• Content count

  • Joined

  • Last visited

1 Follower

About cybdmn

  • Rank

Recent Profile Visitors

171 profile views
  1. Same here, a friend of mine brought his PC to my apartment. We connected them with a DE-9 null modem cable, copied all necessary files over this connection via Norton Commander, and played dozens of hours Doom Coop.
  2. Sturgeons law.
  3. They WILL be damaged at any time. But dd is your friend. I made backups using dd for all of my floppy disks some years ago.
  4. 1:01 Chex product spotted.
  5. Doom II was planned for distribution in the retail market, like Spear of Destiny was.
  6. There's the german version of Doom II, which misses maps 31 and 32.
  7. All the old asses, was what you wanted to say.
  8. Why don't you just follow the suggestions made by others in your doorswitch thread? Go learn the basic stuff from the links in that thread.
  9. I know, what photorealism means. Both of your pics are NOT photorealistic. They are examples for UEs capability for archviz, not for photorealism. Even with big renderers like VRay you need lots of work and a big machine for photorealism in single images. Photorealism in real time is sci-fi at the moment.
  10. Yea, your definition of photorealism ist that of the typical marketing bullshit, which calls graphics photorealistic for every new game since twenty years.
  11. Doesn't even comes close to photorealism.
  12. Uh, Unity and Unreal can handle photorealism? When will we see the first titles with photorealistic graphic? In ten years or more?
  14. Nope, the anthology didn't have a Doom 2 CD. All Doom games are on one CD, and on the MAC CD, which contains all Mac releases.
  15. For the same reason a sculptor will not use a brush and paint, even if that would make his sculptures more realistic. For the same reason Ansel Adams mostly does B/W photographs. People have a vision, and use exactly the tools and materials needed to made this vision real. No more or less.