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Happy Birthday Pavera

   (22 reviews)
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4 Screenshots

About This File

Fun Fact: October 17th is not his birthday. Sorry this is like a hundred weeks overdue.


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Guest

  
Woflen: Great PWAD, it was very enjoyable to play it.

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Guest

  
Probably the best birthday map he did - though they are all pretty good. It would have been nice actually if he compiled all these maps into one wad and maybe included his contemporary single maps (January Ninth, Support Relay, and Crates full of Staplers) in the episode as well. This map would probably be good as the last level in such a case.

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Unknown date

  
Mjam, cake! Might have been given a bit earlier ;-) ... Anyway, nice 10-minutes wad @ UV. 4/5

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Unknown date

  
delicious berserk cake

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Unknown date

  
A solid map. - 4/5 Zalewa

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Unknown date

  
Really good map. Fast action throughout and nice key placement. Heck I'll give it the full 5. -TRRobin.

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Unknown date

  
You'd be forgiven for not expecting much from a "birthday present" map, but this one's actually very good. Not perfect (the control panel with four imps traps you, as somebody has already pointed out), but well done and fun. It could use some secrets, though!

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Guest

Unknown date

  
delicious cake

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Guest

Unknown date

  
Good design. Gameplay is decent but not brillant. There is a bug in the control panel with 4 imps. 3.5/5

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Unknown date

  
Very very very good level, had some nice challenges, nice surprise at the end. 5/5 - Optimus

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Unknown date

  
Two cheers for me! Thanks, 40oz, I knew you'd eventually come through.

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Guest

Unknown date

  
Well I don't know but maybe procrastinating and composing the map only very slowly does wonders. Because this is quite easily the best map in the birthday series, IMO, which means something given it was already a good streamer of four-star maps. But this is the first one where I'm going to go the extra step and givve it five. Be sure to watch ammo, and pick up everythig you see, because while it's not in a frustrating way, you'll be wanting every drop of ammo you can find in much of this map. Well done!

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Player Lin

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Nice map, and eat that cake made you powerful so you can punch zombies away! 4/5 -playerlin

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Obsidian

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Here's hoping 40oz makes a sexy map for my birthday. =D 4 stars. - Obsidian

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  • File Reviews

    • By MuratMikal · Posted
      An enjoyable set of maps of easy difficulty (MAP 07 is medium) in UV with simple design that worked well for me. Finished the whole set in 02:40 min. Certainly worth a shot!
       
    • By chlef · Posted
      I rarely quit a wad in disgust, but this one did it. It was pushing a 5 star experience, but then the slaughter stupid started ~map19 and only got worse. It's not clever, not amusing and absolutely not entertaining. It ruined an otherwise good wad and left a very sour taste. Why do mappers do this? Played on HNTR and it really was that bad.
    • By P41R47 · Posted
      I have a real blast while playing this megawad. Think that Quake is not brown enough? You will get the ultimate browness here. I think that, beside the simplistic ugliness of it, it gives a good cohesive look to all the maps. And this one are really big and fun to explore. The ideas of cities, fortresses, islands, canyons and caves, and finaly tech base on moon, are really neat and some looks really good. The story of the wad is pretty good, too. I love the liberties that the author takes while doing this mapset. As i played a lot and i found this kind of ideas in a few wads along the way.
      What i didn't like it much, is that there wasn't other skies than the episode one sky from Doom 2. Again, i think it is that way for a cohesive storytelling, but anyway, it would be cool to feel the sense of time in the maps with different skies and shadows deploying in differents ways along the maps.

      This could be the Eternal Doom of doom stock textures, but the linearity of the maps, aside from the somewhat empty but interesting areas to explore, departs slighty from the formula, and there are not soo much details as one might expect from a mapset like this. Don't get fooled by that, even with the somewhat Heretic-like linearity, the maps are fun, gorgeous in its brownway and pretty challenging.
        I recommend this megawad to anyone that likes to explore and have a challenge in the vein of the best of team TNT mapsets.
    • By DharmaForOne · Posted
      I liked it better than Claptrapino. Maybe because I'm a novice level maker too. Obviously it's the work of a newbie, but I absolutely understand how it might have taken 10+ hours. I think I've spent at least that long and haven't even completed any levels yet.   I actually thought it was an interesting basic concept to start in the middle of a maze, with areas you've previously cleared not guaranteed to be safe anymore with the portals and spawns. I died twice in my attempts and finished the third time. When I realized that staying in place, conserving resources and clearing wasn't working I took the invulnerability and just ran through the halls spraying high damage weapons.   The level did seem unfinished though. What are the keys for? Are there secrets in the level that contain locked doors?    
    • By aargh · Posted
      Yes, this is a legendary megawad. Yes, there is a lot of positives to say about it.
      But I can't ignore the button madness present in many levels. In the second half of the games this gets utterly insane - you WILL spend most of the time bashing and shooting every inch of every wall to find yet another hidden switch to be able to progress. Many switches open hidden doors in an unrelated location on the other side of the level without even telling you. Some levels have switches completely invisible and one of them even hides switches in random decoration sprites like trees. I'm sorry but this was no fun and in the end it ruined the entire megawad for me.
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