SerapphiMarbleManX Posted September 14, 2004 Ah, yes, my first wad. Another video game converted into Doom 2. It's a wad about Doom monsters in Megaman X's world. I'm still trying to learn how to use WADAuthor and still working on it. Tell me what you guys think 0 Share this post Link to post
SerapphiMarbleManX Posted September 14, 2004 Yes, actually. A screenshot of this wad 0 Share this post Link to post
wildweasel Posted September 14, 2004 I don't see any screenshots. It would be best if you actually showed us what you can do. 0 Share this post Link to post
Nick Perrin Posted September 15, 2004 Maybe you meant to put up a pic or a download???? 0 Share this post Link to post
Relica Religia Posted September 15, 2004 If you have information (pics, etc.), then post them. No ground work = trashed. 0 Share this post Link to post
Snarboo Posted September 15, 2004 I think the only way you could pull this off is if you use ZDoom's hub feature so you could choose which boss to fight first. You could also make bosses more susceptible to one kind of weapon after you get it from another boss through scripting. I haven't really looked into editing with ZDoom, however, so I'm not sure what's possible. 0 Share this post Link to post
SerapphiMarbleManX Posted September 15, 2004 I planned on using Zdoom scripting because I'm going to add Megaman robots and some bosses without replacing doom monsters. Except for the SS Soldier, that, I'm gonna replace. and I was going to make it that some of the bosses give you weapons after defeating them. By the way, here is a screenshot It's a little big, I have to add, and I haven't completed replacing the wall and floor textures. What do you think? 0 Share this post Link to post
deathbringer Posted September 15, 2004 ROFL, BRILLIANT level design there Some of those sprites arent TOO Bad, might want to add a bit of basic shading though, like a little bit of darkness near edges. Would give the sprites a more cartoony look, if megaman games are supposed to have a cartoony look that is, never played them 0 Share this post Link to post
Mivalekan Posted September 15, 2004 Not bad. You should make the sprites look less MSpainty and more realistic...y... like the other doom sprites. That would look nice. Also, angle the sprite for the buster cannon because it currently looks like he's aiming upwards rather than forwards. 0 Share this post Link to post
Relica Religia Posted September 15, 2004 Heh, if you can implement Dr. Light capsules, then I'd definitely play this. Not too bad for a start, actually. Is this going to follow the plot of one of the X games, or is it totally original? Good luck. 0 Share this post Link to post
SerapphiMarbleManX Posted September 16, 2004 It's an original storyline, somewhere after X7, where doom monsters enter a portal and take over his world. his allies, Zero, and Axl will play a role in this. It will also have different surroundings, such as city, forest, sewers, ice, etc. I'm also going to go either all 32 levels or higher, depends on how many levels I plan on putting in. I've replaced Soulspheres and Megaspheres with Energy Tanks. Radiation Suits, Beserks, Invisibility, Invincibility with many types of armor. The fist and Chainsaw will be replaced with the X-Sabre and a Drill. Those are all the I've got so far. *Whew* 0 Share this post Link to post
SirTimberWolf Posted September 16, 2004 cool beans... hope to see this get worked on, I loved the X series 0 Share this post Link to post
Darkhaven Posted September 16, 2004 OMG HIGHWAY MAPS SerapphiMarbleManX said:I planned on using Zdoom scripting because I'm going to add Megaman robots and some bosses without replacing doom monsters. Except for the SS Soldier, that, I'm gonna replace. and I was going to make it that some of the bosses give you weapons after defeating them. By the way, here is a screenshot I WILL NOT QUOTE IMAGES I WILL NOT QUOTE IMAGES I WILL NOT QUOTE IMAGES It's a little big, I have to add, and I haven't completed replacing the wall and floor textures. What do you think? One, you shouldn't replace existing textures. You are bound to run into texture size problems and the infamous "not enough textures to work with" problem. Just add new textures. Also, I may do a single map or mini-episode for this, if it will include Megaman X1 "Highway" style maps. 0 Share this post Link to post
SerapphiMarbleManX Posted September 16, 2004 Even though it's an original storyline, I am going to make remakes of the X stages. Ex: the highway from X1. I planned on doing that. I'm still kind of beginning at this, so how do you add textures, monsters, levels, etc.? 0 Share this post Link to post
