Kontra Kommando Posted July 28, 2014 Here is an African-American marine. I eventually want to add many different ethnic groups, and women as well. It would be cool to see a variety within the MegaWAD. 0 Share this post Link to post
Kontra Kommando Posted July 28, 2014 http://www.doomwadstation.net/2014/xenomorph/ Excellent! The Xenomorph Hive single-player map recieved an 8, 9, and 8, with an overall of 8. Follow the link to read the review, and checkout the play through video. 0 Share this post Link to post
Kontra Kommando Posted July 29, 2014 http://www.mediafire.com/download/u04gppdsz0aq4cs/ALIENS+The+Ultimate+Doom+%5BBETA+5.5%5D.zip Finally, BETA 5.5 has arrived! I hope you will enjoy all of the new additions to the TC. The change has been so significant, it really deserves to be called 6.0; but we have more in-stored for that version! Beta 5.5 is certainly a milestone in the development of this project. As a recap of what has developed during the time between BETA 5.0 and now; we have see several new additions to the project. Sergeant_Mark_IV has given me his permission to utilize his work, and he sent me his version of Aliens VS Predator VS Terminator. I have included sounds, and several sprites to fill in some remnants of what needs to be converted to the Aliens universe. The Predator is now the replacement for the Cyberdemon. There are two new colonial marines included as replacements for the blursphere and berserker pack. Further, I have given the drone, warrior, flying drone, and flying warrior a brutalized death, with flying gibs. I have created my own custom gibs, and blood sprites, that are used as lethal projectile xenomorph acid. I have also created a custom HUD, along with custom armor. The ape-suit now make you immune to acid damage for your health, but decrease armor damage still. The colonial marine armor reduces acid damage to health by half. finally, I have created replacements for the story for E1M8, E2M8, E2M8, E4M8. I still need to implement jdredalert's new update, so this week I will work in coordination with him in organizing the layout of the weapons and pickups. Later this week I will release and addtional update to this WAD; BETA 5.6. There are some known errors, most notably, i need to fix mapinfo for the episodes. Anything you come across, please tell me, and I will include it for the update. In the meantime, I hope you enjoy this BETA. I felt it was too much fun to play, to not release it. 0 Share this post Link to post
Kontra Kommando Posted July 30, 2014 http://www.mediafire.com/download/i31as3ho9il223j/ALIENS+The+Ultimate+Doom+%28Open+World+TC%29+BETA+1.0.zip I present to you Aliens: The Ultimate Doom (Open-World TC) BETA 1.0 I have simply combined Aliens: The Ultimate Doom (TC) BETA 5.5 with Ronnie42's Doom 1 under 1 level.Version 3: http://www.moddb.com/games/doom-compile-project I'm proud to say, we were Ronnie42's 666th download for his awesome WAD! http://imgur.com/SfWXA6G I have been granted permission to use his WAD as a foundation for an open-world version of the TC. Moreover, I plan on expanding on the level as well. I would like to implement a system of air vents the player would be able to navigate through in order to access different parts of the base. further, I will in fact be creating my own custom base textures, which will be the next big project I plan on tackling soon. Moreover, I will be including all of the weapons that jdredalert has made, and place them within the level. I was also thinking of creating rouge survivors that could wander around the base, trying to evade the aliens. However, I think they would probably die fairly quickly, so I will need to experiment with that idea. I haven't been able to see if any marines could survived, but I'm certain, that some will. When the game starts up, the death counter starts to rise up; that is the friendly marines fighting the aliens. But I have a plan to get around that. In the meantime, please enjoy this open world version of the game. This was a spontaneous idea of mine. From now on, when I update the regular TC, I will update this one as well. 0 Share this post Link to post
Kontra Kommando Posted August 1, 2014 Here's a preview Here are some screen shots of my progress thus far. If I keep the momentum going, I may be able to totally convert every single texture in doom to my own custom textures by this weekend. 0 Share this post Link to post
Kontra Kommando Posted August 5, 2014 Still working on the texture conversions. I've managed to get through a lot of them. Here is a preview of one of the tech walls I'm replacing. 0 Share this post Link to post
Kontra Kommando Posted August 10, 2014 Hey guy, this is a 15 minute preview of what the progress I've made thus far with the textures. I have not yet finished, but I would like to share what has been accomplished thus far. I still have some work to do, but I don't want to rush it. I want to take my take time to create textures that truly give the Aliens feel. Anyways, I hope you enjoy the video. Feedback is always welcome. 0 Share this post Link to post
Kontra Kommando Posted August 12, 2014 I created a poll on the zdoom thread on which version I should proceed with in the future. Cast your vote here: http://forum.zdoom.org/viewtopic.php?f=19&t=45213&start=615 0 Share this post Link to post
Kontra Kommando Posted August 12, 2014 me and the rest of the team at zdoom have decided to move forward with this version. I slightly more filled out version of v 2. via Imgflip GIF Maker 0 Share this post Link to post
Kontra Kommando Posted August 14, 2014 I have further detailed the face to look even closer to the actual warrior. 0 Share this post Link to post
