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Snowballs' Chance .... (DooM I)

   (10 reviews)
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7 Screenshots

About This File

Large, open map that features plenty of room to maneuver as well as tight battles.


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damned

Unknown date

  
This map is definitely worth playing if you have some spare time and want to play classic DooM1 map. Large outdoor areas are quite empty with lot of running and few action. Indoor areas are exactly the opposite. 4/5 - Damned

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Guest

Unknown date

  
Good map design, good indoor fights, but outdoor fights were not exciting.

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Guest

Unknown date

  
Decently detailed, huge map... tons of ammo, health overload... very poor fights. This could use a lot more monsters... and the map size was a drawback... 2/5.

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Guest

Unknown date

  
@ previous poster this is medium sized map not huge and many fights are tough and fun 3.5 or 4 out of 5

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Lightning Hunter

Unknown date

  
Snowball's Chance is one of those rare maps with large exterior buildings. Visually speaking, the outside of the map looks great. The interiors aren't quite as detailed, but are still nice. The game play does offer some nice challenges and surprises. Spectres are actually dangerous in this map, rather than being in the usual slime pits. Overall, a avery enjoyable experience.

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Guest

Unknown date

  
Very solid, classic map. 4/5. - ZZ

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Guest

Unknown date

  
Perfectly fine map IMO. The only criticism I can back is it was boring at times outdoors. Still, worth 4/5 and a better review than it got in /newstuff. -MegaDoomer

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Guest

Unknown date

  
It's not enough good as an awesome classic map. I almost skipped all of enemies in outdoor area because it's boring to kill them. It's still nice classic map with some fun. 3/5 -playerlin

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  • File Reviews

    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
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