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1 star deathmatch

   (17 reviews)
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16 Screenshots

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35 punky maps for deathmatch.


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Kapanyo

  
I actually like some of the ideas here; they have that sense of freedom that only newer mappers have, restricted by older ones. As such, there's lots of interesting design and some fun ideas. However, the maps do look bad and aren't too well-balanced. There are some good ones, and some look average-to-good, but it is a mixed bag. If you've played DWANGO, you know what to expect.

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Combinebobnt

  
if you want 1 star here you go

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Guest

  
Not that bad honestly.

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Guest

  
It's ok, but, i have to complain some things: 1.-the status bar you used is HORRENDOUS and will be a reminder of "that wad of yours". 2.- Be mature, this isn't the 2000's anymore, and as hard I want that, it isn't going to happend 3.-On GL render, you can see the BFG from the water pillar at The city's gate. 4.-(optional)You should change "(player1) is an emo." to "(player1) was way too edgy and killed (sex)elf". I guess I was meant to blow it until it was cold.

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Doomkid

  
Aw man, I don't get any credit for my work on map17? :( Anyway, this is a pack of Dwango-like maps, definitely not for newschool players. Personally I love oldschool maps, but many will see the design choices as flaws. I kinda admire Joe's attitude of "fuck modern conventions, I do what I want." You won't be having any "serious" matches here but it looks like it would be fun/funny for some frags with friends.

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molten_

  
Yeah, 5 stars. Deal with it

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cannonball

  
Rating this 2 stars because I am "that douchebag"

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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