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Descent into Hell

   (12 reviews)
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2 Screenshots

About This File

Medium sized map with a blend of Techbase, Cave and Hell themes.


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<inactive>Player Lin

  

It plays good, nothing too bad, I have nothing to complain, but I think the last battle just a little tedious(shoot-move to cover-shoot-move to cover loop).

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Guest

  
ho hum

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Guest

Unknown date

  
Quite good actually. At the end I felt like there was more. I was expecting a more epic ending.

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Canofbacon

Unknown date

  
Terrywad. Nah just kidding. Anyway, it's good but there is way to many monsters in my opinion. 2/3 stars.

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Snakes

Unknown date

  
A first-effort map that has some good qualities that go with the typical shortcomings. It plays decent enough, albeit a tad on the rough, unbalanced side. Visually, there's the usual mess, but the effort is present and once the author learns some refinement, it will start clicking. Meh, but there's potential. NOTE: this wad will not work on -complevel 2 due to overlapping sectors. Please remember to test a wad properly before releasing it.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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