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1 star deathmatch

   (17 reviews)
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16 Screenshots

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35 punky maps for deathmatch.


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Kapanyo

  
I actually like some of the ideas here; they have that sense of freedom that only newer mappers have, restricted by older ones. As such, there's lots of interesting design and some fun ideas. However, the maps do look bad and aren't too well-balanced. There are some good ones, and some look average-to-good, but it is a mixed bag. If you've played DWANGO, you know what to expect.

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Combinebobnt

  
if you want 1 star here you go

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Guest

  
Not that bad honestly.

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Guest

  
It's ok, but, i have to complain some things: 1.-the status bar you used is HORRENDOUS and will be a reminder of "that wad of yours". 2.- Be mature, this isn't the 2000's anymore, and as hard I want that, it isn't going to happend 3.-On GL render, you can see the BFG from the water pillar at The city's gate. 4.-(optional)You should change "(player1) is an emo." to "(player1) was way too edgy and killed (sex)elf". I guess I was meant to blow it until it was cold.

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Doomkid

  
Aw man, I don't get any credit for my work on map17? :( Anyway, this is a pack of Dwango-like maps, definitely not for newschool players. Personally I love oldschool maps, but many will see the design choices as flaws. I kinda admire Joe's attitude of "fuck modern conventions, I do what I want." You won't be having any "serious" matches here but it looks like it would be fun/funny for some frags with friends.

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molten_

  
Yeah, 5 stars. Deal with it

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cannonball

  
Rating this 2 stars because I am "that douchebag"

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  • File Reviews

    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
    • By Combinebobnt · Posted
      zombieman killing simulator. Was actually better than I expected though
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