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Secretdoom: Hell's Memento 2

   (2 reviews)
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After sacrificing your soul to the depths of Hell, you wake up in a pool of blood and walk into a gateway. You find yourself in the depths of hell once again, and you have to find your way out.


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Nate River

  

Cool new WAD that like its predecessors makes good use of custom monsters and powerups to enrich the gameplay but still very much feels like a classic Doom mapset.

Recommended to everyone who likes to grab their rifle and kick some ass!

Map07 is my favorite.

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Zalewa

  

This WAD is sort of split in half. The first half, which consists of maps 01 - 05 is, well, nice. The maps look decent, the gameplay is full of action, the difficulty is moderate as you're constantly being provided with lots of health pickups. Despite this, the fights manage to be engaging. Tha latter half is different. The maps still look decent, but they become more and more straight forward. This is also visible in the first half, but the second consists of tunnel levels where you go forward and forward and pump rockets into enemies that arrive at you from 128 unit wide tunnels. And this drags on. These maps sport 900 enemies, each, but they are all threatless and die quickly. The last map, MAP10, is somewhat better, as it is set in a Doom2's MAP15-like city with loads of room to roam freely and allowing you to beat the map in the way you'd like it. It's still rather easy.

 

Not a bad WAD, but it has lots of filler and wears you out after a while.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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