Darkhaven Posted September 16, 2004 Simply import your textures as patches of any name, and click "Add to Textures". 0 Share this post Link to post
lupinx_resurrected Posted September 17, 2004 I was at his house when he was making this. There is a lot more cool stuff he has got to show which he hasn't shown you guys yet. I had to tell him how to post the screenshots up so there may have been a little trouble in the beginning. Just to show you my friends are capable of doing cool things with doom. :) 0 Share this post Link to post
SerapphiMarbleManX Posted September 17, 2004 Darkhaven said:Simply import your textures as patches of any name, and click "Add to Textures". Oh....... and the monsters? 0 Share this post Link to post
Darkhaven Posted September 17, 2004 First, add a lump called "S_START" or "SS_START". Either one works. Then, import all your monster sprites after the "S_START" or "SS_START" entry, then make one final entry called "S_END" or "SS_END". Again, either one works. Then just hit clean up, and you're good to go. Also, since you're creating brand new monsters without replacing any existing Doom creatures, you probably want to have a look at this. Also, if you want me to officially join this project, say so and I'm good to go (I'm really liking the concept behind this project). I'm working on several concepts with ACS scripting- ones that would stand out particularly are scripted HUDs, and an RPG system- that maybe I could let you use in the project. 0 Share this post Link to post
SerapphiMarbleManX Posted September 17, 2004 Darkhaven said:First, add a lump called "S_START" or "SS_START". Either one works. Then, import all your monster sprites after the "S_START" or "SS_START" entry, then make one final entry called "S_END" or "SS_END". Again, either one works. Then just hit clean up, and you're good to go. Also, since you're creating brand new monsters without replacing any existing Doom creatures, you probably want to have a look at this. Also, if you want me to officially join this project, say so and I'm good to go (I'm really liking the concept behind this project). I'm working on several concepts with ACS scripting- ones that would stand out particularly are scripted HUDs, and an RPG system- that maybe I could let you use in the project. If you're liking this project so far, I've got lots more to show. I could use some extra help. So, I'm saying You're in! 0 Share this post Link to post
Linguica Posted September 17, 2004 SerapphiMarbleManX said:It will also have different surroundings, such as city, forest, sewers, ice, etc.Wow call the originality police we have a suspect! 0 Share this post Link to post
Darkhaven Posted September 17, 2004 http://img90.exs.cx/img90/4588/DOOM0019.png Alpha version of MAP01: Destroyed Lab. As you can see, it's very early in development. However, if you look straight in front of you, you can see a close-to-done version of my rendition of Dr. Light's capsules. What do you thinking? EDIT: Sorry about the image size. Removed the image and added a link. Someone reply, please :( 0 Share this post Link to post
Relica Religia Posted September 17, 2004 Oooh, like at the very beginning of the story where Cain finds X? Nice. :D 0 Share this post Link to post
SerapphiMarbleManX Posted September 17, 2004 Wow! I think that's cool. I'm redoing the sprites and maps. MAP01 is the destroyed Maverick Hunter base and MAP02 is the Highway. (based on X1 Intro) 0 Share this post Link to post
MikeyScoots Posted September 18, 2004 Darkhaven said:http://img90.exs.cx/img90/4588/DOOM0019.png /me goes to implent this into Clan Domination in some other way. Of course you'll get credit for it, but it'll have diffrent texturing and stuff. 0 Share this post Link to post
lupinx_resurrected Posted September 18, 2004 Im joining. Heck, I was already partially a member for having the inside scoop. Thanks Serrephim. 0 Share this post Link to post
Tormentor667 Posted September 23, 2004 Hehe, I really like it and I am looking forward to some more screenshots :) 0 Share this post Link to post
Nick Perrin Posted September 23, 2004 Hey, seraphiM, you should use doombuilder instead of wadauthor. First off, its more powerful, and secondly, it has a 3d mode so you can align textures while you look at them and walk around your level. get it at: http://www.doombuilder.com/builder_info.php it'll make your editing go much faster, and it'll be easier!! 0 Share this post Link to post