JCD Posted June 15, 2015 Plutonia Map14 Uv Speed in 0:14 :)pl14-014.zip 0 Share this post Link to post
Azan yousuf Posted June 15, 2015 A really nice RJ although you could've cut down a couple seconds if you didn't get stopped from the walls, but a really nice try :) 0 Share this post Link to post
vdgg Posted June 22, 2015 MM2 MAP23 (No Way Out by Eric Sargent), Tyson in 51:33. Inspired by recent 1+ hour long demos for Final Doom.m2235133.zip 0 Share this post Link to post
Azan yousuf Posted July 7, 2015 Looper, a really nice demo.And the glide was SPOT-ON! :D 0 Share this post Link to post
vdgg Posted July 11, 2015 Requiem, MAP24 (Procrusters Chambers by Adelusion), UV -fast in 6:53rf24-653.zip 0 Share this post Link to post
Archy Posted July 31, 2015 It's been a while... Plutonia, map 11 - Hunted: UV-MAX in 2:30pl11-230.zip 0 Share this post Link to post
AdamW Posted August 5, 2015 Dunno if we're supposed to post here or on doom.com.hr ATM, so just in case, here's my Once Every 5 Years Special: MM2 MAP06 UV speed, 2:21. EDIT: shitty improvement, god the end of this run is terrible - 2:19. EDIT again: another shitty improvement, 2:16.m206-216.zip 0 Share this post Link to post
dew Posted August 6, 2015 Ffs stop replacing the old demos, it's a race so we need the history. :P 0 Share this post Link to post
AdamW Posted August 6, 2015 Fine, here's 2:14. :) I kinda wanna do ~2:11 but I also want to see some sunshine or something. 2:21 and 2:19 are in doom.com.hr compet-n incoming, if you want to grab them.m206-214.zip 0 Share this post Link to post
Archy Posted August 14, 2015 Ultimate Doom, E1M5 - Phobos Lab: UV-FAST in 2:54.f1m5-254.zip 0 Share this post Link to post
baja blast rd. Posted August 23, 2015 When you guys record max kill demos with respawn in vanilla, about what proportion of runs end up failing due to missed monsters? 0 Share this post Link to post
4shockblast Posted August 24, 2015 rdwpa said:When you guys record max kill demos with respawn in vanilla, about what proportion of runs end up failing due to missed monsters? I only did one -respawn demo for Compet-N, but most of my non-CN -respawn runs are recorded without advanced HUD, so in my experience it really depends on the level and route. The Compet-N run I did (E1M5 -respawn) was very luck-based; on one hand, it depended on the respawns I would get and on the other it depended on how many of the non-respawned monsters I could kill with my rockets (especially if I didn't spend too much time waiting for respawns as I did in my 2:15). One run I did for the Perdition's Gate pack (map 3) had a lot of backtracking and a lot of monsters, so just running through the level and getting the secrets (with some extra killing) was usually enough to get over 100% kills, just a matter of survival. Of course, there are trivial -respawns if there are very few monsters on the level (like Origwad where I could easily count two extra kills to account for the two barons I skipped); in that level, all that really mattered was getting two fast respawns. 0 Share this post Link to post
Looper Posted August 25, 2015 I think I tried map02 with respawn couple times and I missed the exits a lot because I didn't want much over 100%. It was 1-2 missed monsters most of the time. 0 Share this post Link to post
Archy Posted August 25, 2015 It has a lot to do with the time I'm trying to beat. For a table filler, I start out playing conservatively, exiting with about 10% kill above what's needed, then keep on playing less and less conservatively until I'm within 100%-102%. It's a whole other story when I'm trying to beat a record, at least when it's a respectable record that doesn't exit with 113% kills or something. When trying to beat someone's time, I take note of what part of the music plays just before they exit, and I know when I play that I need to exit just a little bit before that part of the music occurs. During that time I'm obviously trying to kill as much as I can, but when it's time to exit I do so. As others have mentioned, the success rate has lot to do with the map, but when competing against a good record, luck is always a huge factor. 98% and 99% have happened to me quite a bit, and to ad insult to injury sometimes that happens even when I exit with a slower the time than the record I'm competing against. It's a great category, but bad luck can make it more frustrating than fun. It's a lot more than just a luck-fest though, you need the proper skills to take advantage of good fortune when it come to you. Ultimate Doom, E1M6 - Central Processing: UV-FAST in 3:55.f1m6-355.zip 0 Share this post Link to post
Archy Posted August 27, 2015 I'm very glad I actually killed that last demon.f1m6-351.zip 0 Share this post Link to post
Archy Posted August 29, 2015 That zombieman had it coming.f1m6-348.zip 0 Share this post Link to post
Archy Posted September 5, 2015 Why do I even write anything here?f1m6-344.zip 0 Share this post Link to post
Archy Posted September 7, 2015 Ultimate Doom, E1M9 - Military Base: UV-FAST in 2:47.f1m9-247.zip 0 Share this post Link to post
Archy Posted September 13, 2015 I decided to be a little less spammy but I think an 11 second improvement is worth uploading.f1m9-236.zip 0 Share this post Link to post