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Face Palm

   (83 reviews)
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About This File

Arguably the greatest arrangement of sectors and vertices ever to grace the /idgames archive.


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mallo

  
Simply beautiful.

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Guest

Unknown date

  
I beat it without using any weapon. I punched the last remaining revenant to death with only about 5 hits. I couldn't find the exit though. /facepalm marginally 3 stars.

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Guest

Unknown date

  
After a series of good maps, 40oz just has to forever sully his reputation by making this piece of shit and then going on to make the mediocre series of birthday maps. I am dissapointed. You had potential, man!

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Guest

Unknown date

  
This is better than sex.

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Guest

Unknown date

  
Epic...... facepalm. /meh 2/5 -playerlin

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Guest

Unknown date

  
10000x better than Doom e1 itself!

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Obsidian

Unknown date

  
There's a lot of killjoys on the Internet, aren't there? 5 stars for a genuinely comedic idea, and screw the naysayers. - Obsidian

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Guest

Unknown date

  
My day = made. 5/5

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Unknown date

  
What, did 40oz suddenly un-age to 13 years old? Thank god TcA 2 came out to keep crap like this from getting the mockaward.

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Guest

Unknown date

  
Artwork at its best.

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Guest

Unknown date

  
Jokewads deserve a low rating... naturally! So, 1/5

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Guest

Unknown date

  
Heh, all that's missing is some palmtrees and the Picard song in the background.

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Guest

Unknown date

  
Now that's funny!

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Guest

Unknown date

  
11 minutes was all it took to make the greatest wad ever conceived.

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Guest

Unknown date

  
no exit hun? it's begginer's map

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Guest

Unknown date

  
spamming the archives with shit = 0*

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Guest

Unknown date

  
Facepalm is now old. Thank you asshole. Not only that, but now you're turning into CJwright79 by spamming us with shit like this.

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Unknown date

  
Sorry, but the idea of "minimal height variation" has been shamelessy stolen from CjWright79 and this one plays exactly like CJ's levels I had stumbled onto, only the arch-viles are missing. 1/5 stars, vdgg

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Guest

Unknown date

  
A jokewad that's actually funny. Who'd a thunk it.

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Guest

Unknown date

  
I am giving this a Loom out of 5. Truly spectacular.

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Unknown date

  
Overly long and pretencious and over the top. The author has no life or talent to speech of and constanttly spams the archives with poor quality submisions like this. The lack of arch-viles clearly makes this a clearly inferior to the works of CjWright79, and is a non-funny "joke wad" none the least. There is also no super shotgun on the player spawn. 5/5

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Unknown date

  
40oz over-the-top purist attitude makes me facepalm :/

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Unknown date

  
I love this!!! 5/5 - Optimus

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Unknown date

  
The greatest thing EVER in the known universe!!

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Unknown date

  
Oh this deserves the MockAward for sure.. 5/5 --Untamed

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
      Nothing better than baiting the Bazooka Man into blowing himself up! Obituary doesn't pull any punches; you'll be facing tons of hitscanners and plenty of nasty traps, but you'll get to appreciate the fine work the Möller brothers did with this WAD. The maps are intricately designed with a judicious use of textures, some of them custom-made. The new array of weapons is great, especially the flamethrower, which can shred down a cyberdemon in seconds! The low point might be the plain secret map and icon of sin fight, but overall, Obituary strikes home more often than not.
    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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