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Magnum Opus V1.0

   (20 reviews)
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A huge single-level WAD with a canyon, an underground complex and some sewers. Lots of spectacular scenery and intricate lighting...


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Argenteo

  

Large size map with amazing spooky midi. As I move in a straight line, the barren and solitude strikes me.
The chimes whisper, the lights fade out. I love how J. Bye uses the empty space. 

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killer2

  
Fun old level.

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Zahid

Unknown date

  
impressive map

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Guest

Unknown date

  
At the begining of the level i realy thought: this must be a deathmach map but after i open the door the level begin to get interesting the level design is very nice and very creative. but it like you want to visit the good guys from hel (the monsters)to go to they home and kick thar asses For me this is a nice level!! 4 stars!!!

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Guest

Unknown date

  
Pretty good for the time period in which it was released. The lighting is pretty well done and doesn't feel overly "noobish" when compared to today's standards. 4/5

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Guest

Unknown date

  
cool map

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Guest

Unknown date

  
Canyon with nice looking bloodfalls. The sewers with the atmospheric lighting look awesome! If this map was bigger, had more detail and challenge, it'd be a sure five stars. -- 4/5

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Guest

Unknown date

  
I like the canyon, pretty cool, but the rest lacks a little. The ending is neat though.

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Guest

Unknown date

  
way better than i ekspectid i loved the dezine in this map it flows together realy well

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Guest

Unknown date

  
Not bad, although a bit of a period piece. Like a lot of these early large-scale levels it's very barren - the canyon is a disappointment - although the sewers are quite nice and the lighting is subtle but decent. It's definitely on the evolutionary path towards the detailed, atmospheric levels of today. There were plenty of better maps from before mid-1996 though and 3/5 is generous.

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Guest

Unknown date

  
Simple, almost bare design. Almost, because ascetic design is balanced with cool fake lightsourcing and nice choice of textures. Apart of underdetailing, map is pretty diverse, has some canyon, nice bloodfalls, castle part and sewers. It's too easy, though - monsters are few and they friendly wave to you (almost) -- Brun Ohn

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Guest

Unknown date

  
What the hell? I didn't need the red key or have to explore at all, it was just a straight shot and I'm done. Boring.

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Guest

Unknown date

  
Atmospheric, but felt very linear. Brought back some good old doom memories though.

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Guest

Unknown date

  
I like it. 3 point but one extra for the atmo.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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