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Happy Birthday Pavera

   (22 reviews)
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4 Screenshots

About This File

Fun Fact: October 17th is not his birthday. Sorry this is like a hundred weeks overdue.


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Guest

  
Woflen: Great PWAD, it was very enjoyable to play it.

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Guest

  
Probably the best birthday map he did - though they are all pretty good. It would have been nice actually if he compiled all these maps into one wad and maybe included his contemporary single maps (January Ninth, Support Relay, and Crates full of Staplers) in the episode as well. This map would probably be good as the last level in such a case.

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Unknown date

  
Mjam, cake! Might have been given a bit earlier ;-) ... Anyway, nice 10-minutes wad @ UV. 4/5

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Guest

Unknown date

  
delicious berserk cake

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Guest

Unknown date

  
A solid map. - 4/5 Zalewa

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Unknown date

  
Really good map. Fast action throughout and nice key placement. Heck I'll give it the full 5. -TRRobin.

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Guest

Unknown date

  
You'd be forgiven for not expecting much from a "birthday present" map, but this one's actually very good. Not perfect (the control panel with four imps traps you, as somebody has already pointed out), but well done and fun. It could use some secrets, though!

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Guest

Unknown date

  
delicious cake

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Guest

Unknown date

  
Good design. Gameplay is decent but not brillant. There is a bug in the control panel with 4 imps. 3.5/5

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Unknown date

  
Very very very good level, had some nice challenges, nice surprise at the end. 5/5 - Optimus

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Guest

Unknown date

  
Two cheers for me! Thanks, 40oz, I knew you'd eventually come through.

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Guest

Unknown date

  
Well I don't know but maybe procrastinating and composing the map only very slowly does wonders. Because this is quite easily the best map in the birthday series, IMO, which means something given it was already a good streamer of four-star maps. But this is the first one where I'm going to go the extra step and givve it five. Be sure to watch ammo, and pick up everythig you see, because while it's not in a frustrating way, you'll be wanting every drop of ammo you can find in much of this map. Well done!

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<inactive>Player Lin

Unknown date

  
Nice map, and eat that cake made you powerful so you can punch zombies away! 4/5 -playerlin

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Obsidian

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Here's hoping 40oz makes a sexy map for my birthday. =D 4 stars. - Obsidian

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  • File Reviews

    • By Cottonmouth0309 · Posted
      One of the more underrated doom mods out there. The levels have a lot of detail and great use of 3D sectors, used for railings and other things. Not a lot of mods that I know of has these attentions to detail back then other than KDiZD. I like how the first gun, not weapon, first gun in the mod is a quad barreled shotgun. This might be bias but I don't see any other mods or games give the player a quad barreled shotgun as a starter weapon.

      The cutscenes and artwork used for them are REALLY well made. I like its story and the protagonist John Logan. His design looks like a cross between Daniel Garners from Painkiller and the Doom Marine from well, Doom 3.

      Speaking of Painkiller, the mod uses tracks from Painkiller, which is a nice touch. Admittedly, there are things in Legacy of Suffering that I don't like, such as the Painkiller/Serious Sam arena wave sections. Not all of them are bad, but the later levels that uses them are the worst offenders. Often spawning mancubi, pain elementals, and revenants that just makes the fights more tedious.
      DISCLAIMER: SPOILERS AHEAD
      END OF SPOILERS:
      In conclusion, Legacy of Suffering is a really well made mod and I really want other people to try it out. I would suggest to start on the easiest difficulty, do NOT get fooled by the normal difficulty Ultra Violence, it will kick your ass, and anything higher will probably break your soul. Other than that, I would highly recommend you to play this mod. It can be played on GZDoom, Zandronum, and Skulltag. That is the end of the review, have a nice day :)
    • By Bitofu · Posted
      Enigma is not exactly my cup of tea; the mandatory secrets are a bit annoying and the confusing layout of the maps doesn't help much. Still, the maps are fun to navigate and they feature some great architecture that lead to unique gameplay encounters. Overall, it's decently fun.
    • By Bitofu · Posted
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    • By Michael Jensen · Posted
      In recent years, general opinon of MM seemed to move towars negative, moreso than any other classic 90's megawad. It's nice to see it recieve some positive attention and even though I'm not exactly a reviewer, I figured I'd join in. Aside from couple rough maps, it remains a great experience today. Generally good and varied vanilla visuals with beautiful highlights like Maps 05, 13, 14 and 21, certainly helped by some great, really cool custom textures, which fit in with the classic ones incredibly well, much better than any other 90's custom stuff (aside from Eternal Doom, but that's a completely different aesthetic). The maps are quite varied without the whole thing becoming incosistent/all over the place and the variety really helps blaze through the whole thing. In comparison, while I prefer MM2 in terms of individual levels, it has a ton of long or similar maps back to back, which can get tiring and take much longer to geth through. Another aspect of MM I really like is some really, unique and fun design choices, or even whole map designs that you don't see much these days for some reason. The Innocent Crew's maps especially are very creative in fun and refreshing ways. Incredibly underrated mappers. Literally everyone knows this already, but Mark Klem's music is amazing. 
    • By Amaruψ · Posted
      This could've been one of the first 32 level megawads that I played after completing the base games. I've played many more since then, and I can honestly say, for a megawad dating back to 1996, it still holds up brilliantly against a lot of modern wads.    Also @DoomGuy999, about that criticism about maps being coop exclusive... "Most levels were made for co-op play, all levels are playable alone as well."   Not exactly sure what you were expecting after having an explicit statement right there.  
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