Kontra Kommando Posted August 16, 2014 http://i.imgur.com/D0QJpFWl.png http://www.mediafire.com/download/829dltfimacb6hu/ALIENS+The+Ultimate+Doom+%28TC%29+%5B+BETA+5.6%5D.zip I present to you BETA 5.6 Here is what's been added: Brand new custom Xenomorph Warrior and Drone Sprites Brand new custom wall textures, ceilings and floors Reduction of acid wait time by half ------ I still need to work out implementing the new Colonial Marine Arsenal with jdredalert. Also, I still need to finish off the rest of the residual original doom textures. Moreover, there are still the previous benign loading errors from the last BETA. 0 Share this post Link to post
Blastfrog Posted August 16, 2014 This is pretty cool, nice work! It really makes me wonder what it would've been like if id had accepted the license to make an Aliens game. 0 Share this post Link to post
Kontra Kommando Posted August 18, 2014 http://i.imgur.com/4gze66K.png Preview of the Xenomorph Runner. 0 Share this post Link to post
Kontra Kommando Posted August 18, 2014 Sodaholic said:This is pretty cool, nice work! It really makes me wonder what it would've been like if id had accepted the license to make an Aliens game. I was actually thinking about that too. I've specifically modeled this game after the first doom. I don't intend on expanding to the other Dooms for a while. All of the texture replacements will be for the first doom. But it definitely feels like they were originally planning to make an aliens game. I choose for the hell textures to be the replacements for the hive textures. Because it was sort of like hell was infesting the moon bases in the original doom. The melding of reality into an otherworldly place is what made Aliens interesting, as well as Doom. 0 Share this post Link to post
Kontra Kommando Posted August 20, 2014 http://i.imgur.com/gstUE10.png I have further improved the xenomorph warrior and drone to be anatomically correct. I have corrected the back dorsal appendages, as well as the back head perspective. I doubt I will make any further improvements to these 2 monsters, visually, at this point. It seems I have touched upon all bases, I think. 0 Share this post Link to post
Kontra Kommando Posted August 21, 2014 The runner is complete, I will include it in Beta 5.7 when its complete. 0 Share this post Link to post
TheMightyHeracross Posted August 21, 2014 Kontra Kommando said:But it definitely feels like they were originally planning to make an aliens game. IIRC, they were, and they were offered the license by Fox, but they ended up going for something else for more creative control. And as I said on ZDoom forums, excellent Runner sprites! 0 Share this post Link to post
Kontra Kommando Posted September 5, 2014 http://www.mediafire.com/download/vqdnufdt5oo2afz/ALIENS+The+Ultimate+Doom+%28TC%29+%5B+BETA+5.7%5D.zip Here is BETA 5.7 It has -The Runner - completely anatomically correct Xenos Expect another update this weekend that will address balancing issues. 0 Share this post Link to post
Kontra Kommando Posted September 11, 2014 Here is a 13 min playthrough of BETA 6.0 on "Not Bad for a Human" (Ultra-Violence) Difficulty. Enjoy! 0 Share this post Link to post
Kontra Kommando Posted November 3, 2014 http://i.imgur.com/cueaFVml.png http://www.mediafire.com/download/ldj3x8bcjmv3xb3/ALIENS+The+Ultimate+DOOM+%28TC%29+BETA+7.2.zip Here is a link to BETA 7.2 Included you will find a lot of new content Here is stuff added since the last beta. -New improved motiontracker -New Weapon Update -Brutalized Gore -Classes -New Xenomorph Types -New Synthetic Types -New Colonial Marine Types -Randomized Soundtrack & More Songs -Randomized Enemy Placement -Randomized item and weapon placement -Autoturrets -New HUD -Dynamic Lighting -New enemy infighting behavior -New and improved enemy AI -New wall and floor textures -various dismemberments, decapitations, and gibing This update is 3 months in the making. It has been worked on extensively by me, jdredalert, and Sergeant_Mark_IV. I hope you enjoy it, and please give me your feed back. 0 Share this post Link to post
Pencil of Doom Posted November 4, 2014 Well, i'd say i enjoy this mod a lot, it's a great mod, you, jdredalert and Sergeant_Mark_IV have put a lot of effort into this. My only complaint is the fact that when a alien is killed and its blood is on the ground you take damage from it and the smart gun droid enemy does a lot of damage to you. 0 Share this post Link to post
_bruce_ Posted November 4, 2014 Very well done! Btw, the people who created the Alien props are extremely talented - awesome artists. 0 Share this post Link to post
Kontra Kommando Posted November 5, 2014 Thanks guys! Btw, I have officially uploaded BETA 7.3 to moddb http://www.moddb.com/members/kontra-kommando/downloads/aliens-the-ultimate-doom-tc-beta-73 There is also a mod page for it there, but it has yet to be approved by their administrators. http://www.moddb.com/mods/aliens-the-ultimate-doom-tc-beta-73 I have also linked it to the Brutal Doom page. The mod is still a work in progess, thus there will be new content inbound over time. @ _bruce_: I was the artist that made the sprites for the monsters (except the egg, facehugger, smart-gunner droid, and predator). I also made all of the custom textures and texture edits. Sergeant_Mark_IV provided the sky texture. 0 Share this post Link to post
Kontra Kommando Posted November 9, 2014 http://www.moddb.com/mods/aliens-the-ultimate-doom-tc-beta-73 There are many more screenshots at the link about. The moddb page for the mod has been approved! 0 Share this post Link to post
ducon Posted November 9, 2014 Does the acid blood make holes in Doomguy? 0 Share this post Link to post
Kontra Kommando Posted November 9, 2014 ducon said:Does the acid blood make holes in Doomguy? Yes, it is lethal, but there aren't any sprite yet of him melting. 0 Share this post Link to post