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Meep Keep, level one

   (11 reviews)
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2 Screenshots

About This File

It's been almost twenty years since you were | scheduled to beam in at Hell Keep, and it has been | remodelled by adherents to the school of FIREBLUA.


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Player Lin

  
Okay map, secrets rely player acts fast and monster-triggers. Balanced enough on UV but if you goes wrong ways you'll out of ammo. I don't care about the texture problems so I would give this a 3 or 3.5/5 -playerlin

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Guest

  
pointless confused mess from another idiot that thinks it's entertaining to ambush you with hordes of lost souls when you've run out of shells. Into the trash it goes.

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Never_Again

  
The textures looks strange because this WAD was designed for the v1.666 IWAD. They will not look correctly with the Ultimate DOOM IWAD as it changed TEXTURESx and PNAMES. You can downgrade the UD IWAD to v1.666 or v1.9 registered with LaDoPaTo to see the level the intended way. Good WAD and even better music! Best in OPL3 mode, Choco's OPL2 or General MIDI don't to the track full justice.

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Acid

Unknown date

  
A bit cramped at times, but pretty good overall.

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Memfis

Unknown date

  
I see a lot of weird/broken textures both in prboom-plus and in doom.exe, I wonder if I need an older version of iwad or something? Anyway, it's an interesting and unique level, not really sure how to describe it since it's so different. Definitely worth a look, many new design ideas here.

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Doomkid

Unknown date

  
Cool map with very suitable eerie music. Light on ammo, but in a good way. Features an awesome berserk fight with imps and demons. There are missing textures in the room where you fight the 2 barons, and the choice of the lion switch texture on the ceiling support beam in one of the early rooms is an odd choice, but the gameplay is really good here, definitely worth checking out.

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Guest

Unknown date

  
Zan zan makes doom levels = fuck yes. Mokemoke is best album ever

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cannonball

Unknown date

  
Same feelings as memfis here. Strange look caused by a lot of dodgy looking textures. But the gameplay is fine and the layout is fun. Needs some touching up, other than that it's a good map.

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.   I like that the voice clip says “WHERE ARE A MY PANTS?”
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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