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Tapperoo

   (7 reviews)
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6 Screenshots

About This File

You just escaped from a hellish monstrosity on the helipad of this large skyscraper. The elevator broke on its way down, and it looks like this floor ain't too welcome either. You have no idea what this place did before the apocalypse, but now it just serves as a road block to your survival. Rip and tear to the bottom of this industrial totem, and escape to tell the tale.

PS: I don't know why it's called tapps, couldn't think of anything to name it, so a happy gilmore reference is what you're getting. Also, I wanted a bigger and better ending, but everything I tried sucked and I was tired, so the exit is a bit underwhelming.


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sandmanbrasil

  
That's bad...

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Zalewa

  
Beginner design - square rooms, huge rooms with hitscanners, ugly texturing, attempts at "realistic offices" with basic Doom 2 textures. Bad gameplay. At least there are no technical errors.

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  • File Reviews

    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
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