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TerminusEst13

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About TerminusEst13

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    Burgin' Member
  1. The truth is, once a mod surpasses a point in popularity, we automatically exclude it from consideration. There's nothing more damning for the quality of a mod than people enjoying it!
  2. Brutal Doom wins mod of the year on Mod DB

    I'm probably the biggest stickler for credits out of anyone, I'm obsessive about crediting every single thing I can and I pester my co-modders to do the same. Nobody else is as much of a fucking nerd about credits as I am, I'm already well aware of that. But I also know that other people aren't exactly hoping to make a living off of this, so I can let it slide. Mark is. He's explicitly stated on his Patreon he wants to turn Doom modding into a full-time job. That's cool, I'm glad a Doomer can do that in Current Year, best of luck to him. But if he's going to want to make $$$$$$$$ using some of my work, I think it's only fair that he tells people what's actually mine. That's not a problem, right? Now, it's not my product, so I shouldn't be the one needing to play catch-up for him. It shouldn't be other people that has to play archivist. But I'm glad that Mark's been willing to admit "Oops I messed up" and update the credits list appropriately, I'm looking forward to seeing my name included among the spriters. Hopefully he'll be willing to take a bit of time to maintain the list as the project goes on and keep DetailedCredits.txt up-to-date with accurate information about who did what.
  3. Brutal Doom wins mod of the year on Mod DB

    I mean, even with just a cursory glance, I found the 12DG* death sequence by Mike12 and me from Samsara's nightmare gore to be uncredited. And this isn't the first time I've found stuff of mine in, I can only wonder what would happen if I actually dug through the files. Trust me, I know how difficult it is to keep track of things, with such a huge community! But the burden of crediting is not (and should not) be on other people. It's up to you to keep a list of who did what and update it as needed, especially now that you're making money off other people's work.
  4. This is the strangest complaint I've seen. It rolls off the tongue the exact same way, it's the same pronunciation. Y'all are weird. But that's okay, I still like you guys.
  5. Cacowards 2017 discussion (24 years)

    The BTSX episodes / Return to Hadron episodes are separate projects in separate files. They're independent releases that stand by themselves. The Blade of Agony episodes are compiled into one bigger project. Likewise, something like Adventures of Square wouldn't get any sort of award with any subsequent episode releases. Simple as that, really. But, again, that was only one part of the reason. So even if you disagree with that, which is fine, the more important reason is that the majority of us very much did not enjoy playing it.
  6. Cacowards 2017 discussion (24 years)

    About six of A, half a dozen of B. Blade of Agony is one singular project, and it already got an award. There's really no need to award one single project multiple awards for all of its chapters. Likewise, there was a huge amount of competition for the top-ten. You'll notice that there's more runner-ups than previous years. We almost had an even 10th, too! But even with that, we gave it an honest shot Just In Case, and...nearly unanimously did not enjoy it.
  7. Cacowards 2017 Mentionation Thread

    No Buns In Sight.
  8. Cacowards 2017 Mentionation Thread

    You cannot crush my optimism.
  9. Cacowards 2017 Mentionation Thread

    For posterity's sake, I decided to tally up all of the total votes mentions. This in no way affects a mod's chances of winning, nor did it influence any decisions, but it's still fun to talk about the stuff we liked playing. MAPS: NOT MAPS: 2017 was a fantastic year full of good mods, good maps, and cool things. Great work to everyone. It sounds sappy, but you're all winners to me. Here's to an even better 2018!
  10. I’ve been surprised time and time again by the reception to this little mod. I only started it as a way to figure out ZScript with just a simple Doom weapon replacement, and people have been overwhelming me with feedback about stuff they like, stuff they don’t like, and more. Thank you all for your support and your criticism. I appreciate it sincerely. DOWNLOAD HERE. (24.3 mb) Hosting mirror provided by Powerhouse. CHANGELOG:
  11. The cazador.o is the compiled file, editing it isn't needed or advised! cazador.acs is where the slide code is handled, specifically in the EL_SLIDING section. https://forum.zdoom.org/viewtopic.php?f=43&t=53665 However, if you really enjoy the slide and want a standalone version, I've taken it from here. I sincerely suggest tweaking the code in here instead, since it's much less bogged down with checks and functions specific to High Noon Drifter.
  12. (UPDATED) 300 Minutes of /vr/ - Speedmap Megawad

    Ah, piss. I should've double-checked as well, but I was slightly excited. Oops. Sorry about that.
  13. (UPDATED) 300 Minutes of /vr/ - Speedmap Megawad

    I endorse this product and/or service.
  14. The Ultimate Torment & Torture: Supportive Edition

    I forgot to include the download links. I'm a fucking moron.
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