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Val

   (21 reviews)
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3 Screenshots

About This File

I wanted to make Doom fun and adorable! <3 2 short levels with lots of barrels!


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kuchitsu

  
It was made by Snakes.

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Marcaek

  
Adequate enough way to burn 5 minutes. Not fantastic level design but they are maps. lol at the fedora tipping in the comments

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Guest

Unknown date

  
Well, this wad is not bad and not good, a so-so shit. It fails when I see the title screen, but not epic fail because it has some fun to play. Oh, and I'm fucking love the barrels setup. :D 3/5 -playerlin

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Guest

Unknown date

  
No playability value, and nigh negative replayability value (meaning while I'm playing it, I want to play it less or unplay it). I severely want to unplay this and get my ~20 seconds of life back. Maybe I'll go play AV, which is actually better than this as one reviewer would have us believe.

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Guest

Unknown date

  
Okay, this was a bit strange... but it was okay gameplay wise (nothing special thought).

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Guest

Unknown date

  
I don't know the problem of the dude above my post. I liked the levels very much, small, yet nicely designed, not overly detailed and most importantly: Quite fun to play. 4/5

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Guest

Unknown date

  
Map design is not bad, but too short and easy. 3/5

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Yuki Senmatsu

Unknown date

  
Not bad. Also a female mapper. That's rare. Enjoyed it. 4/5

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Doomkid

Unknown date

  
This deserves a higher score than it has. That said, it's hard to tell if this was actually made by a woman, kinda has that "trying too hard to be feminine" thing going on, but who knows the truth. Anyway, 2 fun little oldschool-style maps, it was fun lauching the sargents out of windows using barrels. Classic Doom entertainment. Randomly says "VAG" "INA" and Hello Kitty on the floor.. See what I mean? Anyway, fun maps. MOAR.

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mrthejoshmon

Unknown date

  
It is a neat 2 map set, it is actually quite decent in gameplay and short in length (Just how I like it!), although it looses a star for having a rather strange misogynistic theme.

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Guest

Unknown date

  
WAT.wad might be a more appropriate title. Hard to figure out. Did Ruba start publishing under a pseudonym as well?

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Guest

Unknown date

  
great maps!

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Guest

Unknown date

  
MAP01 is not so bad, but 9 guys fail to teleport in. MAP02 ("barrels of vagina") is just what you'd expect from a map with that name. Overall, the pink is cute, but it's not really a worthwhile WAD.

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Guest

Unknown date

  
Entertaining maps, I'd actually consider this a contender for a mockaward for the randomness yet still good gameplay. 4/5

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Guest

Unknown date

  
Weird. I think I like it.

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Guest

Unknown date

  
More fun than AV. You probably think I am trying to make funny but AV is stupid and long. This is the common man's Doom. Made by woman.

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Guest

Unknown date

  
Cool little maps. Kinda missed the "adorable" part though. 4/5

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  • File Reviews

    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
    • By Chipchase · Posted
      A quarter of a million monsters in a gigantic flat square room. It is said to be for stress testing source ports (and your PC?), otherwise it's on the other side of crazy. It took my PC nearly two minutes to load the wad (I thought it had crashed) and I took less than two seconds to die. At least it ran - the author says he never even managed that.
       
      The first screenshot has a high viewpoint because an Archvile lifted me. The second shows it in the Eureka editor; seeing only about 4% of the area, and every red square is a heavyweight monster (yellow selecting a caco).  and Doomguy is in the bottom left corner. Eureka was crawling, almost unusable - how did the author even build this?    
    • By CaptainResident · Posted
      This was great. Great joke wad and a great Terry trap collection. Instead of the generic "Oh it's a well made map at first then BOOM" it's actually a well-made megawad that simply has them as little traps that can be avoided. It's able to be completed, seriously. That's new. I especially love the final boss and highly suggest using a cheat against him. Trust me, do it, it'll be worth it.
    • By defiatron · Posted
      This wad is fucking legendary.
    • By geo · Posted
      Are you up for a brutal, non stop challenge through detailed, but bland environments? The Secret Energy doesn't let up, so it's either a low health slaughter map or a speed runner's dream to get from switch to switch, all while enemies constantly spawn in with each button press. There's little health for such meaty enemies and even on the easiest difficulty, it's a slog to kill them all. To balance out the lower health, there are less hitscan enemies that seem to be relegated to a few chain gunners that can get distracted in a sea of madness.   It feels like a punishing experience from the first room. It fills with imps, then pinkies, then flying enemies, then revenants and a cyber demon. The entire map is like that. Enter a room and it will flood in via waves. Each wave opens up something new and you need to find where that new thing is. Is it a switch on a wall? Is it a switch inside of a pillar? Did a door just open up? Are you supposed to go back into the main corridors of the complex? At least on my first play through, I felt there was a poor flow to the level.   The place is so big and centralized, you might miss where you need to go next. No arrows, the switches are around corners and walls inside of rooms that may or may not have opened. The game has its detail, but detail with greens, browns, a few blue wires across the floors, perhaps to guide you to the next area. It was all lost on me and blurred together into a jumble. While the structures of each new room was different, it's the color scheme and darkness that stayed the same.   Give it a try. There is something redeemable in here for those hardcore enough to endure the first room, let alone the entire map.
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