Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

MikeyScoots

Members
  • Content count

    1078
  • Joined

  • Last visited

About MikeyScoots

  • Rank
    Senior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    Trailer now out. Posting for bump.
  2. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    The SNG (Super Nailgun) will only be accesible via a secret on Map's 3 and 6. Some of these enemies are "One-timers" or used for unique sequence and event purposes only. You would never find yourself in a room with 3 timeimps dashing around you and a wall of chaingunners. The bfg won't be found till Map 8 just like in the original Doom 2, all else will be experienced in E1.
  3. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    Just now seeing this! So we've had some exciting progress made in the last month or so! We started working on Hell Unleashed Dm and have 5 levels done at the moment, with the goal of 10+ We've converted over our code to work with Zandronum, and even borrowed some resources from R667 such as the Karasawa rifle, Flamethrower and Railgun (Eon Weapons), as well as our nailgun and super nailgun. We've even added our own powerups in such as: Random(Gun), a rune that turns you into a BOH for 15 secs and other fun surprises :) In terms of Sp, our sprite artist has finished our Mancubus boss sprites. More specifically, you will fight the 4 Manc's on map 7 like usual. Once killed 2 Super Manc's will spawn in, and once those 2 are killed you will fight the Uber Manc. Stormcatcher has joined forces with us and is currently finishing where I left off in The Crusher. Our HUD is also pretty much done. I will of course leave some screenshots here:
  4. This looks truly amazing. Wow.
  5. Noticed you put Unknown for map 22's music. Thats actually an exclusive midi I created for my level DK. I titled it Jungle Assault just like the level.
  6. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    Some updates from the upcoming demo! https://cdn.discordapp.com/attachments/759414592295796787/760674356124188726/Noice.mp4 https://cdn.discordapp.com/attachments/759414592295796787/760673982054662175/MeandMyImp.mp4 And dont forget to follow us on discord! https://discord.gg/qZrEB7v
  7. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    When you put it into perspective like that, I should probably cut a few. The SMG zombie exists because we're adding in an SMG based off the original boxart from Doom, not to mention that we've turned the chaingunners into literal minigunners(as well ditching the original chaingun on our end as well). As for the Devil Imp, Im glad you brought that up because we probably should either make him different in some form aside the afore mentioned or cut him out entirely, as well as one of the shadow demons.
  8. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    That'd be interesting to see. Please keep us updated!
  9. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    Vent breaking action!
  10. MikeyScoots

    Which version of Doom Builder is best?

    I think UDB is the best currently. I havent tried X yet so I cant comment on it. But I will say UDB has saved me hours of time and is just so damn good.
  11. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    Map's 3 and 4 has over 5k sectors each so Idk if that's gonna piss off people, I would hope not. I did pass around a beta around some discords and uploaded videos on the facebook page as well. Im not too worried about a "leak". I knew there was drama behind the kdizd team because tsozd failed to finish for that reason. I also felt that the maps were being passed around to too many mappers in the project and that some areas were just a bit too "extreme".
  12. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    The carbine and karasawa probably not. The flamethrower is up in the air, although I feel we may implement it for mp only. Flames are known for having clipping issues, if someone was up to the task I'd be open to implementing it.
  13. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    Thats a good concern to have. I think one of the most important aspects we focused on was introducing a few of these new enemies each level, and not trying to crowd the map with too many different types of humanoids as that would just be too overwhelming and dare I say overkill. You could expect to see the usual former human, shotgun guy and chaingunner as usual, and maybe say 1 map introduces the nailborg and smg guy and another introduces the flamezombie and zombie marine for instance. Some of our enemies and sub-bosses are even considered "1-2 timers" as you wont see them as often as you'd think. The time imp, ssg zombie and nailborg commando would be some examples. Our beta testers have given amazing feedback on this concern as well as and we have done great work on balancing these levels with the new enemies and new arsenal along the way.
  14. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    We as a team discussed the flaws KDIZD had and what we wanted to avoid.
  15. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    I thought the same as well. Good catch!
×