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Plane of Infernus

   (11 reviews)
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4 Screenshots

About This File

Upon exiting the secret UAC labs, you are pulled through the aether to the Plane of Infernus, to which the labs' interdimensional teleporter was linked. You vow to avenge the marines who died fighting the invading hordes of Infernus by slaughtering anything in your way, but the forces of Hell have other ideas...


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Guest

Unknown date

  
Okay for a 1st WAD but sometimes a little bland. Large undetailed area, fight are so-so and balance isn't really good either. Still solid considering it's first one.

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Guest

Unknown date

  
Huge, plastered, boring rooms. You really aren't missing anything here. 1/5

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Guest

Unknown date

  
Yeah, this is poor. It's a first effort, though. phobmass.zip (same author) is much better, even if it doesn't fully succeed in its intent, it's far more deserving of a play than this.

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Guest

Unknown date

  
It wasn't that bad, a good tribute to The Spirit World. But the unmarked exit really let this down especially when fighting the Cybers outdoors.

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Guest

Unknown date

  
Nice little map - not *great*, but a fun way to spend some time. Can't say I agree with the previous reviewer, either; the exit was quite obvious.

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Guest

Unknown date

  
A somewhat above average first attempt at mapping. Meh! **

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Guest

Unknown date

  
I liked it

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Guest

Unknown date

  
fuck you for that last part just fuck you otherwise, 4/5, it's pretty good

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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