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BADTRIP (for DOOM II)

   (7 reviews)
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3 Screenshots

About This File

You are assigned to infiltrate a goverment facility that has been suspected of attempting to harness the forces of evil to create new weapons for warfare. The project has gone awry, unleashing demons and other creatures into the building. You must explore the building and escape alive.


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Walter confetti

  

Pretty trippy map, the sounds are weird but i think it's still part of the "bad trip" in the title that the doomguy is supposed to have. Overall not completely bad, there's a pair of nice ideas here and there.

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NuMetalManiak

  
not very fun, also annoying sounds.

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Guest

Unknown date

  
Pretty Good 90s WAD.

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Guest

Unknown date

  
You know anything uploaded by RL is going to be at least fairly good. This map is large, and gameplay on UV is OK. Progression is messy towards the end, but there's nothing mazey or truly vexing. Main complaint is that one area has hanging decorations that block player movement; if you are unlucky you can even be trapped by them. Normally one would call this error a Zdoomism, but this map predates Zdoom, so there isn't even that weak excuse. Overall, worth playing if you feel like an adventure.

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Guest

Unknown date

  
There's worse 1994 levels out there, but the title is fitting, and unless you're into lengthy, weird, puzzlish levels, skip this. 1/5 - ZZ

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Guest

Unknown date

  
too dark...irritating boss sound...

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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