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Escape From Phobos

   (6 reviews)
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You Escaped From NY, You Escaped from L.A., Can you Escape From Phobos?


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Walter confetti

  

Starts in a unexciting way, but then becomes good. The levels are supposed sets at Mars moon, Phobos; staring the one and only Jena Plissken from John Carpenter movie "Escape from New York" and "Escape from L. A:", no sounds from that movie are been used but former soldier forces alert growls are changed with thunders, for some bizarre reason.

MAP01 starts in a computer lab of sorts, then evolves into a twisted hellish place with a pentagram structure similar to Phobos Anomaly, is a pretty nice starting point, lots of nice vanilla trickery as well; MAP02 is a rip-off modified version of Nuclear Plant, but looking more creepy and destroyed, then evolves in a sort of labyrinthine structure with some weird sense of progression, a thing that it will be shared in the other levels of this series. Also, how it be possible to unlock the yellow skull pillar? MAP03 starts in a boring way and have, again, the bad sense of progression of the previous map it's here again, just be careful for looking at every switch in all rooms. Hit switch everywhere, reach the pretty good looking shuttle and exit. It's a conceptually interesting mapset, but a little boring to play.

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Teo Slayer

  

Awesome WAD. I really loved the comeback to E1M2 and explorings its secret area. Also the processing area at Map03 was amazing. Good job

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Argenteo

  

 

Mini adventure on 3 maps. Go back to Phobos first by solving a small mechanism. Then explore the surroundings of e2m2. You finally escape on a ship. Fun wad.

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Guest

Unknown date

  
Seems like their should be a Map04,but still worth a play-through.Should be called"Ode to Snake Plissken"3.5[4]/5

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Guest

Unknown date

  
awesome

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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