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Face Palm

   (83 reviews)
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About This File

Arguably the greatest arrangement of sectors and vertices ever to grace the /idgames archive.


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mallo

  
Simply beautiful.

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Guest

Unknown date

  
I beat it without using any weapon. I punched the last remaining revenant to death with only about 5 hits. I couldn't find the exit though. /facepalm marginally 3 stars.

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Guest

Unknown date

  
After a series of good maps, 40oz just has to forever sully his reputation by making this piece of shit and then going on to make the mediocre series of birthday maps. I am dissapointed. You had potential, man!

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Guest

Unknown date

  
This is better than sex.

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Guest

Unknown date

  
Epic...... facepalm. /meh 2/5 -playerlin

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Guest

Unknown date

  
10000x better than Doom e1 itself!

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Obsidian

Unknown date

  
There's a lot of killjoys on the Internet, aren't there? 5 stars for a genuinely comedic idea, and screw the naysayers. - Obsidian

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Guest

Unknown date

  
My day = made. 5/5

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Guest

Unknown date

  
What, did 40oz suddenly un-age to 13 years old? Thank god TcA 2 came out to keep crap like this from getting the mockaward.

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Guest

Unknown date

  
Artwork at its best.

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Guest

Unknown date

  
Jokewads deserve a low rating... naturally! So, 1/5

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Guest

Unknown date

  
Heh, all that's missing is some palmtrees and the Picard song in the background.

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Guest

Unknown date

  
Now that's funny!

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Guest

Unknown date

  
11 minutes was all it took to make the greatest wad ever conceived.

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Guest

Unknown date

  
no exit hun? it's begginer's map

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Guest

Unknown date

  
spamming the archives with shit = 0*

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Guest

Unknown date

  
Facepalm is now old. Thank you asshole. Not only that, but now you're turning into CJwright79 by spamming us with shit like this.

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Guest

Unknown date

  
Sorry, but the idea of "minimal height variation" has been shamelessy stolen from CjWright79 and this one plays exactly like CJ's levels I had stumbled onto, only the arch-viles are missing. 1/5 stars, vdgg

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Guest

Unknown date

  
A jokewad that's actually funny. Who'd a thunk it.

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Guest

Unknown date

  
I am giving this a Loom out of 5. Truly spectacular.

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Guest

Unknown date

  
Overly long and pretencious and over the top. The author has no life or talent to speech of and constanttly spams the archives with poor quality submisions like this. The lack of arch-viles clearly makes this a clearly inferior to the works of CjWright79, and is a non-funny "joke wad" none the least. There is also no super shotgun on the player spawn. 5/5

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Guest

Unknown date

  
40oz over-the-top purist attitude makes me facepalm :/

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Guest

Unknown date

  
I love this!!! 5/5 - Optimus

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Unknown date

  
The greatest thing EVER in the known universe!!

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Guest

Unknown date

  
Oh this deserves the MockAward for sure.. 5/5 --Untamed

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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