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We who are About to Die

   (14 reviews)
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Ok for Deathmatch but v e r y playable as one player, judging by the response of play-testers.

"The Cabal has started striking back at you. That last gateway should have taken you... well somewhere else. Not to an arena where thousands of humans have lost their souls to hungry demons. As you get ready for the first wave of hellspawned gladiators you swear to blast the emperor's thumbs off before he can even think about turning them down on you..."


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Maes

·

  

Well, that was quite the surprise. A "Cabal series" map that diverges from the usual formula of ammo + health starvation in order to blow the difficulty artificially up. Even if the premise sounds like the weakest out of all the series, (an arena, seriously?) and the whole thing looks like a lamer's first WAD (...only superficially) this is actually a solid and action-packed map. Those 130 monsters (on UV) have to come from somewhere, after all.

 

The progression, while seemingly linear, has its little secrets that can make or break one's completion of the map, and rest assured, you will NOT find the best way to complete it on your first go. Oh and there's no SSG. Let's say it makes for a quite interesting speedrunning map ;-)

 

Ammo is, for once, adequate, but health really is at a premium, so there's no reason to trade one for the other: just try to do a clean job whenever possible, and be really wary of hitscanners and that PE in the starting area: those can really chop you up badly and set you up for failure before you even get to the really tricky parts.

 

Highly recommended. After all, not many maps make you say "OK, let's try this one more time, I'm sure I can do better than that" for the 12th time in a row :-p

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Argenteo

  

The 5th Cabal, small arena deathmatch to solo-play transformed map, many humans have lost their souls to hungry demons but they won't stop you...

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Guest

Unknown date

  
Nonetheless this is a drop-off in quality from the earlier Cabal wads; it's based around an arena, and like Duran Duran's mid-80s live album of the same name it's frustrating and bland, despite having "Wild Boys" on the end. I didn't realise until recently how much Duran Duran owed to Roxy Music. I remember the video for "Girls on Film" being a great disappointment, because the last thing I want to look at during the throes of onanistic bliss is the chubby face of Simon Le Bon.

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Guest

Unknown date

  
Ok, this is now my review for this map (instead of my erroneous first post): The 5th part of the cabal series is a fun map. It's quite small but filled with action. The fights aren't that hard but challenging enough and the secrets are put nicely into the map. The visual aspect is rather mediocre, but good enough for a 1995 wad and by no means ugly. A nice short fun, that I recommend to download. 4/5 -Milian

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Guest

Unknown date

  
Sorry, I can't play this to the end. It's the 4th map of the Cabal-series and by far the weakest. Boring, misaligned textures, common layout. It's tough, but in a discouraging, not in a challenging way. I would play it, just for the sake of completeness, but it has more than 300 monsters! And the time this would take is simply not worth it. Play parts 1-3 instead. 1/5 -Milian

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Vegeta

Unknown date

  
Great

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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