Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Snowballs' Chance .... (DooM I)

   (10 reviews)
Sign in to follow this  

Guest

7 Screenshots

About This File

Large, open map that features plenty of room to maneuver as well as tight battles.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

damned

Unknown date

  
This map is definitely worth playing if you have some spare time and want to play classic DooM1 map. Large outdoor areas are quite empty with lot of running and few action. Indoor areas are exactly the opposite. 4/5 - Damned

Share this review


Link to review
Guest

Unknown date

  
Good map design, good indoor fights, but outdoor fights were not exciting.

Share this review


Link to review
Guest

Unknown date

  
Decently detailed, huge map... tons of ammo, health overload... very poor fights. This could use a lot more monsters... and the map size was a drawback... 2/5.

Share this review


Link to review
Guest

Unknown date

  
@ previous poster this is medium sized map not huge and many fights are tough and fun 3.5 or 4 out of 5

Share this review


Link to review
Lightning Hunter

Unknown date

  
Snowball's Chance is one of those rare maps with large exterior buildings. Visually speaking, the outside of the map looks great. The interiors aren't quite as detailed, but are still nice. The game play does offer some nice challenges and surprises. Spectres are actually dangerous in this map, rather than being in the usual slime pits. Overall, a avery enjoyable experience.

Share this review


Link to review
Guest

Unknown date

  
Very solid, classic map. 4/5. - ZZ

Share this review


Link to review
Guest

Unknown date

  
Perfectly fine map IMO. The only criticism I can back is it was boring at times outdoors. Still, worth 4/5 and a better review than it got in /newstuff. -MegaDoomer

Share this review


Link to review
Guest

Unknown date

  
It's not enough good as an awesome classic map. I almost skipped all of enemies in outdoor area because it's boring to kill them. It's still nice classic map with some fun. 3/5 -playerlin

Share this review


Link to review
  • File Reviews

    • By video_ouija · Posted
      1998. Nice Heretic map with a good flow. Resource management required. I had a lot of fun learning/playing this one.
    • By Akagi666 · Posted
      Very good. I prefer Map 23 on to the early stuff tbh. I only didn't give it 5 stars cause I think Speed of Doom takes a similar style and does it better.
    • By MeriMemesX · Posted
      This is the Alpha of Doom... I mean, we are not going to fool ourselves that it is not bad, it is very bad, mainly due to the lack of many things in the HUD   so honestly I didn't like it, for an Alpha it's fairly good at that time, but even so it didn't provoke anything since I wasn't there at that time at all
    • By MeriMemesX · Posted
      Rizera would have surely enjoyed this map, it's just not for me, I find it tedious, but 100% Rizera fan   (also i figure out how softlock me)
    • By MeriMemesX · Posted
      As Jack the Ripper said: "Let's go in parts"   Decoder (MAP01): Quite short, I quite liked it although it seemed to me that there was very little room to maneuver in the first and last part of level 4/5   Look into my Eyes (MAP02): much shorter than the previous one but this one is more focused on traps, in which I almost fell a couple of times and I was able to take advantage of the last trap quite well against the demons 5/5   Mechanized Wrath (MAP03): I HATE THIS, mainly because it is a level that depends a lot on luck that the lord does not shoot right when you teleport and it was only because of that luck that I passed it 2/5   Batallion (MAP04): I really liked the dynamics of small confrontations and that you can choose if you want to start it instead of whether or not to start it after a combat 5/5   Templar (MAP05): this is quite annoying to be honest, especially the end, when you think everything is done, the most annoying enemies of all Doom2 appear THE FUCKING ARCH-VIL 3/5   Kill John (MAP06): WE WERE GOING SO GOOD, BUT WE HAD TO RUIN IT WITH THE OLD "level with artificial difficulty that is only there so that you can't pass it in at least 1 hour of attempts" 1/5   Look now, in retrospect, after having passed each and every one, it's not that bad, I mean yes, more space would be needed in some areas and fewer enemies in levels 3 and 6, but I honestly think that Obsidian, when it comes to making the maps, he didn't really care about that, they were his first times creating them and therefore his obvious inexperience shows, but they are 30 minute maps after all, so... Good   Here I leave you some screenshots of the first levels, since they are the only ones in which I was able to take nice screenshots.
×