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Imperfection Has Its Charms

   (18 reviews)
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4 Screenshots

About This File

Since I am waiting on a few people before the Speed of Doom megawad project can be continued any further, I've decided to spend my time dusting off my old maps. The mapset used to be for zdoom, now it is playable on any limit-removing port with the Plutonia Iwad. These are very very early maps of mine, including my first map which is on map03. I fixed it to make it more compatible with most ports, made it more playable and fun, added shortcuts here and there. The design is very old school, and occasionally primitive, hence the title 'Imperfection has its charms.' Some of you may recognise the designs of several maps or played them before. Partial layouts of Map02 and Map07 is remade in Speed of Doom. A spruced up version of Map04 occupies the Map13 slot in NewDoom Community Project 2. There is no difficulty settings unfortunately, I would consider these maps to be challenging and not exactly for the faint of hearts. Enjoy!


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Guest

  
Played this with BrutalDoomv2.0.It was a lot more fun that way,but the maps them selves were cool as well.

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Guest

  
It is NOT playable with ANY limit removing port. Just level one had inoperable switches and bridges that can't be walked under.

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Guest

  
Pretty good, if a bit flawed. Worth playing if you're a fan of Joshy's mapping style, but his later works in Speed of Doom and Resurgence are more impressive.

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Unknown date

  
The first six maps aren't bad at all, maybe 3-3.5 star quality, but I'm giving this 5 stars because I just loved the final three. From a good challenge to basic yet sufficient architecture, those maps really showed the meat of what oldschool dooming was about to me. Map08 at times even reminded me of the midsection of AV, and Map09 was a good ending. That being said, the only map I didn't like at all in the whole set was 05; it was too dark. Good work, can't wait for SOD!

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Unknown date

  
That was awesome! 5/5

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Unknown date

  
note: actually it's a "boom-compatible" wad. no just "limit-removing"! (so it's unplayable in doom+ or jdoom). and I found here nothing "oldschool" - it looks and plays like all these common shitty maps from various community projects. meh.

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Unknown date

  
Grand!

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Unknown date

  
This mapset feels oldschool... In both qualities and flaws, unfortunately. Many maps are cramped, too dark, involve pointless switchhunting and backtracking without any new monsters to fight or changes in the architecture. Note quality vary a lot between different maps so it's worth checking them all if you like classic doom gameplay. 3/5

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Unknown date

  
map design, difficult is as good as plutonia. but I found elevator error in map 04. it is not lifted.

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Unknown date

  
Very old school and fun. Good stuff. 4/5

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Unknown date

  
looks like ass plays like dicks

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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