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Blasphemer discussion

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Hey @Catoptromancy, glad you're keeping the project going! I made some pull requests on github, feel free to merge them. The main new feature is HHE support for string replacement in vanilla/Chocolate/Crispy Heretic. Many thanks to @ETTiNGRiNDER for the guide on adapting HHE for Heretic 1.3. I also added a few other things, these were not my own resources, but I hope to contribute more to the community in the future. Also, my first post on Doomworld!

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Currently, Blasphemer uses skeletons from the Army of Darkness TC, originally contributed to Freed∞m by @Linguica, according to Attic information. However, I downloaded the TC (which I haven't played), and found that there is also a third custom sprite sheet, some kind of undead king with a crossbow, used as a Cyberdemon replacement:


I wonder why this one was not part of Freed∞m resources and whether it can be used? Certainly it looks like a nice boss monster placeholder.


The Army of Darkness TC readme states that


Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


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Maybe cuz it's clearly too derivative design wise from Evil Ash from Army of Darkness?

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There is a bunch of new pull requests on github. Once I learn how github works, will look into them. Will probably add a branch for the prebuilt iwads, and another for pull requests.

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