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_bruce_

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About _bruce_

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  1. _bruce_

    Ultimate Doom In Name Only - Limit removing project

    Good catch - yes, this was an oversight. THX
  2. _bruce_

    Ultimate Doom In Name Only - Limit removing project

    Did a bit of fine-tuning and as a side effect I got the vis-plane count high enough to require a limit-less .exe. I guess... the map fits in now. E4M1_v17.7z
  3. _bruce_

    Ultimate Doom In Name Only - Limit removing project

    Made a slight structural change and refined some of the lighting. For me the map is "done" now but I want to play through it one more time in the evening when the lights are low to see if the, subtle, changes were worth it(excluding the starting area and the "sky"). I'll post a link to the file on Sunday so that it can be tested/refined.
  4. _bruce_

    Ultimate Doom In Name Only - Limit removing project

    Made some progress on E4M1 and still thinking how to find an optimal substitute for the map's lightsources which were sky based and gave a nice "airy" atmosphere. Update - it's pretty much done now but I I'll try to tweak it somewhat further.
  5. _bruce_

    Ultimate Doom In Name Only - Limit removing project

    Thanks for pm'ing me Jaws. I'll see what I can come up with.
  6. Only for posts interesting to me... I only use the Soulsphere.
  7. _bruce_

    How many maps have you created and released?

    I have "released" around 5 maps in 2 or 3 projects(Doom64 for DoomII was one but I can't remember the other ones). There are maybe 8 to 10 "totally" finished maps(hard to gauge) in my folder for a megawad I'm working on.
  8. _bruce_

    Blood vs Shadow Warrior

    Both games are not in the same class. I've played throught both single player and in coop many times and Blood was, even after multiple playthroughs, as enjoyable as ever... even moreso due to new secrets having been found. Setting/theme(s), atmosphere, gameplay mechanics, level design, secrets, enemies and gfx/sfx are beyond anything Shadow Warrior has to offer.
  9. _bruce_

    Doom City

    Very well done - especially if one takes into account that excellent tools like DoomBuilder weren't around and the common Doomer navigated through id's brainchild with a 486. This also reminds me of the times when recreating more real environments was a lively urge of many hobbyists with the infamous trinity.wad(1994) being quite The exotic eye-candy of yesteryear(textures were based on original photos of the college building). If the textures had a bit more polish, to better blend in with the original artwork, it would be even more impressive.
  10. _bruce_

    Things about Doom you just found out

    One of my favs too and the map's music fits it perfectly.
  11. _bruce_

    Tinder: have you used it? Do you recommend it?

    Tinder is for hooking up and as a man you better be really good looking or there's not much in it. It would be better if you directly confronted your anxiety and maybe tried to mingle more in real life. Due to smartphones it's become harder to get contacts but there's always people who feel the same as you. Joining a sports club is one of the better options. As a general, loose, rule keep yourself fit & dress well since your approaches are gauged relative to your appearance.
  12. _bruce_

    help identify 90's pc and laptop

    Yes, L2 was disabled.
  13. _bruce_

    help identify 90's pc and laptop

    So hot off the press... 12.7fps at 25mhz core/25mhz fsb using an intel DX and a Rage Pro PCI.
  14. _bruce_

    help identify 90's pc and laptop

    Oops, I was so busy with the jumpering that I forgot you wanted a score at 25mhz core clock too. Tomorrow then.
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