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About cybermind

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  1. cybermind

    Favorite avant-garde doom wad?

  2. cybermind

    PrBoom+ name bikeshedding

    As for Boom hacked EXE, it's a matter of an hour (maybe less) to produce such hacked exe.
  3. cybermind

    PrBoom+ name bikeshedding

    I have to mention that there are some bugs in my PrBoom+ build, like slight audio/video desync when recording demos with audio commentary, wrong setting for default audio recording device (it selects the first device in list rather than default one), and there is a lot of stuff I would have done in my build, but for now I don't have time for it.
  4. cybermind

    How to enable longtics?

    I wrote him about merging my build with official PrBoom+ 1.5 years ago, and he responded this (in Russian): Assuming that this was 1.5 years ago and there is no activity in SVN, the development is abandonded.
  5. cybermind

    How to enable longtics?

    Of course not, because it's unofficial. But complevel 2 longtics demos also don't play back with original doom2.exe, they require a special version of doom2 to play them properly. So it would be good if official prboom+ also supported boom longtics demos, but unfortunately Andrey doesn't maintain it any longer.
  6. cybermind

    How to enable longtics?

    And there is PrBoom+ build made by me that allows you to use -longtics in Boom -cl9 mode:
  7. cybermind

    solo-net movies?

    Does somebody recorded UV-Max/UV-Speed/NM-Speed movies for IWADs using prboom-plus solo-net mode?
  8. cybermind

    Serpent: Resurrection

    it's too bad the game doesn't really warn you that there is a timer set after defeating Eidolon to reach first level. It's unreal to get the best ending if you've failed to reach the ship before that "timer" runs out.
  9. cybermind

    Boom computer

    Sorry for bump, but does anybody have boombomputerfiles.zip and other files posted in this topic? The links are dead now.
  10. cybermind

    A new trick discovery: zero press!

    Is it possible to activate this switch on Doom2 Map11?
  11. cybermind

    Map Balancer - new version with Dynamic Mode

    I don't know how to calculate this just by means of data available in Doom Builder, because there are so much factors that affect total damage possible (moster infighting, barrels, hit ratio and other stuff). WadWhat is very inaccurate when it's calculating total weapon damage. Still, it's easy to do that in Dynamic Mode - you could even calculate this now by testing your map with my build of PrBoom+ with -dumpthings option enabled and then analyzing the info from the last tic of the dump (how much stuff is left on map)
  12. cybermind

    Map Balancer - new version with Dynamic Mode

    Yes, it's possible to calculate the damage that monsters have done to other monsters. I will implement that in next version, where it will be possible to draw charts showing different aspects of dump. And of course this is just a tool, and the tools should be used wisely (the mappers make the maps, not the tools).
  13. cybermind

    Map Balancer - new version with Dynamic Mode

    Don't know, I have tested it only with GZDB. No, I'm planning to implement some balancing features, that will be dependent on classic Doom thing stats. Still, if someone wants to make just a thing lister plugin, he is free to do that (sources are available) ---------------------------------------------------------------------- New version, new features: Dynamic mode (experimental) This mode allows you to observe thing stats in dynamics, via dump file analysis. How to use it: You will need my PrBoom+ build (check out all its other features too!) First, you need to generate a dump file. You could play an the map you want to test out, or you can use a demo file for that. The only extra thing you should do is to add -dumpthings X option to command line (where X is the number of tics that will determine how much often the game will dump things in file). For example, "glboom-plus.exe -playdemo demo.lmp -dumpthings 70" When you're done, you should find a "dumpthings(number).dmp" file in your PrBoom+ directory. Load it in my plugin and you will have access to dynamic mode. This mode allows to to observe the player's path on map, showing its stats at any moment (hover your mouse over the line to get additional information). The path may be shown with color representing health, armor or ammo and it could be animated. You could observe info stats for any moment of dump, or even watch them while animating the path (the most useful part of it is rewinding dump file to the end and watching how much extra stuff is left on map) As example, here are player paths for @Veinen and @Memfis showing their performance on FDC #17 (color represents current health) Veinen Memfis Total monster HP added. You could view stats for selected things only. Much faster info tabs updating. Links are in 1st post.
  14. Thanks for comments, but still no one have recorded a voice demo to test out that feature (to check if the audio syncs properly). Someone, please record a FDA for something with voice recording. This is not needed. complevel 2 longtics demos have demover 111 (recorded in demo header), and they haven't introduced a new complevel for that. If you will try to watch complevel 9 longtics demo in current official version of prboom+, it will just bomb out with "Unknown demo format 215" This feature is intended for single player only, prboom+ is rarely used for network play and I haven't bothered with that.
  15. Sorry, forgot to include the utility I made to cut off AUDIOREC lump from demo footer https://github.com/Mistranger/cutaudiorec/releases/download/1.0/cutaudiorec.exe Just drag-and-drop the demo file on program and it will generate a new demo with "-novoice" suffix. Sources: https://github.com/Mistranger/cutaudiorec