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About TheMightyHeracross

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  1. TheMightyHeracross

    Doom on mobile.

    If you want Wolf3D for Android, the ECWolf downloads page has an Android port.
  2. TheMightyHeracross

    Share a random fact about yourself

    I am exactly one day younger than Lil Pump. Yay.
  3. TheMightyHeracross

    Doom on mobile.

    Well, you answered your own question. There's Delta Touch (which you said you don't want to use- money, I'm assuming?), and there's Freedoom (which I assume you're using now). The only other port is DoomGLES which is buggy, slow, has no advanced features besides over-the-top Doomsday-esque 3D effects, and costs money. I never found anything wrong with the free GZDoom port myself although I did end up switching to D-Touch eventually.
  4. TheMightyHeracross

    Custom hud overlay

    That's a matter of editing the status bar. I know that in SBARINFO it should be a simply inventory check: InInventory yrpowerup, 1 { drawimage "MASKIMG", 0, 0; } ZScript is probably the more up-to-date method, however, but that's beyond my knowledge at the moment. Someone here who knows a lot more than I do can probably help you.
  5. TheMightyHeracross

    Custom hud overlay

    EDIT: I think I was trying to post in a different thread here. Oops!
  6. TheMightyHeracross

    how can i play skulltag only wads in other source ports

    That screenshot doesn't actually have the Skulltag actors or data loaded in ZDL. Also, make sure you load the Skulltag stuff first. A Skulltag-only mod relies on that data, but if it's not loaded first, the mod will think it's missing.
  7. TheMightyHeracross

    Help with mapinfo bug(?)

    If you did exactly as boris said ("cluster" not "clusterdef", and remove quotes from numbers), the issue is most likely in the relevent map definitions. We'll have to see that. Also, GZDoom 3 6.0 is out, you should update.
  8. TheMightyHeracross

    Cacowards 2018 Mentionation Thread (don't toot your own horn ffs)

    Many have suggested this before, but I nominate Quasar for the Espi award. Quoting printz from the 2015 thread: All this plus for being a Doomworld moderator and working on Strife: VE with Night Dive. Dude's been in the game for over 20 years and he's got a ton to show for it.
  9. TheMightyHeracross

    What are you listening to?

    Same song, two radically different takes, both equally awesome.
  10. TheMightyHeracross

    Just for fun: Subtitles for hypothetical pwad sequels

    Back to Saturn X Episode 3: The Goldheart Mountaintop Queen Directory Back to Saturn X Episode 4: Crooked Rain, Crooked Rain Back to Saturn X Episode 5: Bubble and Scrape
  11. TheMightyHeracross

    120 Doomguy Variant Skins: Released+Fixed!

    This is wrong. These sprites are clearly an edit of David G (aka It'sNatureToDie)'s minigunner sprites. I did write DECORATE code for the Minigunner Zombie from Realm667, however I clearly credited It'sNatureToDie for the sprite edit. Presumably, the author of whatever wad you took these sprites from used the Realm667 Minigun Zombie, but obviously paid no attention to the credits besides the submitter and assumed I made everything instead of merely the code. I also have no idea who made the specific edit featured in your wad. Where did you get these? Lord Blazkowicz is from the mod GMOTA by Combine_Kegan from the ZDoom forums. Ask him who made the sprites (I believe it may be Sgt. Shivers, but ask him to be sure). Be warned, however, that he is a very specific character, with these sprites almost certainly being made very specifically for this mod, and I have reason to believe that Combine_Kegan and co. may not be so happy about his sprites being used as a resource-especially without their knowledge, consent, and proper credit- although the final verdict's entirely up to him. These sprites are from the Monster Resource Wad, credited to Bouncy (aka BouncyTEM) These sprites are the Renegade class sprites created by SoloSpaghetti specifically for Yholl's Doom: the Rougelike Arsenal mod. Yholl has made it very clear in the credits file that sprites made specifically for DoomRL Arsenal, such as the ones in your mod, are NOT for free use(!), especially without proper credit, so I suggest that you contact him ASAP. I suspect that he will take issue with the fact that you intend for this to double as a resource wad- but again, the final verdict is his alone. As I mentioned in the Zandronum thread, these sprites were made by Zandronum user Tomicapo under the name "Dark Corps" or "Black Corps" and submitted to the Zandroskins pack. I don't know the exact original authors for these ones but I do know that "Chubbs" and "Elite3" are from Skulltag ("Big Fat Doomguy" and "Base III" respectively) and "Commando2" and "Mobster" are from RBCSkins ("Volt-Soldier" and "Club Guy" respectively) so it may be a good idea to at least credit those skin packs. This skin was made by Aenima for the Zandroskins pack. It is in turn a combination of the body of the Camo marine by Maedhros and the head of the Terrorist from the Covert Ops TC. The Covert Ops TC credits three sprite authors (Sidearm Joe, Ziggy Gnarly, Stephen Browning aka Scuba Steve), without actually saying who did what. Since Scuba Steve is the only one still active in that list he'll probably know who made the terrorist sprites, but since the credits file allows for reuse of the resources, and that wad is so old anyway, so you can probably get away with just crediting "Aenima, Maedhros and Black Shadow Software."
  12. TheMightyHeracross

    Every possible theme using IWAD textures?

    You can get more themes by combining the ones in your list: Hell-castle Hell-cave Tech-castle Hell-base (Think E2, like an overrun Aliens-type scenario) Cave-base
  13. TheMightyHeracross

    *** The "ask a miscellaneous editing question" thread ***

    That's just a 3D model IIRC, although it serves its purpose. You won't be able to get decals, such as bullet holes, on it though. The only Doom engine program I can think of with side-to-side moving 3D floors is SRB2.
  14. TheMightyHeracross

    120 Doomguy Variant Skins: Released+Fixed!

    You can put the graphics into SLADE 3, convert to Doom palette and see for yourself without actually needing to load it into the game.
  15. TheMightyHeracross

    What is the Doom Pistol based on?

    It's a scan of a toy Beretta 92FS pistol.