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About MikeyScoots
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Doom II Hell Unleashed - BETA DEMO OUT NOW!
MikeyScoots posted a topic in Map Releases & Development
Probably should've dropped this sooner than later. Development has been stagnant as theres only 2 of us left on the project. I decided to release what was completed to the public. Maybe others would be interested in helping to make this project become a full reality. Doom II Hell Unleashed - Gzdoom Required! Demo is a re-imagining of Map 04's The Focus Featuring 4 keys (new green card), new area's, alternative paths and more. This level is guaranteed to challenge you and keep you on your tippy toes. Most glass is destructable. Vent's are destructable. Wad introduces new gameplay based off of Supercharge and Bdlite.Many enemies from Realm667 were used and altered to the gameplay in this wad. 2 new weapons including what I believed would be Doom's version of a Nailgun and Dual Nailgun are introduced. Designed by TSF. New music by Primeval. New Hud by Agent Ash. Textures by Otex 1.1 Wad without Otex included = Doom II Hu without Otex Wad with Otex included = Doom II Hu with Otex Feedback is appreciated. Being that this was an incomplete gameplay mod, I'm sure there will be bugs. Enjoy! -
Midnight Isle - 8 Very Detailed Maps [Boom] v1.9 (4 Maps are Available)
MikeyScoots replied to Dubium's topic in Map Releases & Development
Excuse me, did you just say this is your FIRST doom map release?! This is some seriously good stuff right here boss! -
Action Doom: Rampage Edition
MikeyScoots replied to Scuba Steve's topic in Total Conversions & Full Games
This is the best news since sliced bread! -
Every time I see your profile, I crack my ass up that your avatar is the “aaaand it’s GONE” guy from South Park. It’s such a random but incredibly funny choice!
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I got a temple out in the middle of a mountain going on atm. Not too much to show but progress being made boss
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Id like to take Map05 please
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Doom II - Hell Unleashed TRAILER OUT NOW!
MikeyScoots replied to MikeyScoots's topic in Map Releases & Development
Trailer now out. Posting for bump. -
Doom II - Hell Unleashed TRAILER OUT NOW!
MikeyScoots replied to MikeyScoots's topic in Map Releases & Development
The SNG (Super Nailgun) will only be accesible via a secret on Map's 3 and 6. Some of these enemies are "One-timers" or used for unique sequence and event purposes only. You would never find yourself in a room with 3 timeimps dashing around you and a wall of chaingunners. The bfg won't be found till Map 8 just like in the original Doom 2, all else will be experienced in E1. -
Doom II - Hell Unleashed TRAILER OUT NOW!
MikeyScoots replied to MikeyScoots's topic in Map Releases & Development
Just now seeing this! So we've had some exciting progress made in the last month or so! We started working on Hell Unleashed Dm and have 5 levels done at the moment, with the goal of 10+ We've converted over our code to work with Zandronum, and even borrowed some resources from R667 such as the Karasawa rifle, Flamethrower and Railgun (Eon Weapons), as well as our nailgun and super nailgun. We've even added our own powerups in such as: Random(Gun), a rune that turns you into a BOH for 15 secs and other fun surprises :) In terms of Sp, our sprite artist has finished our Mancubus boss sprites. More specifically, you will fight the 4 Manc's on map 7 like usual. Once killed 2 Super Manc's will spawn in, and once those 2 are killed you will fight the Uber Manc. Stormcatcher has joined forces with us and is currently finishing where I left off in The Crusher. Our HUD is also pretty much done. I will of course leave some screenshots here: -
Elementalism, an ambitious new GZDoom mapset. Phase 1 out now!
MikeyScoots replied to Bauul's topic in Map Releases & Development
This looks truly amazing. Wow. -
Rowdy Rudy II: POWERTRIP! Final Version RELEASED, now on idgames!
MikeyScoots replied to Doomkid's topic in Community Projects
Noticed you put Unknown for map 22's music. Thats actually an exclusive midi I created for my level DK. I titled it Jungle Assault just like the level. -
Doom II - Hell Unleashed TRAILER OUT NOW!
MikeyScoots replied to MikeyScoots's topic in Map Releases & Development
Some updates from the upcoming demo! https://cdn.discordapp.com/attachments/759414592295796787/760674356124188726/Noice.mp4 https://cdn.discordapp.com/attachments/759414592295796787/760673982054662175/MeandMyImp.mp4 And dont forget to follow us on discord! https://discord.gg/qZrEB7v -
Doom II - Hell Unleashed TRAILER OUT NOW!
MikeyScoots replied to MikeyScoots's topic in Map Releases & Development
When you put it into perspective like that, I should probably cut a few. The SMG zombie exists because we're adding in an SMG based off the original boxart from Doom, not to mention that we've turned the chaingunners into literal minigunners(as well ditching the original chaingun on our end as well). As for the Devil Imp, Im glad you brought that up because we probably should either make him different in some form aside the afore mentioned or cut him out entirely, as well as one of the shadow demons. -
Doom II - Hell Unleashed TRAILER OUT NOW!
MikeyScoots replied to MikeyScoots's topic in Map Releases & Development
That'd be interesting to see. Please keep us updated! -
Doom II - Hell Unleashed TRAILER OUT NOW!
MikeyScoots replied to MikeyScoots's topic in Map Releases & Development
Vent breaking action!