Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

cannonball

Members
  • Content count

    2928
  • Joined

  • Last visited

About cannonball

  • Rank
    Forum Staple

Recent Profile Visitors

1157 profile views
  1. cannonball

    Ultimate Doom In Name Only - Limit removing project

    Finally I have updated the OP which now includes E2M2 which I completely forgot to add (whoops). I will go through your map again Scotty tomorrow evening to make sure al is well but otherwise this is another map ready to go. :)
  2. cannonball

    The DWIronman League dies to: The Darkening E1 & E2

    Well well well, we have two wads for this one. For the sake of saving Alfonzo time I have managed to die on the same map in both and if I can remember to the same monster type as well. Darkening E1 - Dead on Map07 - I did something really stupid at the start of the map reducing my health to naff all, snuffed by a mancubus. Darkening E2 - Dead on Map07 - Jumped into the fatso pit and the remaining mancubi can enjoy more glutonny on behalf of my fried corpse. The first episode feels like it has aged quite badly, but it was quite fun to play, the second episode took a while to get into gear but by map04 it was quite fun to play and I enjoyed what I did play of it. This is category 2 for both wads, I only vaguely recall the first map or so of both and the rest was pretty blind. darken1+2cb.zip
  3. cannonball

    What is your favourite flavour of Ice Cream?

    I have always preferred summer fruit ice cream (like peach or apricot) from my memories of travelling to the south of France during the summer when my grandparents used to live down there. I guess back home it would be strawberries and cream or macadamia nut.
  4. cannonball

    Slaughterfest 3 - Released

    Well it is official, my worst contribution to this wad was the load of spelling and gramatical errors in the blurb I wrote for my maps. I hope my wife (Who is a teacher) never see this..... Oh and thanks to Archi and Demonologist for getting this out eventually. :)
  5. cannonball

    Post Your Doom Picture (Part 2)

    Almost done with this map now, just need to make a few more encounters but this is taken from where the exit is looking down on the areas that have been traversed in this map.
  6. cannonball

    Post Your Doom Picture (Part 2)

    Yellow key area just about done. I rarely if ever do platforming and traversing across a huge black empty void felt like the right approach for the only key in the map.
  7. cannonball

    The DWIronman League dies to: Rush

    Category 2, I was familiar with the earlier levels from times past. UV - Dead on map02 (Rockets cause splash damage duh) HMP - Dead on map03 (Backing yourself into an inescapable corner with revenant rockets isn't a good idea) HNTR - Dead on map08 (Burns unit in meltdown) Not much to say really, this was a pretty poor performance even for me. :P rushcb.zip
  8. cannonball

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    MAP15 - “Klockwerk” by Paul Corfiatis This map feels like a PCorf map, even to the standard issue archvile at the exit. Not really much to say as this is probably one of, if not the easiest map of the set. Ammo is tightly distributed but you can grab yourself a chainsaw to deal with the weaker foes and keep enough ammo for the end. A reasonable little romp with a nice use of textures, nothing will catch you off guard here. There is a secret exit, though it does feel a little forced due to where this map ended up (This might be accurate or not).
  9. cannonball

    Post Your Doom Picture (Part 2)

    Trying something a little different to normal, when I look at some of the releases from the past couple of years I get the feeling I need to try and up the ante a bit.
  10. cannonball

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    MAP14 - “Ancient Den” by an_mutt Well this is a really nice map, oddly it feels like the incidental combat has been mostly omitted from this one with monsters appearing mostly in small numbers throughout the map, there are some neat encounters scattered about in the large fortress with some good visuals and some nice changes to the surroundings at times. The health and ammo are nicely distributed unlike some other maps. Now the secret hunt actually makes up the bulk of the monster count here with nearly half of the monsters used for one fight which is certainly worth finding, if only to see and huge arena lift from the sand below which is a really sight to behold. The fight itself gives you the BFG but unless you push yourself to claim it from the live horde then you will end up doing what I did and grab it with zero monsters left in the map, oddly the rocket launcher and plasma gun are perfectly suitable for dealing with this fight and once the archviles have been neutralised this fight doesn't carry too much teeth, that said the archvile number is probably a little too high to make any strategy successful on multiple attempts as you could easily get roasted with little chance of fighting back or instigating infighting. Still this is proably the strongest entry so far, just pipping map11.
  11. cannonball

