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No Demon Left Alive

   (7 reviews)
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About This File

Once again, I intended to release this as a Halloween special, but I find election days to be *MUCH* scarier (especially this one)...

The idea for the No Demon Left Alive was conceived back in 2008, and was supposed to have been delivered early 2009, but unfortunately, I'm a chronic procrastinator. It was revived when one day, when, for kicks and giggles I turned on the TV to check out the political scene, and it became clear as day that we're DOOMED. So in light of our bleak situation, I'm releasing this wad...

Enjoy!

Story: ------

After cleaning out the moon base, you make an attempt for the teleporter and expect to be on your way to safety. Unfortunately, you were overwhelmed by hell spawns. Damn near death, you discover a few of your marine buddies that had survived the initial invasion. With more marines at your disposal, you all go off to a vessel that was recently repaired, in hopes of making it off the moon base in one piece. In mid-flight, the vessel goes haywire, and the captain attempts an emergency landing on a nearby celestial body. As the vessel hits, it disintegrates and many of you are killed. You sustain a minor concussion, lucky you... As you recover, you gaze into the distance. It looks like you've inadvertently discovered the lost moon base, which now hosts a lost colony of demons With almost no ammo, an apparently no way off the moon base, you wonder: can thing get any worse?? Well, they know you're here...


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sandmanbrasil

  
There's a chaingun in the first part of the map.

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Zalewa

  
This is a Tyson map with only demons and lost souls and lots of damaging floors. It's short and to the point with continuous, straight-forward action. Visuals are very basic and worse than in Doom 2 IWAD, but somehow they don't detract that much. 3* because this map is playable for reasons I don't understand.

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Walter confetti

  
Introduction of this map is horrible, but after you pass it the level becomes nicer. Have's lot of inspiration from doom episode 3 and some nice trick here and there...

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  • File Reviews

    • By Denim Destroyer · Posted
      Picture this: you are playing a community project megawad and are still within the first ten levels. Some of the levels you have already played are fun but then you arrive here. Nothing bad or good and is over before you know it. The perfect level between two good levels in a megawad.
      Vanillic Acid is not part of a megawad or even a level set but exhibits all of the characteristics of a filler level. It has all the base characteristics of a Doom level and fails to do anything interesting with it. This level isn't bad but in the ocean of idgames why bother taking the time to play this one?
    • By Argenteo · Posted
      Awesome midis. Some maps appear to be filler? I don't dislike them. I like to take breaths. My absolute favorite is Procustes Chambers (24). Replayed and re-enjoyed again. Great music!
    • By Summer Deep · Posted
      Very worthwhile map, starts out pretty tough, then becomes more manageable, but always challenging enough. Plenty of chaingunners, Barons, Revenants etc, but the big two are absent. All it really needs is a bit more of a 'big bang' ending.
    • By Argenteo · Posted
      My favorites list: 10, 11, 12 and 23. Lots of city maps (I don't like them), or inspired by renowned ones.
    • By RastaManGames · Posted
      This map pack may not aged well, but some places are nice to see.
      Specially, the wharf itself with nearby buildings.
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