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TEMPLE OF HATE

   (9 reviews)
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About This File

You are teleported into one of the main temples of the invaders. Here they practice black rites and the reanimation of sacrificed humans and their own kind. I've tried to convey the sense that you are desecrating the hallowed ground of these creatures by being there and they won't allow this without a fight. In your quest for the three skull keys you will pass through courtyards inner chapels and altar chambers, the "sewage" tunnels and ,briefly, HELL itself!


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vdgg

  

Awesome long linear map. There is a hall of mirrors near the red key and the author has a strange habbit of making some linedefs "lower unpegged", like the lift at the very start. But these are minor issues. The map is a great adventure, very well looking for 1997. It is easy in the beginning, but then there is a double climax: pain elemental fight in a huge area with islands over lava, and the final temple area, both pretty intense.

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Unknown date

  
Extremely poor gameplay backed up by pretty dire visuals. One to avoid. - No Poet

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Unknown date

  
Very good map, with excellent (well-balanced) gameplay, architecture and effects. The lava area near the end is a little bit unfair though. Thanks to NoPoet for drawing attention to it. :p - Grazza

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Unknown date

  
Crazy design, good monster placement but severely lacking in health packs.

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Unknown date

  
I never wanted to vote for the music in a wad, but this one made my day - mystic and great, 5*. The gameplay is ok 3*.

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Unknown date

  
i had a hard time finding that blood lava room. blood lava room damage is quite unfair. :( ~1/5

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Unknown date

  
Not a bad level, but neither a very good one. Decent for playing for a while, and it's rather entertaining. There are some HOMs and misalignements, and newbie mapping, but as I said it can be quite funny. Maybe a little too much challenging to the end.

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  • File Reviews

    • By Zerofuchs · Posted
      Great WAD, solidly nails that fantasy castle crawling feeling, not too rough on the player nor overly stingy/generous on supplies, encourages good use of items, plenty of navigation and switch puzzles as is apt for Heretic, but also lets loose with a little slaughter.   Some areas could use slightly brighter lighting, and sometimes the next switch or door isn't signalled too well, but overall a fun and feisty fantasy fight fest.
    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
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