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About TerminusEst13

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    Burgin' Member

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  1. TerminusEst13

    [wib] golf

    Got to streamline a lot of the code. Whoo. Can't figure out how to un-sticky the camera turning on and off. Not a super game-breaking issue, though, just really damn unpleasant to wrestle with. Another map by @Batandy. We can be hip and cool and retro with our 8-bit Super Nintendo graphics.
  2. TerminusEst13

    [wib] golf

    Mapping's still a-comin' along. 15 maps now. Only need a handful more before we can get a full circuit and do a public release. Online testing has been coming along smoothly, everything seems to handle pretty well. The camera input tends to get sticky and sometimes needs to be mashed to turn on/off, though. Kind of annoying.
  3. TerminusEst13

    MEMBRANE - Commercial Alien Shooter made in GZDoom

    It's not a typo. You were listed there a couple days ago. You were then removed, which I assume was because of how you handled the topic on ZDoom.
  4. TerminusEst13

    [wib] golf

    New map by @Batandy, "Van Golf". Really quite a beautiful map.
  5. TerminusEst13

    [wib] golf

    Doom physics ("""""physics""""") are rudimentary beyond rudimentary so it just bounces off. Slopes make the bounce correspond to a different angle, while solid actors are just basically treated as walking walls and so ricochet off without a care in the world. Still, that's more than enough to spice up gameplay a touch. One beautiful map (currently GOLF06 by @Revae) takes full advantage of this. You can. It's not the main focus of the mod, so don't expect to be able to UV-Max Hell Revealed, but it's perfectly feasible.
  6. TerminusEst13

    [wib] golf

    As far removed from running and gunning and shooting demons as you can get. An experience you can get anywhere else, a mod like you have played before, approved by at least two out of fifteen users. Works on Zandronum and ZDoom and GZDoom. Pretty much everything is done gameplay-wise, just setting up a handful of maps and then Bob's your uncle.
  7. TerminusEst13

    [GZDoom] Doom: But It's Completely Fucking Unplayable

    Yeah, there's a reason the challenge is for E1 of Doom. With EXTREME luck of the draw you could theoretically do MAP30 if you act very quickly, aim very precisely, and the Icon of Sin only spawns imps. But adding Chaingunners into the equation makes it genuinely impossible.
  8. A small mod by ijon tichy and me, a universal mutator that should work with any mapsets/weaponsets/gameplay mods. Probably works with different iwads, too. Updates Doom into the way it was meant to be played, as canonically confirmed by the official developers. If anyone can get through Doom E1 with this, I will be genuinely amazed. https://www.dropbox.com/s/aeqm6n88rye664e/DoomButItsCompletelyFuckingUnplayable.wad?dl=1 https://drive.google.com/file/d/1LpUtGq3RP0lK0k8HHJXxyL5qEJEvQNFp/view?usp=sharing Best played along with Mirror Mode and/or MegaBounce. GLOWING TESTIMONIES BY SATISFIED CUSTOMERS: ijon tichy: "why did I do this" Jimmy: "jesus christ term" Marisa Kirisame: "term what have you done" Synert: "feeling a bit ill tbh" Yholl: "Mein skullcasen." HyperUltra64: "I can't feel my legs." Marty Kirra: "No thanks." Combine Kegan: "Fuck you I ain't playing that." Hexagon: "can you even turn right"
  9. The truth is, once a mod surpasses a point in popularity, we automatically exclude it from consideration. There's nothing more damning for the quality of a mod than people enjoying it!
  10. TerminusEst13

    Brutal Doom wins mod of the year on Mod DB

    I'm probably the biggest stickler for credits out of anyone, I'm obsessive about crediting every single thing I can and I pester my co-modders to do the same. Nobody else is as much of a fucking nerd about credits as I am, I'm already well aware of that. But I also know that other people aren't exactly hoping to make a living off of this, so I can let it slide. Mark is. He's explicitly stated on his Patreon he wants to turn Doom modding into a full-time job. That's cool, I'm glad a Doomer can do that in Current Year, best of luck to him. But if he's going to want to make $$$$$$$$ using some of my work, I think it's only fair that he tells people what's actually mine. That's not a problem, right? Now, it's not my product, so I shouldn't be the one needing to play catch-up for him. It shouldn't be other people that has to play archivist. But I'm glad that Mark's been willing to admit "Oops I messed up" and update the credits list appropriately, I'm looking forward to seeing my name included among the spriters. Hopefully he'll be willing to take a bit of time to maintain the list as the project goes on and keep DetailedCredits.txt up-to-date with accurate information about who did what.
  11. TerminusEst13

    Brutal Doom wins mod of the year on Mod DB

    I mean, even with just a cursory glance, I found the 12DG* death sequence by Mike12 and me from Samsara's nightmare gore to be uncredited. And this isn't the first time I've found stuff of mine in, I can only wonder what would happen if I actually dug through the files. Trust me, I know how difficult it is to keep track of things, with such a huge community! But the burden of crediting is not (and should not) be on other people. It's up to you to keep a list of who did what and update it as needed, especially now that you're making money off other people's work.
  12. This is the strangest complaint I've seen. It rolls off the tongue the exact same way, it's the same pronunciation. Y'all are weird. But that's okay, I still like you guys.
  13. TerminusEst13

    Cacowards 2017 discussion (24 years)

    The BTSX episodes / Return to Hadron episodes are separate projects in separate files. They're independent releases that stand by themselves. The Blade of Agony episodes are compiled into one bigger project. Likewise, something like Adventures of Square wouldn't get any sort of award with any subsequent episode releases. Simple as that, really. But, again, that was only one part of the reason. So even if you disagree with that, which is fine, the more important reason is that the majority of us very much did not enjoy playing it.
  14. TerminusEst13

    Cacowards 2017 discussion (24 years)

    About six of A, half a dozen of B. Blade of Agony is one singular project, and it already got an award. There's really no need to award one single project multiple awards for all of its chapters. Likewise, there was a huge amount of competition for the top-ten. You'll notice that there's more runner-ups than previous years. We almost had an even 10th, too! But even with that, we gave it an honest shot Just In Case, and...nearly unanimously did not enjoy it.