Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Lukasxd's 512X512 Maps

   (9 reviews)
Sign in to follow this  

Guest

4 Screenshots

About This File

Four maps in semi-512x512 format and different environments


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Zalewa

Unknown date

  
Maps are well detailed, but the whole thing ends too quickly to be really enjoyable. In the end, I don't like this kind of gimmick WADs.

Share this review


Link to review
Walter confetti

Unknown date

  
extremly short nice package

Share this review


Link to review
Guest

Unknown date

  
Very small, very cramped, poor monster placement @ UV, f.e. Arch-Vile in corner with blocking line, inescapable pits, etcetera. Technical problems, f.e. MAP03: sector 143 shows HOM during lowering. Linedef 599 has sectors flipped forcing sectors 98 & 101 unclosed; why? Between many more: texture patch BIGDOOR7, patch #1 has X-offset 65531 which is outside 0.127. Overall: no idea what author tries to gain, so 1/5 for the efford. Please before uploading: at least auto-check it (f.e. DoomBuilder2: F4).

Share this review


Link to review
Yuki Senmatsu

Unknown date

  
Neat. Very well done.

Share this review


Link to review
Guest

Unknown date

  
I liked it. very small, but fun. 4/5

Share this review


Link to review
  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
×