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Pinchy

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About Pinchy

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  1. These are entirely there to bait you towards the exit
  2. The bookcase head bonk followed by the teleport into the lava were symbolism for the fact this was a 4 hour speedmap I made with mild heatstroke
  3. Pinchy

    MAYhem 2018 - Purple Version!

    V0.97 - Cannot reach the berserk switch from the ledge now - Minor visual fixes
  4. Pinchy

    Command and Conquer: Rivals

    As someone who's main genre was RTS and main game series was C & C until Red Alert 3 all this does is hurt
  5. Pinchy

    MAYhem 2018 - Purple Version!

    V0.96 - Shuffled the items so the armour is away from the secret 10 bonuses - Closed the transparent windows, it was an early design I decided not to use anyway, the setting is based on the user as well - Fixed rock alignments in the last fight - Super Shotgun raised and lit more to improve visibility (you can get this early) - Adjusted the start room to prevent corner cheese - First exit sign removed, real one moved back a bit as I think it can be missed - Various ammo and health added to balance the start room
  6. Pinchy

    MAYhem 2018 - Orange Version!

    AESTHETICember
  7. Pinchy

    DyingCamel's Demons #1

    1.02 - Polishing of some alignment - Par times for 13/14 fixed - Text file included
  8. Pinchy

    Tink

    *tink*
  9. Pinchy

    Tink

    Atmosphere oozing, axes flying Map01: Macabre Waltz A neat and clean introduction to the unusual elements and challenges of a set in the traditional style of our resident dank library expert. Enjoyed the variation, challenge level of each piece and Map02: Whispering Iron Some nice unique effects at work here, I also appreciate the zombies, legit made me jump back. I got hit in most fights and it built good tension but I made it through OK, loved the baron maze, Map03: Dissonant Awesome adrenaline surge start, cool reuse of the main tall room. As you reach the upper tier, the use of space, monster types and weapons really hit peak performance. I managed to spank the cheeks hard enough to end up with a scuffle in the gutter with big moo and some satisfying rocket crushing for maximum tomato puree free of charge Map04: Ascendant Knowing that the bookcases had become all powerful and send all known projectiles Into The Void, the remaining residents of the land of Tink decide to end it all in an arena that rewards careful positioning of oneself entirely for chaos generated encouragement. Map05: *tink* Overall enjoyed the entire set, it all fits into a well rounded experience, good music, unique, interesting, smart and very, very Obsidian.
  10. Pinchy

    The Alfonzone

    Version 1.03 Fixes Missing textures in 1 map Map 5 - Elevator reworked to fix some moving sector problems Map 15 - The plasma gun ambush now shouldn't give people flashbacks to Urania Map 18 - Lift fixes Map 29 - Blue skull is now flagged to appear on Easy and Medium Map 48 - The megasphere secret area can now also be exited in a counter-clockwise direction Map 1, 3, 4, 6, 7, 8, 9, 12, 14, 16, 19, 20, 24, 30, 32, 35, 36, 37, 38, 39, 40, 42, 43, 45, 46, 47, 50, 61 - Minor fixes and tweaks Map 38 - CWILV spelling corrected Map 43 - Additional secret flags removed Map 45 - Minor adjustments Map 49 - Crushers now hurt 100% of the time Removed nearly all cases where having maximum ammo and not being able to pick up a weapon or ammo would prevent you from progressing, activating a secret or releasing monsters into the playable area The remaining progression critical triggers moved from item pickups to sector or line triggers TITLEPIC episode 10 image now updated to the finished version of the map, maximum rustling of the Jimmy enabled Changes Map 1 - Kitchen and library lift refit, exit adjusted (easier to pickup the soup for the hobo) Map 04 - Basement Bowling renamed to About Town Map 12 - Exit platforming now requires only running straight Map 20 - Tunnel Toxin renamed to Toxic Terror Map 21 - Changed pain elemental trigger so it's impossible to skip, Sector_SetLink lift Map 25 - Shickles Origins DLC installed Map 28 - Secret medikit swapped with health bonuses so they can always be picked up In case anyone does no monster runs in a distant future speedrunning dystopia, the initial walls now lower immediately Map 30 - Crypt lifts tweaked Map 36 - Secret medikit swapped with health bonuses so they can always be picked up Map 50 - Powerup additions to wave 10 for Easy and Medium LANGUAGE (text screen) adjustments: Maps 4, 6 and 17 Additions Map 05 - The town is now named Map 18 - Additional secret Map 49 - The automatic doors now have 100% more *sshhht* WADINFO lump/Text file updated (work in progress) LANGUAGE (text screen) additional content: Map 18
  11. Pinchy

    MAYhem 2018 - Purple Version!

    Sugar, Water, Purple Music: James Paddock - 30in30-4 - Oxygenesis.mid Notes: Difficulty levels, coop monsters, circular rising floor timing differs in Zdoom and GZdoom, use PrBoom as intended Media
  12. Pinchy

    MAYhem 2018 - Orange Version!

    Bovril Bastille Music: Alias.mid from Jmickle66666666's Midi Collection Three Notes: Difficulty levels, coop monsters, long map, salt content high Media
  13. Pinchy

    DyingCamel's Demons #1

    1.01 - M_SKULL changed to be easier to read
  14. Pinchy

    DyingCamel's Demons #1

    DyingCamel's Demons #1 is a community project consisting of 13 maps submitted by the regulars of DyingCamel's stream https://www.twitch.tv/dyingcamel The project was open to all skill levels and is structured as a compilation so there is great variation between map types and styles. 14 maps 12 standard, 1 ending, 1 meme Source Port PrBoom+ IWAD: Doom 2 Difficulty Settings: Yes (varies) Download V1.02 DyingCamel's Demons #1 Please report any bugs, incorrect information or other problems to Pinchy Changelog 1.02 - Polishing of some alignment - Par times for 13/14 fixed - Text file included 1.01 - M_SKULL changed to be easier to read Media
  15. Jimmys birthday map featured some mini machines plus the entire power station going offline https://www.youtube.com/watch?v=J5OLdzr--uQ Piston Hurricane machines The lift sequence and reset in Cretaceous Cogs https://imgur.com/fQ3Smf1 Tangy Weave Plutonian Experiment ...
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