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MikeyScoots

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About MikeyScoots

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    Senior Member

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  1. Every time I see your profile, I crack my ass up that your avatar is the “aaaand it’s GONE” guy from South Park. It’s such a random but incredibly funny choice!

    1. MikeyScoots

      MikeyScoots

      Because your money, its gone. 

  2. MikeyScoots

    RAY MOHAWK 2 - Development Thread

    I got a temple out in the middle of a mountain going on atm. Not too much to show but progress being made boss
  3. MikeyScoots

    RAY MOHAWK 2 - Development Thread

    Id like to take Map05 please
  4. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    Trailer now out. Posting for bump.
  5. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    The SNG (Super Nailgun) will only be accesible via a secret on Map's 3 and 6. Some of these enemies are "One-timers" or used for unique sequence and event purposes only. You would never find yourself in a room with 3 timeimps dashing around you and a wall of chaingunners. The bfg won't be found till Map 8 just like in the original Doom 2, all else will be experienced in E1.
  6. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    Just now seeing this! So we've had some exciting progress made in the last month or so! We started working on Hell Unleashed Dm and have 5 levels done at the moment, with the goal of 10+ We've converted over our code to work with Zandronum, and even borrowed some resources from R667 such as the Karasawa rifle, Flamethrower and Railgun (Eon Weapons), as well as our nailgun and super nailgun. We've even added our own powerups in such as: Random(Gun), a rune that turns you into a BOH for 15 secs and other fun surprises :) In terms of Sp, our sprite artist has finished our Mancubus boss sprites. More specifically, you will fight the 4 Manc's on map 7 like usual. Once killed 2 Super Manc's will spawn in, and once those 2 are killed you will fight the Uber Manc. Stormcatcher has joined forces with us and is currently finishing where I left off in The Crusher. Our HUD is also pretty much done. I will of course leave some screenshots here:
  7. This looks truly amazing. Wow.
  8. Noticed you put Unknown for map 22's music. Thats actually an exclusive midi I created for my level DK. I titled it Jungle Assault just like the level.
  9. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    Some updates from the upcoming demo! https://cdn.discordapp.com/attachments/759414592295796787/760674356124188726/Noice.mp4 https://cdn.discordapp.com/attachments/759414592295796787/760673982054662175/MeandMyImp.mp4 And dont forget to follow us on discord! https://discord.gg/qZrEB7v
  10. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    When you put it into perspective like that, I should probably cut a few. The SMG zombie exists because we're adding in an SMG based off the original boxart from Doom, not to mention that we've turned the chaingunners into literal minigunners(as well ditching the original chaingun on our end as well). As for the Devil Imp, Im glad you brought that up because we probably should either make him different in some form aside the afore mentioned or cut him out entirely, as well as one of the shadow demons.
  11. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    That'd be interesting to see. Please keep us updated!
  12. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    Vent breaking action!
  13. MikeyScoots

    Which version of Doom Builder is best?

    I think UDB is the best currently. I havent tried X yet so I cant comment on it. But I will say UDB has saved me hours of time and is just so damn good.
  14. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    Map's 3 and 4 has over 5k sectors each so Idk if that's gonna piss off people, I would hope not. I did pass around a beta around some discords and uploaded videos on the facebook page as well. Im not too worried about a "leak". I knew there was drama behind the kdizd team because tsozd failed to finish for that reason. I also felt that the maps were being passed around to too many mappers in the project and that some areas were just a bit too "extreme".
  15. MikeyScoots

    Doom II - Hell Unleashed TRAILER OUT NOW!

    The carbine and karasawa probably not. The flamethrower is up in the air, although I feel we may implement it for mp only. Flames are known for having clipping issues, if someone was up to the task I'd be open to implementing it.
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