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Needs More Detail

   (38 reviews)
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Guest

5 Screenshots

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A deliberately underdetailed E1-styled episode made for playing.


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Guest

  
nice

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Guest

  
Good episode of no bullshit Doom

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Guest

  
Really well executed vanilla episode. Great gameplay, balanced ammo and monster placement etc. What else is there to say? Play it now! -TRRobin.

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Guest

Unknown date

  
Fun set of maps. As far as recreating the feel of the original maps and the first good pwads goes, this is among the best attempts. However, I don't think the sloppy texturing falls under intentional underdetailing. I get the feeling that these maps were a speedmapping exercise. 4/5

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Guest

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I liked it. It was a fun, fast set of stages that I could just blaze through without ever getting lost or having to duck for cover and wait for opportunities. It's rare to see a WAD that forgoes all of the gimmicks and concentrates simply on good gameplay like this one. -The Unholy

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Simply awesome, some parts reminds me some of old school maps i loved playing time ago (fava beans, retro episode, etc.), in these days I'll play to the second set, so wait for next further mini rewiev - 4/5 Daimon

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Guest

Unknown date

  
An excellent episode; good E1 style maps and just enough architecture. I don't think it "needs more detail"; instead, I treat it as a good blast from the past (also see NMD2 - same concept but E2 style). 5/5

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Guest

Unknown date

  
3.7/5 Easy

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Guest

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It feels exactly like playing a somewhat harder variant of the original Knee Deep In The Dead. Excellent job!

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Guest

Unknown date

  
An excellent mapset, gameplay wise, but let down by misaligned textures everywhere plus these bugs ... E1M7 - Floor flat did not change for sector 122 because sector 126 already had the floor flat nukage1. E1M6 - FLOOR4_6 does not look good at sectors 159/161. CEIL3_2 should have been used IMO ( floor levels ). E1M3 - Player does not get credit for finding the secret at sector 17

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Guest

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playing through the first episode - the 'nostalgia' factor is great - download this to relive the memories of playing DOOM for the first time.

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Guest

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Best mapping style, IMHO! Very very great e1m1 reincarnation. -Doomkid

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Guest

Unknown date

  
No. This has just enough detail. A very good episode for Doom that blends mostly E1 and (bits of) E2 style together nicely. Though there are a few unrealistic areas but I still really liked this one, hmm should I make a Simply Phobos II or Simply Deimos?. Anyway please download this. I garuntee that you'll like this mapset. [4.5/5] -PC

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Maldoror

Unknown date

  
Fun little set of maps, but nothing too special 4/5

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Guest

Unknown date

  
Very good E1 style episode - highly recommended!

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Guest

Unknown date

  
5 Stars.

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Guest

Unknown date

  
This is another E1 tribute. It feels uncannily like a well-made E1 replacement from 1995. Overall it's good but not great. There are a few bugs and wonky textures, of no consequence; the problem is that it's easy, even on the understanding that this is E1. The monsters are limited (there are no cacodemons or lost souls, and the only Barons are at the end), there are loads of power-ups, and I had so many rockets I was blasting demons with them.

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Unknown date

  
Playing through this was an enJoyable one hour, so I liked it. But I also felt that it was underwhelming in the later levels, both in terms of difficulty and breadth. The shining beacon of this episode was flow, but having said that I still think more ambitious proJects, including the ones with more detail, are more impreesive and admirable.

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This mapset has great flow and gameplay. It is quite easy for average player (like me). Few details and E1 style really remind me the classic Knee deep in the dead. 4,5/5 - Damned

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Hands down one of the best E1 WADs i've ever played. Makes me feel like i'm playing Ultimate Doom all over again, only better. Extremely well done lighting, especialy on E1M2. Nice job on keeping a "Vanilla Doom" atmosphere. Definantly a 5/5. -r_rr

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Unknown date

  
Great oldschool episode 1 replacement with some interesting architectures and nice gameplay. 4/5 - Optimus

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Guest

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This set uses the E1 theme in a unique way to make some good looking small minimalist maps. The weaker points are the difficulty (it felt easier than the original, perhaps), and some small visual glitches on steps and the like when using Doom or Doom95. Worth a play-through, at least! ~Chain Mail [3/5] (05/2008)

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Unknown date

  
This is a nice Knee Deep in The Dead style mapset with good ideas and flow. As the name of the wad states, these levels are obviously not over-detailed, however they are detailed just enough to make a good episode 1 atmosphere. The difficulty is a bit more challenging then the original first episode, but most players should be seasoned players by now, so that is only to be expected. Recommended! 5/5 -Lupinx-Kassman

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Guest

Unknown date

  
TO MUCH DETAIL!!!

