more challenging then the original first episode, but most players should be seasoned players by now, so that is only to be expected. Recommended! 5/5 -Lupinx-Kassman

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Guest

Unknown date

  
TO MUCH DETAIL!!!

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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