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Hub of pain.

   (15 reviews)
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Guest

4 Screenshots

About This File

A large and challenging map with many secrets and a good assortment of enemies.


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Guest

Unknown date

  
Huge, bizarre areas full of uninteresting encounters and barely enough ammo.

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Guest

Unknown date

  
People still play Doom? I thought COD took over O_O

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Guest

Unknown date

  
As slaughter map is not bad, but it's a bit monotonous, not very inspired, and not too hard. Funny, but it's nothing special. 3/5

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Guest

Unknown date

  
Seen better, but pretty fun. 3/5

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Guest

Unknown date

  
Not bad

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Guest

Unknown date

  
Fairly meh as a slaughtermap. No balance to speak of. Either big open rooms or cramped corridors with those dreaded 8-16 pixels high floor and wall details. Feels like a first map effort and, as such, isn't terrible. Some ideas that show potential, albeit with poor execution.

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Guest

Unknown date

  
Not actually a real slaughtermap, and not otherwise very good, either - although the author certainly tried, the whole map feels tedious. 2/5 for the effort. - ZZ

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<inactive>Player Lin

Unknown date

  
The first secret area with invincibility powerup is pointless, some area just too cramped for fighting big-ass monsters, ammo is tight and if not found any of secrets, you better run like a ****ing pussy. It still have some fun when playing but it doesn't help its shitty. 2/5 -playerlin

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Guest

Unknown date

  
Madness. 2/5

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Guest

Unknown date

  
crazy map 0/5

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Guest

Unknown date

  
A bit to hard and overcrowded for my taste. Detailing is also to simple, but it does have that retro feel to it. -FoH

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
    • By Walter confetti · Posted
      Not a bad DM map, have a nice layout with many height variation but no textures variations unluckily, even the end is set on a random unmarked wall that is not even in the exit room. Gameplay is pretty neat, i like it even playing with the bots.
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