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  • File Reviews

    • By Argenteo · Posted
      It took me several tries to unwrap the map but I really enjoyed it. J Flynn still amazes me. A tricky great map.
    • By kin0agent · Posted
      This map is beautiful to look at and amazing to play. It reminds me of a something I'd see from a map in the late 90s and I love it.
    • By Teo Slayer · Posted
      I'm breaking up with Valiant to start my new love with Hellbound. Best DOOM mapset that has been made. I have replayed it more than once with Brutal DOOM Platinum and Final Doomer(Hellboundguy class) and I still can't get tired of it. Cities, hellish maps, tech bases, I just love it. I also really like the combination of E2M1, E2M2 and E2M3 in Map19. Amazing stuff right there, I strongly recommend this
    • By Astronomical · Posted
      I forgot to review it when I first finished it, but I played it again with final doomer so I think it's time.   Ancient aliens is beautiful, and it plays as well as it looks.  SkillSaw gives some of his best maps in his career, only matched by his heartland performance.  But the heavy lifting is really done by the presentation, stewboys midis always fit, and the fact the soundtrack is bespoke is incredible.  I personally enjoy all of the maps, only the secret maps have any issues fitting in, and secret maps are allowed to not be great.  My only issue with the wad are the inconsistent 3rd episode, and ironically it's skillsaw's work in that episode that is probably the worst (So good, but not as good as the earlier work in the wad) as the rest of the team turns in great work.  
    • By Astronomical · Posted
      Valiant was hyped up in my mind as a future favorite megawad, Often proclaimed as the best megawad by many.   But it is imperfect. 1. The Super chaingun is lame, not a fan, it want's to be the ultimate weapon, but it is never set up to be powerful, most enemies are too tough too be taken down by it without justifying use of a better weapon, and moments where cannonfodder are plentiful enough to justify it are too rare.  Most importantly chaingun sniping is limited, I almost wish for a regular chaingun because its ability to pick off enemies from a distance was that valuable for me.  The pistol isn't a good replacement for it, so a gap is left to pursue an overlap in the arsenal.  The custom enemies are fun all of them are great.    2. The maps are divided into episodes Ep1 - Earth tech base that is fun Ep2 - Waste episode that is ok I think for 2 or 3 maps but starts to suck later Ep3 - The Darkwave episode Ep4 - Hell that is hell to play Ep5 - Lunatic reloaded (I liked lunatic so it's fun)   The aggressive red and orange maps just unfortunately suck sometimes.  The maps aren't bad but annoying and it feels like they suck out the fun.  The other 3 episodes are fun most of the time but are imperfect.  I love custom monsters and weapons so I had that to look forward too every map, but the wad just isn't fun sometimes.   3.  Maps are detailed, but I personally enjoy vanilla maps so it doesn't appeal to me in that regard.  But In theory you wouldn't notice it because of the speed of play, the best valiant maps would be hard to recreate from memory because they would force the player to go fast.  But that also clashes with Skillsaws love of map 24 the Chasm, I wanted to idclip so many times because I fell off a thin ledge or didn't do the platforming section as well, I didn't but the restraint required was immeasurable.   4.  The aracnorb, cool in theory but combined with high ceilings made me want to hang myself, thankfully Skillsaw made the ceiling so high I can't hang myself from it because there isn't a ladder long enough.   5. I don't have a 5th point but I like the number 5 so I felt disgusting not having a 5th point.   To conclude, Valiant is fine and most of the enemies are cool but it has issues, play at your own risk.
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