Arbys550 Posted February 10, 2020 I can whip something up real quick, as long as you don't mind me having complete ownership of the secret levels. I don't want to hog them. 1 Share this post Link to post
Walter confetti Posted February 11, 2020 (edited) Sure, go ahead! You can add new textures too for secret levels, as i stated in the rules section! 1 Share this post Link to post
Arbys550 Posted February 11, 2020 I've finished map31: "Inside My Brain." I hope it's weird enough. It's kind of hard on UV, but difficulties are implemented. I've tested all difficulties on chocolate doom with no problems. Inside the zip I've included music. For credit purposes, it's a midi version of "Valedictory" by Gentle Giant. Kind of a weird midi so I think it fits. I've also included the other two midis for my other two maps because I think when I sent them before they weren't in the right format. D_EVIL is for Inside My Brain, D_ULTIMA is for Elder Tree, and D_ADRIAN is for Marmalade Man. I also forgot to mention D_ULTIMA is from map23 of Sunlust and D_ADRIAN is from map24 of Sunlust. InsideMyBrain.zip 6 Share this post Link to post
Super Mighty G Posted February 11, 2020 I had an map idea for this but I don't think it would fall under limit-removing. 0 Share this post Link to post
Walter confetti Posted February 11, 2020 (edited) Looks pretty interesting, Arbys550! You made this map at speed light! Added to the map list in OP, this evening I'll add this to the vanilla megawad I'm compiling... @Super Mighty G what kind of map are you thinking to do that is not good for limit-removing? It could be something pretty complex, I guess... 3 Share this post Link to post
Super Mighty G Posted February 11, 2020 9 hours ago, Walter confetti said: @Super Mighty G what kind of map are you thinking to do that is not good for limit-removing? It could be something pretty complex, I guess... What I mean is it would probably fall under vanilla and I don't know if there's room for any more vanilla maps. 0 Share this post Link to post
NeedHealth Posted February 11, 2020 (edited) @Walter confetti Name: Transfer Format: Limit removing Music: I quite like "Countdown To Death", the music track from map21 in Doom 2 ( e1 - that means d_count2) Difficulty settings: All implemented Multiplayer: No. https://www.dropbox.com/s/7zt1nb603q08os5/nh_2_64kb.wad?dl=0 Well, it is ready for testing. Edited February 11, 2020 by NeedHealth 4 Share this post Link to post
Walter confetti Posted February 11, 2020 2 hours ago, Super Mighty G said: What I mean is it would probably fall under vanilla and I don't know if there's room for any more vanilla maps. If this uses stuff like mikoportals or such trickery that works on vanilla, then it could be put in the vanilla section (inside the super-secret map slots MAP33 /MAP34 / MAP35), otherwise it will be added to the limit-removing portion (i'll add vanilla maps too!). 0 Share this post Link to post
NeedHealth Posted February 11, 2020 (edited) I can't figure out how to load the custom .deh file so I can use the custom monsters. e1- Ah. I forgot to move the player 1 from the screenshot position in my episode 3 map transfer. Done now. :-Ð Edited February 11, 2020 by NeedHealth 0 Share this post Link to post
Walter confetti Posted February 11, 2020 Just put the .deh file in your testing line prompt at the end of the command line, like this: -deh file.deh At least worked for me in this way... 1 Share this post Link to post
NeedHealth Posted February 11, 2020 (edited) Thanks. I'll try that. Also doing some changes to my map transfers but nothing that warants a file name change however... e1. Nah I just get error message D_DoomMainSetup can not find the the .deh file... Edited February 12, 2020 by NeedHealth 1 Share this post Link to post
Walter confetti Posted February 12, 2020 Uh... that's strange. I'll try out something next time... 0 Share this post Link to post
NeedHealth Posted February 12, 2020 3 minutes ago, Walter confetti said: Looks cool! A new map? Thanks. I had a bout of inspiration so I am hopeful. 1 Share this post Link to post
Horus Posted February 13, 2020 Updated versions of both of my maps with changes following HAK3180's playthrough horus_64kbmaps_v1.zip 2 Share this post Link to post
MissMelee Posted February 14, 2020 Is it just me, or do none of the .rar files in the OP work? I can download them, but I can't extract anything. It just gives me this error. 0 Share this post Link to post
Horus Posted February 14, 2020 17 minutes ago, MissMelee said: Is it just me, or do none of the .rar files in the OP work? I can download them, but I can't extract anything. It just gives me this error. Worked fine for me 0 Share this post Link to post
