Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

About TerminusEst13

  • Rank
    Burgin' Member

Recent Profile Visitors

4223 profile views
  1. hello thank you for being interested in my oc, she is very strong and prety and could take on dr. sigma xx and hyperbass.exe at the same time. ========================= MAIN MOD: Dropbox: https://www.dropbox.com/s/3vm92o52jz1y3hc/HighwayAcceleroidBooster-v1.pk3?dl=1 (23.7 mb) Google: https://drive.google.com/file/d/1N00BH2IbfWSXjP2ij00oA1navw7EzYcn/view?usp=sharing ORIGINAL 8-BIT DM MOD: (What inspired the above, circa 2017. Only works with MegaMan 8-Bit Deathmatch, singleplayer only. Super imbalanced. Don't expect anything in-depth, it's only here for posterity's sake) Dropbox: https://www.dropbox.com/s/aff3o4z3fe03i7c/te13-Booster_8BDM.pk3?dl=1 Google: https://drive.google.com/file/d/1CnZd7QJIgIKDauZEz3wdQJyyGXBFAQCa/view?usp=sharing ========================= Highway Acceleroid Booster is a GZDoom gameplay mod where you play as a robot girl that's part car and part super fighting robot. Armed primarily with mobility, a series of battle chips for extra combat data, and a variety of utensils installed into her gauntlets, she zips from place to place to gather additional combat data. And to help out wherever she's needed, admittedly. Helping feels nice. Inspired by Mega Man X, gameplay feel is a little bit more cartoony and high-tech than usual, with some pretty outlandish weapons doing some silly functions.. Designed to act as a complement for sci-fi/space-age mapsets, the gameplay mod acts as a direct contrast with High Noon Drifter. Rather than being very simple and low-tech, this mod is a little bit more complicated and hi-tech. If you've been looking for a mod where you can play as a robot, android, gynoid, or you've been looking for something to compliment Stardate 20X7, this might be up your alley. Note 1: Keep in mind that because of all the mobility options, it's extremely easy to sequence break even by accident! It's encouraged not to try this mod on a mapset you haven't already played, unless you're brave. If you get stuck, just hit Use Inventory. Note 2: This mod was designed with GZDoom 3.4.1 in mind. Super-extended resolutions brought about by any further versions are probably going to make things look funny. Note 3: Make sure your Sprint is bound! Same with Reload and/or Zoom. Grab walls by hitting Use in mid-air. FEATURES: - All sorts of mobility tricks and abilities I could fit in! Double-jumping, dashing, wall-grabbing, wall-jumping, speed boosting, mantling, rocketjumping, mid-air rocketjumping, and more... - A crazy amount of work for ensuring compatibility with situations found in Boom/Vanilla and most ZDoom mapsets! Well, ones that don't replace players/weapons, at least. - Support for both rocketjumping maps with extreme mobility, platforming maps that require precise movement, and normal run-and-gun maps you'd find with normal Doom shenanigans! - 9 new weapons, each with a separate primary fire and alt-fire each for 18 different attacks! Technically there's a couple more weapons but phhbbttt - Simple SNES-style aesthetic! Simple particle effects that won't clog your computer! Bit-crushed sounds that emphasize the crunch! 0% adherence to actual SNES authenticity! - Cvars out the ass! It just wouldn't be a TerminusEst13 mod without a pants-shittingly overwhelming amount of options. - A whole bunch of new and original graphics! CREDITS:
  2. TerminusEst13

    Doom Streams

    Time for more Heretic.
  3. TerminusEst13

    Doom Streams

    A friend told me to post my stream in here when I stream. All right. I'll be playing through some Heretic maps tonight, and tomorrow I'll be working on maps.
  4. TerminusEst13

    what are you working on? I wanna see your wads.

    Ehhh. There's not really a texture pack used to release in the first place. 85% of the textures used are just variants of solid colors, with lots of really small linedefs.
  5. TerminusEst13

    what are you working on? I wanna see your wads.

    @Marcaek is telling me to post pictures on the internet or else he'll call me names.
  6. TerminusEst13

    [Z-ports] Hellshots Golf v1.1

    Development on v2 has officially started. Will release once I have another 18 maps. Hopefully this doesn't take another half a year.
  7. I don't really mind. Please go right ahead. Congratulations on your first mod. I'm flattered you used my little project as a base. Hopefully you make many, many more.
  8. TerminusEst13

    Classic Rivalry (Remake) - Fixed Demo

    Since you'd decided to drag this publicly out on Doomworld, I was hoping that maybe you would have learned your lesson when hearing it from other people and would finally get over yourself. But it turns out, no, you're still intent on pursuing this grudge. This six-year-old, one-sided grudge. You still send me completely random messages, PMs, and comments whining about this. You've been doing this for six years. This is, like, textbook harassment, but I've been letting it slide because A: I didn't really give a shit and B: I was hoping you'd eventually realize that "he said mean things about my Doom mod that I admitted had issues anyway" is probably the weakest basis for a vendetta. The funny thing is, you've turned into an amazing and capable artist in that time. The screenshots you've posted? Absolutely beautiful. The 3D renders you've made are staggering, they look accurate to the source material while still being higher resolution. I mean it sincerely when I say I think you've become one of the best 3D modellers in the Doom scene--in terms of visual design, you've become absolutely top notch. Unfortunately, your gameplay design abilities are pretty fucking awful. The stuff you make is pretty, but certainly not fun to play. Never has been. And if you would take the criticism you've gotten into account, you could actually make something really breathtaking. But you're more interested in trying to go "lmao gottem" SIX YEARS after the fact, long after either Samsara or Classic Rivalry have been relevant. You could have done so much in that time, in between your multiple ban evasions on ZDoom. If you want to try and show me up, fucking make something and make it good. Don't waste your time, my time, and other people's time with this squabble that only matters to you.
  9. TerminusEst13

    Why I hate the term "mapper".

    For me, it's short and easy to say. Tangentially, if mappers are "level designers", does that make me a "gameplay designer"?
  10. TerminusEst13

    [Z-ports] Hellshots Golf v1.1

    Hey folks, some people figured out a couple ways to cheat and horribly break things, so now there's a quick 1.1 build. Thank you very much for playing. I'd like to add some more maps in the future, maybe an additional 18 holes. Sometime down the line, I'll add some kind of credits sequence/fancy winning sequence for offline players. Fixed, thank you.
  11. TerminusEst13

    [Z-ports] Hellshots Golf v1.1

    Thanks, Dragonfly. And yes, Rathori, you can.
  12. TerminusEst13

    [Z-ports] Hellshots Golf v1.1

    Only took me like half a year, that's all. Download Link: https://allfearthesentinel.net/zandronum/download.php?file=hellshots_golf-v1.pk3 (27.56MB) Dropbox Mirror: https://www.dropbox.com/s/olsqmx8ii1bdpra/hellshots_golf-v1.pk3?dl=1 Google Drive Mirror: https://drive.google.com/open?id=1t_n8hu5E59OlaeaFn2hYYjZAM7PZvxWL
  13. TerminusEst13

    Top 25 Cacoward Snubs

    I play stuff and try to have fun, and then try to talk about the stuff I think was the most fun. That's really all it boils down to, for me.
  14. TerminusEst13

    Classic Rivalry (Remake) - Fixed Demo

    I dunno why you think I care about this like six years after the fact, nor why you feel the need to continue sending me messages on YouTube and PMs every now and then, but good for you!
  15. TerminusEst13

    Cacowards 2018 - 25 Years of Doom

    What's Doom 3?