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Claustrophobia

   (4 reviews)
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About This File

You wake up after the hellacious piss- up you and your mates threw after your victory over Satan and all his evil minions, only to find you're stuck in the bowels of some hideously ugly block building on the fuckin' bad side of hell. Porter's Quarters and shit. Unless you want to end up a punk for the pissed-off relatives of the demon spawn you just got finished slaying, you'd better get off your ass, pull your spare pistol you've got cached up your ass, and slaughter yer way outta there!


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Adam Oker

·

  

I know that this is the entire gimmick of this wad, but it's so cramped and tight it's just not fun, and there's barely any place to move in >:(

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Meril

  

Name of wad is adequate. It's cramped af. Gameplay is shitty too. You are forced to hump every piece of wall to progress. A lots of unmarked doors. Only for masochists.

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Guest

Unknown date

  
This comes with a 3,000-word (!) readme that I couldn't be bothered to read. It's a cramped proto-1024 level, although it's more expansive than a proper 1024 map. Surprisingly, the gameplay is pretty decent, fun in Tyson mode, but with lots of switch-hunting. I am fairly sure that the author was suffering from a form of amphetamine psychosis. This is particularly evident on one room, that has some deliberately untextured plinths, a sure sign of madness.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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