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    MAP13 - “Cybercrusher” by alterworldruler I appreciate the interesting gimmick here and for the most part I don't mind the gameplay, but the ending is a little too grindy to be appreciated in my opininon. There seems to be enough ammo to to kill most enemies without the help of the crushers whichs gives you the option of how you want to play this map.
  12. cannonball

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    MAP11 - “Quake Plumbing Inc.” by Breezeep Best map so far in my opinion, a nice looping map full of fun and reasonably fair action with a couple of bit fights around both keys, the second cyber feels a little excessive after grabbin the blue key though I suspect he was there to deter people from simply legging it after grabbing the key, still I had shells to take him out the spawning site of the archvile isn't too troublesome to leave until you have cleared the previous fight. Good visuals throughout here. MAP12 - “Kepler Communications” by Argentum I guess the combat during the start and middle of this map at least prepares you for the world of hurt you will face later on, unfortunately ammo isn't sufficient to make this fun unfortunately. So the start is absolutely fine with the yellow key trap being fairly decent, the bit beyond the yellow doors seems to rely of you getting the cyber and mastermind to infight to preserve ammo, the red key fights are okay (I like the close quarters cyber for instance), going through the red door unveils a fight which to be frank you need a lot of luck to survive (The revenant in my attempt freezes the cyber and punches him to death). The fights at the end seem impossible given the ammo. Another issue is the progression which relies on a lot of backtracking which isn't ideal. At least the visuals are nice again though.
  13. cannonball

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    MAP08 - “Lodi Eno Rebmun Si Ocin” by Tarnsman Well this was borderline sadastic, ammo is ridiculously tight here and some of the monster placement is incredibly cruel, I ended up leaving with two of the cybers still alive. That said I didn't overly hate this one either, though a beserk pack surely would have been a good idea to include here (Unless I missed it of course). MAP09 - “Blood from a Stone” by Benjogami Not quite as sadistic but still very hard with monsters being able to snipe you from literally miles away, most of the fights are well scripted though again with trouble earlier on I had to flee up the mountain very quickly and didn't really get time to appreciate the decent visuals this map offered. MAP10 - “Piston Hurricane” by Pinchy This was a lot more fun though there were still some grievances here and there, some of the chaingunner spam was a little annoying and there was probably a little too much focus of mid-tier snipers but otherwise a pretty fun map. The ending is goofy as heck and the pain elementals can be neutralised a litle too easily. Still this had a lot more charm than Pinchy's other entry so far.
  14. It depends whether this counts but frankly in the UK nothing beats a fish and chip shop or indeed the chip stands at the market when I used to live in Great Yarmouth. To be honest fries are rather mediocre in general with probably McDonalds the best of a bad bunch. Burger king has really gone downhill and KFC is just bad full stop these days. Never tried five guys but similar smaller chains which I have tried are usually pretty good.
  15. cannonball

    The DWmegawad Club plays: Dimension of the Boomed & MAYhem 2016

    MAP06 - “Ziggurat Mayhem” by Urthar Not really much point in going into too much detail, but the design choices made after this version of the map was released were pretty much positive in every aspect, the gameplay at times here was a little sloggy, especially the outdoor area where spiders are more dominant in this version as opposed to the weaker warp ins in the DOTB edition. Still is a solid entry into this set. MAP07 - “Darkvault” by Pinchy This one annouces its intentions rather rudely with chaingunners firing down on you from the start, trouble is with starts like these is that sometimes you can reach cover without taking too much damage or you are dead within two steps depending on how quick the chaingunners are to draw and of course how accurate they are going to be. I guess the rest of this is fine, it certainly isn't the most pleasing on the visual front though it isn't ugly either. I must admit the archvile placement was a little odd in places, the final ones at the exit seem more worthwhile to skip than fight. It's an okay map but felt a little too crude at times both in visuals and gameplay.
×