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T 3 S T

   (10 reviews)
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About This File

Oh, fuck. The teleporter that was supposed to take you to a nice weekend off from UAC malfunctioned and sent you to a demon infested power station, next to toxic waste refinery connected straight to hell. Now fight your way through seven maps filled with secrets and reach for the deadly toys that could mean the difference between victory and the not-victory.

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Nice maps! The design is really good, the biggest drawback is the lack of weapons and ammo. I have no idea how many Cacos did I have to kill using the pistol. It also had a few HOMs here and there (using Doom Retro), but you can live with it.

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7 levels that do not get better as they go. cramped corridors, uncomfortable for the weapons introduced, and barely any ammo. the sense of progression sucks as well. do not play this

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Through this here map set I have endured pains acknowledgable to a vacation in a mental asylum. Cramped, claustrophobic corridors done in 95-style are a testament to pure lunacy. Chaingun is a deluxe weapon here. You get it in the last map. SSG is not provided and shells are rare. Most maps must be beaten Tyson style. My cognitive capabilities have been truly T 3 S T 3 D. Avoid.

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  • File Reviews

    • By Plerb · Posted
      A work of art. The broken BSP tree makes it even better.
    • By Kwisior · Posted
      It's insane that this was made in 1994. The level of detail, atmosphere and feeling of exploration is simply unmatched by anything from that era. And not only that, but it actually feels like a real place. Absolutely stellar stuff; I highly recommend this to everyone, including modern players who don't typically play old stuff. You'll be blown away.
    • By dybbuk81 · Posted
      You must live very close to me my friend ;)
    • By Walter confetti · Posted
      Technically the first map sets in real life university, or at least the first officially accepted as one of those kind of maps. The map Is pretty complex and some areas are neat for a map made in 1994, big open structures with some good simple details in It, the layout Is intricate and good, expect for a pair of dead rooms hunting for keys and other goodies, but it's a good way to tell the player to explore the place. The only big issue is the yellow key door in the main courtyard area that doesn't open (at least in Woof port, the "latest" release) for some weird reason. Good stuff btw.
    • By Maribo · Posted
      I feel like I increasingly come across these Eternal levels where there are wide open spaces that would normally feel desolate and empty, but something about the inclusion of these odd little setpieces makes it feel... oddly touching. It's like he isn't playing by the same rule book as other people. The castle map in this WAD is like being shrunk down and getting to walk around a diorama that someone has built.