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Pain 2011

   (11 reviews)
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3 Screenshots

About This File

A large, complex level for Doom 2 mixed with adventurous elements


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King Slumlord

  
A fun concept for a map, that is unfortunately ruined by incompetent design.

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Guest

Unknown date

  
Poorly designed. To many narrow passages impeding movement. Texture mismatch with each other.

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Guest

Unknown date

  
Design flaws abound. Illogical level progression. Needs serious work - Kirby

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Guest

Unknown date

  
Some nice areas, some narrows stuff, a bit of searching and challenging berserker fight. But. Where are the weapons? 3/5 - Optimus

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Guest

Unknown date

  
Some good ideas but the fact you can get stuck easily, especially if you go back to areas you've been to before really kills the fun... I couldn't bring myself to finish is after that happened more than once.

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Guest

Unknown date

  
I'm not sure if there is anything port-specific here, but it is clearly a dreary and poorly-built map.

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Guest

Unknown date

  
I think this is a very awesome map!

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<inactive>Player Lin

Unknown date

  
Finishing this map is really a pain...what an awesome shitty map...well, not totally shitty but...narrow passages with confusing texturing/progress routes, perfect example of a map that let me want to give up/use god mode to blasting whole map...:\ 2/5 -playerlin

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Guest

Unknown date

  
More "painful" than "pain. And I don't mean painful in a good way.

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  • File Reviews

    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
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