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Black Fortress X

   (4 reviews)
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About This File

The Black Fortress looms in the distance. Can you infiltrate it and slaugher the hellspawn within?

This is a new version with many changes in monster type and placement, and you get the SSG much sooner.

The map plays alot faster, as you can mow down many hordes of enemies with the SSG.

Enjoy!


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Endless

  

Well this was quite the surprise! This is a ZDoom WAD from 2003, considerably old but solidly stable. While I was expecting something average, I ended up stumbling upon a map with some attractive and modest visuals that evoke a fantastic sense of dark fantasy; it feels like a Hexen map but made for Doom, with love and lots of demons.  We begin on the outskirts of the so-called Black Fortress, and we can clearly see the beautiful black brick walls that surround this structure. The brown color of the earth and the beautiful skybox create a tetric atmosphere that reminds me of a metal cover. In fact, I feel that the whole air of this WAD evokes fantastic ideas of power or even black metal. It feels dark, heavy and bloody. The map is medium-large in size but in UV it has over 500 enemies, all separated between different rooms where we can sometimes find some considerable challenges. Curiously the map is for Doom 2, but it doesn't make much use of the qualities of Doom 2; in this case the enemies and the SSG, which we don't get until almost the end of the map. This was my experience in HMP, which I must admit was a bit of a letdown in that case, however, it was a fun map that despite being of considerable size didn't get me seriously lost and I was able to follow a steady and consistent progress that carefully elevates the difficulty as well as varies between different rooms and sections.

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Major Arlene

  

I almost didn't play this, but I'm so glad I did! Lots of great SSG action, well designed, and well balanced. I thoroughly enjoyed this map.

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Ashley_Pomeroy

Unknown date

  
This is dated December 2003. In answer to the question posted in the readme, yes, I can infiltrate etc and slaughter etc. You fight - slaughter - 500+ baddies in a simple castle and its associated dungeons. It's good fun, basically a lot of up-close bang-bang with the double shotgun in tight quarters. Modest but clever design that divides the level into a series of mini-zones. Perfect ammo and health balance, basically id=12334 done right.

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Guest

Unknown date

  
Fairly challenging, but ultimately fun, and that's what matters.

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  • File Reviews

    • By stevenaaus · Posted
      Awesome megawad. Great gameplay and visuals. New monsters... super coherent. Cheers :)
    • By Walter confetti · Posted
      Not that crazy as you can think from the title, it's a interesting map with some cool design choices and some nice small puzzles as well. Fun to play and run swell.
    • By Walter confetti · Posted
      Conceptually a pretty cool map, have a nice retextures of wall using the ice floor, giving more context to the main theme of icy cavern present here, the layout is good, some room design are pretty good for the age it was done (especially the starting area) but it's unfortunately ruined by two things: excessive slippery floors and a no exit lava pit, as well as the random nature of switches placement that activates something... somewhere. Where is not given to you to known, the same things happens for a secret (mandatory) corridors areas that connect the said grave. But despite this, is not that bad, actually! 
    • By Walter confetti · Posted
      Meh, conceptually is not a bad map but in reality is really boring. Lots of squares and platforms, lacks of powerful guns and a boring gameplay. Also how the exit can be activated? The teleports are shitty as well.
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