cannonball

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  1. Another map done for Hadron E3 (Well near enough anyway)
  2. Endgame - Dead on map05 (Pop up baron was unexpected) Endpoint - Dead on Map04 (Innevitable really) I liked both of these, a good amount of old school charm to these and the difficulty wasn't too bad (Just my awful play as usual). endcb.zip
  3. Still making UDoom maps, and still experimenting with textures I usually use sparingly, so here is my interpretation of hellish gastric distress..... Still work in progress at the moment. Liking the shots Dutch Doomer by the way, I always had a fondness for the gritty industrial tech setting of UAC ultra.
  4. Dead map04 osiriscb.zip I can't offer too much else, too many hitscanners on the most part which bogs down the experience, yes I got stupidly lost on map01 despite the very obvious opening to get the yellow key. In the end said hitscanners were my downfall taking away all my health and finished off by a sergeant near the start as I took a leap to grab some more health.
  5. If an award isn't possible, maybe a piece celebrating the brilliant music creaters on this forum who enrich the playing experience by creating music that perfectly fits some of the new wads which have been created over the years. From the likes of Mark Klem back in the 90s to the likes of Eris/Jimmy/Stewboy etc today.
  6. It looks a little cramped, hopefuly there are some nice spacious areas mixed into that map.
  7. Well I died on map06, the first 5 maps were relatively easy, but man the first archvile plus the crushers resulted in reating an almost unwinnable position with several ghost monsters which made me flee to another area with naff all health. My death was then innevitable. I guess, this wasn't an awful effort considering how low I usually end up. urcb.zip
  8. I am so far behind with many things, but finally got round to reading this at least. Thanks for the review Not Jabba and I am glad I have left a positive feeling in terms of this, the third episode is slowly coming together (3 maps done), but how long it will take is unknown at the moment, a lot going on in the background and at some point I will play through many of the new releases so who knows when I will tie this all up.
  9. Finally getting back to some mapping, some work on a certain E3 episode that I should probably do to conclude the work of the last year or so. Nothing special in the first one, just abusing red colours in a typical cliched manner. I thought I would use some textures I am not so comfortable with for this map. Not sure how this will turn out in the end though.
  10. Hmm, not sure how that happened, I have tried again, hopefully my laptop hasn't screwed it up again.
  11. Well I died on map03. I survived all the other stuff yet I did not see that spectre in the water. Lesson - Never doom on an empty stomach, though said demon is certainly not hungry any more....... insrtioncb.zip
  12. Right, I like the concept here, I think this could be workable, though I suspect that a lot of work would be needed to make this a great experience, but there is something there about this map I like. I will have to do a deeper playthrough to offer some decent suggestions though. I must apologise, I haven't been on for nearly a month now, way too busy outside of the forums at the moment.
  13. Fantastic to see this released and I really hope everyone enjoys this. Congrats to all the team for getting this out of the door. Now to prod other slow moving project. Ah crap that still includes me.....
  14. That is two stupid kills for that one arch vile. I honestly thought I would be the only one to have a stupid death there :P
  15. I have hopefully fixed the issues in map02, though if Ribbiks has addressed this then that is fine. Map06 will require some more thought though but I guess the issue is with multiplayer for the start, not sure how to address the fight on the west side of the map though.