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june gloom

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About june gloom

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    fight trans genocide by any means necessary

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  1. june gloom

    Community Project concepts that you would like to see?

    Not intentional, brain just did it automatically. Fixed. Sorry!
  2. june gloom

    Community Project concepts that you would like to see?

    To counter Obsidian and Jayextee -- though they make good arguments for a vanilla approach to this concept -- I try to advocate for more interesting GZDoom projects that don't go hard on GZDoom effects but instead are more like Vanilla+ with the use of slopes, RoR and (of course) intelligent use of colored lighting, and it seems to me this is an ideal idea for such a project.
  3. Yes, seems to be working now?
  4. june gloom

    Why are recent Doomworld threads stupid?

    The guffaw this got out of me, well done. Christ, some of those thread titles are fantastic.
  5. june gloom

    Is it just me who dislikes Spectres?

    I've got two words for y'all: "Alpha Quadrant."
  6. june gloom

    Community Project concepts that you would like to see?

    Was playing Doom 64 last night and I've also had Marathon on my mind recently with the Steam release of Aleph One, and I thought -- why not a "Marathon 64?" This may or may not be better suited as an Aleph One scenario but I'm not active at the Pfhorums, so I'll just put it here. Something bigger, darker and scarier than the original trilogy (not that Marathon doesn't have some horror-themed scenarios, RED being probably the most famous one) with colored lighting (which I'm not sure A1 can do, actually?) and a dark ambient soundtrack distinctly different from Aubrey Hodge's (as Marathon 1's music was very different from Doom, so too should a hypothetical M64 soundtrack be! Perhaps taking more after Alien Trilogy for PSX?) I don't know, I'm just musing. I think I'll ask on the Marathon community discord about colored lighting. I asked and the answer was "not currently, nobody wants to mess with the software renderer and the OpenGL ES branch is years away from becoming the main branch." So maybe GZDoom is a better choice for this dumb idea after all.
  7. june gloom

    An earnest call for more colored lighting

    Yes, please do keep this conversation going!
  8. june gloom

    should i play thy flesh consumed?

    Honestly, if absolutely nothing else, I think they have some historical value on top of being decent maps, being not only John Romero's last Doom maps for a good couple decades but also featuring one of John Anderson's Dante's Inferno series.
  9. june gloom

    should i play thy flesh consumed?

    E4 is a quirky little episode and I'm not completely sold on its theme (then again I've always been more a fan of techbases) but it's worth a play. If you can get through the first map relatively unscathed you'll be set for the second -- and it's worth looking up the secrets for the latter as it'll help a lot.
  10. june gloom

    Is it just me who dislikes Spectres?

    Yeah I don't know what OP really wants out of Doom. The original game was pretty much a survival horror maze type deal, even John Romero's comparatively streamlined maps were indicative of this emphasis. The spectre absolutely fits into this conceit -- an enemy you can barely see, lurking in the dark places. It's scary! That's the point!
  11. june gloom

    Doom Legacy crashes

    I'm using Windows 10 and the SDL that came bundled with Legacy 1.48.14.
  12. june gloom

    Did anyone ever actually use these strange joysticks?

    Give an Xbox controller a try. The dual thumbsticks allow for much smoother movement than KBM or a traditional joystick.
  13. june gloom

    Community Project concepts that you would like to see?

    How about something to showcase a different theme besides the usual demons? Something with aliens, or cosmic horrors, or mutants. Get away from the stock textures and the popular packs like OTEX and move towards a more aggressively late 90s industrial-cyberpunk vibe? Bonus points if it's heavily DoomCute. Yes I realize FreeDoom kinda does this but I was thinking of something more cohesive.
  14. What, Nostalgia Drive? There's like two copies of every key. It's very open-ended.