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Needs More Detail

   (38 reviews)
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A deliberately underdetailed E1-styled episode made for playing.


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Guest

  
nice

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Guest

  
Good episode of no bullshit Doom

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Guest

  
Really well executed vanilla episode. Great gameplay, balanced ammo and monster placement etc. What else is there to say? Play it now! -TRRobin.

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Guest

Unknown date

  
Fun set of maps. As far as recreating the feel of the original maps and the first good pwads goes, this is among the best attempts. However, I don't think the sloppy texturing falls under intentional underdetailing. I get the feeling that these maps were a speedmapping exercise. 4/5

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I liked it. It was a fun, fast set of stages that I could just blaze through without ever getting lost or having to duck for cover and wait for opportunities. It's rare to see a WAD that forgoes all of the gimmicks and concentrates simply on good gameplay like this one. -The Unholy

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Simply awesome, some parts reminds me some of old school maps i loved playing time ago (fava beans, retro episode, etc.), in these days I'll play to the second set, so wait for next further mini rewiev - 4/5 Daimon

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Guest

Unknown date

  
An excellent episode; good E1 style maps and just enough architecture. I don't think it "needs more detail"; instead, I treat it as a good blast from the past (also see NMD2 - same concept but E2 style). 5/5

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Guest

Unknown date

  
3.7/5 Easy

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Guest

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It feels exactly like playing a somewhat harder variant of the original Knee Deep In The Dead. Excellent job!

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Guest

Unknown date

  
An excellent mapset, gameplay wise, but let down by misaligned textures everywhere plus these bugs ... E1M7 - Floor flat did not change for sector 122 because sector 126 already had the floor flat nukage1. E1M6 - FLOOR4_6 does not look good at sectors 159/161. CEIL3_2 should have been used IMO ( floor levels ). E1M3 - Player does not get credit for finding the secret at sector 17

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Guest

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playing through the first episode - the 'nostalgia' factor is great - download this to relive the memories of playing DOOM for the first time.

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Guest

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Best mapping style, IMHO! Very very great e1m1 reincarnation. -Doomkid

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Guest

Unknown date

  
No. This has just enough detail. A very good episode for Doom that blends mostly E1 and (bits of) E2 style together nicely. Though there are a few unrealistic areas but I still really liked this one, hmm should I make a Simply Phobos II or Simply Deimos?. Anyway please download this. I garuntee that you'll like this mapset. [4.5/5] -PC

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Maldoror

Unknown date

  
Fun little set of maps, but nothing too special 4/5

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Guest

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Very good E1 style episode - highly recommended!

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Guest

Unknown date

  
5 Stars.

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Guest

Unknown date

  
This is another E1 tribute. It feels uncannily like a well-made E1 replacement from 1995. Overall it's good but not great. There are a few bugs and wonky textures, of no consequence; the problem is that it's easy, even on the understanding that this is E1. The monsters are limited (there are no cacodemons or lost souls, and the only Barons are at the end), there are loads of power-ups, and I had so many rockets I was blasting demons with them.

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Unknown date

  
Playing through this was an enJoyable one hour, so I liked it. But I also felt that it was underwhelming in the later levels, both in terms of difficulty and breadth. The shining beacon of this episode was flow, but having said that I still think more ambitious proJects, including the ones with more detail, are more impreesive and admirable.

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This mapset has great flow and gameplay. It is quite easy for average player (like me). Few details and E1 style really remind me the classic Knee deep in the dead. 4,5/5 - Damned

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Hands down one of the best E1 WADs i've ever played. Makes me feel like i'm playing Ultimate Doom all over again, only better. Extremely well done lighting, especialy on E1M2. Nice job on keeping a "Vanilla Doom" atmosphere. Definantly a 5/5. -r_rr

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Unknown date

  
Great oldschool episode 1 replacement with some interesting architectures and nice gameplay. 4/5 - Optimus

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This set uses the E1 theme in a unique way to make some good looking small minimalist maps. The weaker points are the difficulty (it felt easier than the original, perhaps), and some small visual glitches on steps and the like when using Doom or Doom95. Worth a play-through, at least! ~Chain Mail [3/5] (05/2008)

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Unknown date

  
This is a nice Knee Deep in The Dead style mapset with good ideas and flow. As the name of the wad states, these levels are obviously not over-detailed, however they are detailed just enough to make a good episode 1 atmosphere. The difficulty is a bit more challenging then the original first episode, but most players should be seasoned players by now, so that is only to be expected. Recommended! 5/5 -Lupinx-Kassman

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Unknown date

  
TO MUCH DETAIL!!!

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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