Asking4Id Posted February 14, 2020 They're rar files? My pc (Windows 10) for some reason can't extract any rar files at all, but it can extract .zip or .7z. I'm not sure if this works, but try renaming the file to .zip and see if you can extract the .zip. I tried to download file 2 on my Mac and it extracts the file like it's supposed to. I think .zip is preferred over .rar for many reasons though. 0 Share this post Link to post
Walter confetti Posted February 14, 2020 10 hours ago, MissMelee said: Is it just me, or do none of the .rar files in the OP work? I can download them, but I can't extract anything. Works fine for me too! 0 Share this post Link to post
Scorpius Posted February 14, 2020 Name: Vengeance Music: Tides of War (Jeremy Doyle) Format: Vanilla DOOM Size: 64.0kb, hopefully. Difficulty settings: Yes. Map slot: MAP01. vengeance.zip 6 Share this post Link to post
DukeOfDoom Posted February 14, 2020 (edited) The first version of my previously teasered map. Slot: MAP24 Name: Demonic Dusk Format: Limit Removing. Size: 64 kb Music: None yet, but I'm planning to use E2M7 / E3M7 / E4M5 music from original Doom. Link: dem_dusk.rar Feel free to criticize! :D P.S. There is a bug: in the red skull pool the blood does no damage. 3 Share this post Link to post
riderr3 Posted February 16, 2020 @Walter confetti you can add me to the WIP, I will post a couple of screenshots in the near future for my limit-removing map for episode 2 - there are some ideas laying around. 1 Share this post Link to post
Walter confetti Posted February 16, 2020 Sure! Also yesterday I made some re-texturing works on my map "Too Gray?" and wrote up some stories for the ending text, miss only title graphics organized and I could release the vanilla megawad... Also, is anybody wants to make a MAP30 for the newer episode? Otherwise, I have some ideas for a map... 2 Share this post Link to post
GhostPlayer Posted February 16, 2020 2 hours ago, Walter confetti said: Also, is anybody wants to make a MAP30 for the newer episode? Otherwise, I have some ideas for a map... This type of map is not my style. I don't know if it's what xD is looking for, I hope you like it. (My english is sad D':) Name: ThrougHell.wad Music: Walter, I let him choose the midi :D Format: Limit removing Size: 61.62kb Difficulty settings: Yes. Map slot: MAP30. LInk WAD: http://www.mediafire.com/file/m3n09xxobwsxhdq/ThrougHell_.wad/file 5 Share this post Link to post
DukeOfDoom Posted February 16, 2020 (edited) I guess when the main set of levels is done, someone would eventually ask a question of what to do with the leftover maps (specifically, E1M1 of Doom and E1M1 of Heretic). I think you can also make Ultimate Doom 64 kb and Heretic 64 kb sets. It can be either one episode or full game (4 episodes in Doom case and 5 episodes in Heretic case). If it's neither, then it's okay. :) 0 Share this post Link to post
BloodnBrain Posted February 16, 2020 (edited) - Sacred Ground - My first DooM map is ready ( for now )! Works with GZDooM & PRBooM but is of course made for PRBooM. Difficulty: UV No extra wad needed! Download: https://tinyurl.com/wrvqfxb - PRBooM - - GZDooM - 3 Share this post Link to post
Horus Posted February 16, 2020 (edited) @BloodnBrain did you test on cl2? 1 Share this post Link to post
Walter confetti Posted February 16, 2020 Cool, going to add the new maps to the map list! Also, i've played your maps and here's what i have to say: @GhostPlayer really good map, lots of cool trickery and fun gameplay, but why there's not a Icon of Sin here? If possible, i'd like to have a icon of sin battle here... otherwise it will be used as a normal map... @BloodNBrain (i can't tag you for some unknown reasons): cool first map, even if there's some problem like the unlowered DOORTRAK textures, overall pretty nice maps! 2 hours ago, DukeOfDoom said: I guess when the main set of levels is done, someone would eventually ask a question of what to do with the leftover maps (specifically, E1M1 of Doom and E1M1 of Heretic). I think you can also make Ultimate Doom 64 kb and Heretic 64 kb sets. It can be either one episode or full game (4 episodes in Doom case and 5 episodes in Heretic case). If it's neither, then it's okay. :) Uh, for now i just thinking to put them as a standalone release (at least for the heretic map, since the doom leftover can become a bonus MAP33 for the limit-removing megawad we're making now), but a idea of a heretic episode tempt me... 2 Share this post Link to post
Horus Posted February 16, 2020 3 minutes ago, Walter confetti said: Cool, going to add the new maps to the map list! Also, i've played your maps and here's what i have to say: @GhostPlayer really good map, lots of cool trickery and fun gameplay Sounds like the perfect Map 30 to me :P there’s enough IoS maps out there in my opinion 2 Share this post Link to post