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Hub of pain.

   (15 reviews)
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Guest

4 Screenshots

About This File

A large and challenging map with many secrets and a good assortment of enemies.


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Guest

Unknown date

  
Huge, bizarre areas full of uninteresting encounters and barely enough ammo.

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Guest

Unknown date

  
People still play Doom? I thought COD took over O_O

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Guest

Unknown date

  
As slaughter map is not bad, but it's a bit monotonous, not very inspired, and not too hard. Funny, but it's nothing special. 3/5

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Guest

Unknown date

  
Seen better, but pretty fun. 3/5

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Guest

Unknown date

  
Not bad

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Guest

Unknown date

  
Fairly meh as a slaughtermap. No balance to speak of. Either big open rooms or cramped corridors with those dreaded 8-16 pixels high floor and wall details. Feels like a first map effort and, as such, isn't terrible. Some ideas that show potential, albeit with poor execution.

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Guest

Unknown date

  
Not actually a real slaughtermap, and not otherwise very good, either - although the author certainly tried, the whole map feels tedious. 2/5 for the effort. - ZZ

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<inactive>Player Lin

Unknown date

  
The first secret area with invincibility powerup is pointless, some area just too cramped for fighting big-ass monsters, ammo is tight and if not found any of secrets, you better run like a ****ing pussy. It still have some fun when playing but it doesn't help its shitty. 2/5 -playerlin

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Guest

Unknown date

  
Madness. 2/5

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Guest

Unknown date

  
crazy map 0/5

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Guest

Unknown date

  
A bit to hard and overcrowded for my taste. Detailing is also to simple, but it does have that retro feel to it. -FoH

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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