Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Happy Birthday Pavera

   (22 reviews)
Sign in to follow this  

4 Screenshots

About This File

Fun Fact: October 17th is not his birthday. Sorry this is like a hundred weeks overdue.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

  
Woflen: Great PWAD, it was very enjoyable to play it.

Share this review


Link to review
Guest

  
Probably the best birthday map he did - though they are all pretty good. It would have been nice actually if he compiled all these maps into one wad and maybe included his contemporary single maps (January Ninth, Support Relay, and Crates full of Staplers) in the episode as well. This map would probably be good as the last level in such a case.

Share this review


Link to review
Guest

Unknown date

  
Mjam, cake! Might have been given a bit earlier ;-) ... Anyway, nice 10-minutes wad @ UV. 4/5

Share this review


Link to review
Guest

Unknown date

  
delicious berserk cake

Share this review


Link to review
Guest

Unknown date

  
A solid map. - 4/5 Zalewa

Share this review


Link to review
Guest

Unknown date

  
Really good map. Fast action throughout and nice key placement. Heck I'll give it the full 5. -TRRobin.

Share this review


Link to review
Guest

Unknown date

  
You'd be forgiven for not expecting much from a "birthday present" map, but this one's actually very good. Not perfect (the control panel with four imps traps you, as somebody has already pointed out), but well done and fun. It could use some secrets, though!

Share this review


Link to review
Guest

Unknown date

  
delicious cake

Share this review


Link to review
Guest

Unknown date

  
Good design. Gameplay is decent but not brillant. There is a bug in the control panel with 4 imps. 3.5/5

Share this review


Link to review
Guest

Unknown date

  
Very very very good level, had some nice challenges, nice surprise at the end. 5/5 - Optimus

Share this review


Link to review
Guest

Unknown date

  
Two cheers for me! Thanks, 40oz, I knew you'd eventually come through.

Share this review


Link to review
Guest

Unknown date

  
Well I don't know but maybe procrastinating and composing the map only very slowly does wonders. Because this is quite easily the best map in the birthday series, IMO, which means something given it was already a good streamer of four-star maps. But this is the first one where I'm going to go the extra step and givve it five. Be sure to watch ammo, and pick up everythig you see, because while it's not in a frustrating way, you'll be wanting every drop of ammo you can find in much of this map. Well done!

Share this review


Link to review
<inactive>Player Lin

Unknown date

  
Nice map, and eat that cake made you powerful so you can punch zombies away! 4/5 -playerlin

Share this review


Link to review
Obsidian

Unknown date

  
Here's hoping 40oz makes a sexy map for my birthday. =D 4 stars. - Obsidian

Share this review


Link to review
  • File Reviews

    • By E.M. · Posted
      This right here is one of the oldest joke wads ever made, and its parodies of bad map design are still relevant to this day.
    • By SilverMiner · Posted
      The soundtrack is coherent thruout the whole
    • By LateToDOOM2020 · Posted
      No idea how this works Its doom magic!
      Very cool
    • By Philnemba · Posted
      Ok not going to lie, but I thought this shitpost megawad was made last year and NOT from February of 1998 which also technically predates the original Mockery wad by a few months 👀!?
    • By Catpho · Posted
      The first truly mature map of yakfak's. The puzzly, "inner logic" map mechanisms and scavenger, dungeon rat gameplay of their previous levels Meep Keep & Hexasketch returns, but whereas those can feel clunky and barebone at points despite the strong authorial voice, here it is fully fleshed out: the setting is evocative, the construction shows the strong command of shapes that defines yakfak's later works, the item placement and layout bends and loops in complicated and surprising ways, the level's moment-to-moment gameplay is filled with a sense of discovery and wonder.   Job has a strong hook in its text file, but what players might not realize is that they must really hang on to every word in its description to even be aware of the level's main concept. In Never_Again's in-depth review for /newsuff (which I highly recommend for details or if you are feeling stuck), he mentions being locked out if you took the "easy" route out, but I feel that's incomplete, as the real reason hinges on the player being conscious of what they are doing in a representationalist sense. In other words, to be able to reach your dream, you shouldn't just interact and go everywhere at random, but try to think about what you are doing in the context of the game's world. The solution will be clear if you square it with what yakfak hints at. There are complications: the in-game hint system of crosses and arrows are counter-intuitive, and exploration will eventually lead you to the combat zone, which itself is a puzzle unravel as supplies require routing and withholding combat through treacherous enemy placement, with only a berserked fist as defense (HMP or below is strongly recommended). In my own experience, it was fun but exhausting to make it through to the AV-guarded yellow key and slowly solve the piece, but I got massively demoralized when I read Never_Again's review that I had already locked myself out of the second half of the map. It was only when I was showcasing the Doomcute in this map to someone else that the level's inner logic finally clicked, and after some experimentation, which was much smoother thanks to me already being aware of the level's layout and lingering mysteries, I managed to solve it.   The feeling of "lore" behind the level's trials and tribulations is my favorite thing about Job, and I wish it didn't take a review for me to "get it". In terms of intriguing combat, intricate moments, or imaginative layout and visuals, I think zzzv tops themself in (woefully underrated) levels like Spidersilk, Nato, and Northern Powerhouse. Nevertheless, an essential stop for yakfak fans, and a memorable journey for those who look for Doom off the beaten path.
×