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About cybdmn

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  1. cybdmn

    'Original' copy of Ultimate Doom?

    I have the version on the second picture, and it contains DOS version only. First picture seems to show this version: https://ogdb.eu/index.php?section=game&gameid=1295 Second picture this: https://ogdb.eu/index.php?section=game&gameid=16588
  2. cybdmn

    The Top 100 Memorable Doom Maps of All Time

    I expected The Dying End by Christopher Lutz in this list.
  3. cybdmn

    SIGIL - New Romero megawad for Feb 2019

    The text must have changed, i saw it too. I do not understand why there should be any customs fee, if the items are sent from Ireland, it's the european union. I have ordered both editions, for these will definitely become collectors stuff. Edit: On the Sigil website it still states that the beast box is limited to two boxes per customers, but not on the actual order website.
  4. cybdmn

    Jaguar Doom Conversion

    Of all the console ports back then, the Jaguar port had the best graphics. In my opinion it even beats the PSX graphics, by far.
  5. cybdmn

    Doom Clone "Gloom" Source Code Available!

  6. cybdmn

    Did Dante's Inferno influence Doom in anyway ?

    Because purgatory, and paradiso even more are boring. Inferno is by far the most interesting part of the divine comedy.
  7. cybdmn

    Best NRFTL level?

    1. Yes 2. Inferno of Blood (The BFG secret is amazing)
  8. cybdmn

    Eureka 1.24 Released

    For those who can't wait, here is the complied app. https://files.fm/u/5c7ggkwn I didn't do testing, just compiling and do a start test on OSX 10.9.
  9. cybdmn


    And the icculus port, but neither of them is in active development. That’s why I wrote „in fact“.
  10. cybdmn


    Now, more than 20 years after the release date of Doom and DN3D it is obvious that Doom have won this battle, which never was one. For me it sounds a little bit funny, when todays kids ask questions like this. Back then this wasn't a question, if you where into fps games in the 90ies it was never a question of this game or the other, it was more like this game AND the other. After Doom we played every fps we could get, Rise of the Triad, Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage, Dark Forces, we played them, and we loved them, while everybody had his favorites. My favorite was always Doom, because the gameplay was always more sophisticated. The weapon balance was better, every weapon have more punch and is in game for a reason. It is not just like get bigger weapons for bigger baddies, some weapons are simply more effective against certain enemies, while other enemies could be killed easier by other weapons. Which brings us the the second reason, i like Doom more. The enemies are as thoughtful chosen as the weapons, not just bullet sponges which could suck more and more bullets, the worked completely different. There are enemies like the Imp who fires slow fireball, which coul be dodged rather easy. And than there where the hitscanners, who could be a real threat, if you didn't take them out instantly. And i found most of the maps a little bit bland and repetitive, especially in the second episode. But in the end i play Doom AND DN3D every now and then, but have to say that i rarely play any user content for DN3D, just because the Doom community is far bigger and creates much, much more high class stuff every year. The DN3D community suffers from some real problems, the community is rather small, with not so many good mappers. There isn't even one modern source port as usable as GZDoom, PRBoom+ or Chocolate Doom. In fact there is just eDuke32, which works, with a completely broken multiplayer. And there are no comparable modern tools for DN3D like (Gz)Doom Builder or Slade. There is Mapster32, which is a direct port of the old Build Editor, which is far from intuitive. It still woks like an DOS executable, single window, no easy way of switching to other applications and an old very rudimentary GUI makes it a pain in the ass creating maps for it. You still have to print out lists with all the "sector effectors" and stuff to implement these stuff into your maps. No help from the editor. And as far as i know, there are no modern tools for the asset management, for adding textures and stuff, you still have to use the old DOS tools. I may be wrong at this last point, but last time i took a look at the tools, this was how it was.
  11. Never heard of Schroedingers Rabbit?
  12. Back then there was Sidrial by Fountainhead Entertainment.
  13. I highly doubt it. IIRC the publisher was EA, and id stopped their mobile division years ago. Nobody seems to care about the mobile stuff anymore, especially not the java/BREW stuff. Outside of iOS/android there is no market for games for cellphones anymore.
  14. cybdmn

    Doom challenge: Shotgun only speedrun

    I want to see you beating map30 with shotgun only.
  15. cybdmn

    Harlan Ellison Dead at 84

    He was a creative consultant for Babylon 5 too. The best sci fi tv series ever, at least in my opinion.