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Pinchy

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About Pinchy

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  1. For the most part quantity is unimportant as no one person will be able to play all the content that exists outside of extreme circumstances or determined life goal. If you have learned all you can from your unreleased maps you need to finish them up and put them out Fewer, higher quality releases is the way to go What I'm seeing here is that the real problem is that you start new things before others are finished. I saw this dangerous trap and developed a strong discipline to push things to the finish line hard so they get done and out there before I have time to let it sit
  2. Pinchy

    DyingCamel's Demons #1

    Archive version up: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/dyincam1
  3. Pinchy

    Doomworld Omega Project 2018

    Map Name: Tarmac Beat Compatibility: GZDoom Tested in: GZDoom 3.4.1 Options: Jumping, Crouching, Freelook: On Difficulty settings: Yes Build Time: 17 hours Tools Used: GZ Doom Builder (bugfix) R3036, Slade 3 Version 3.1.1.5, Photoshop CS6 Format: GZDoom Resources: Wantodancer by HyperUltra84 (two custom textures created from this), Voxel Vehicles pack by NerdKoopa (two custom textures created from this), Adventures of Square by BigBrik (two custom textures created from this), ???'s Tree sprite (source lost, currently unknown) Notes: I've formatted my wad file so that as many textures and flats as possible are in boom format so they can be used by others in this project, (they are good general use types) Music: How_About_I_Slap_Your_Bass.mid by Jimmy Media:
  4. Pinchy

    mcdoomalds.wad - An unserious WAD

    Every time I see this stuff ';,,;'
  5. Pinchy

    Post Your Doom Picture (Part 2)

    Include materials that could be perceived as a segment of whats's being built, with a matching space to where it could go. You could remove a section of the concrete, place it on the ground and have rebar fixed within both parts at the top. You can also do similar with the metal panels at 32 x 64 chunks. The floor could have a section missing with foundation material, concrete or sand, lowered a few units in place, with some floor panels stacked around
  6. Pinchy

    Conveyor timings | PRB+ vs ZDOOM

    Try Sugar, Water Purple from Mayhem 2018 Purple and watch how the raising circular platforms differ No idea how to fix it
  7. Pinchy

    Best speedmaps you have played?

    *tink*
  8. Pinchy

    MAYhem 2018 - Orange Version!

    V0.96 - Fixed unclosed sector in the sky transfers box - Fixed node glitch near the megasphere - Secret cells at the south of the bastille now accessible with a forward run - Lower unpegged/texture fixes on the orange walkway
  9. These are entirely there to bait you towards the exit
  10. The bookcase head bonk followed by the teleport into the lava were symbolism for the fact this was a 4 hour speedmap I made with mild heatstroke
  11. Pinchy

    MAYhem 2018 - Purple Version!

    V0.97 - Cannot reach the berserk switch from the ledge now - Minor visual fixes
  12. Pinchy

    Command and Conquer: Rivals

    As someone who's main genre was RTS and main game series was C & C until Red Alert 3 all this does is hurt
  13. Pinchy

    MAYhem 2018 - Purple Version!

    V0.96 - Shuffled the items so the armour is away from the secret 10 bonuses - Closed the transparent windows, it was an early design I decided not to use anyway, the setting is based on the user as well - Fixed rock alignments in the last fight - Super Shotgun raised and lit more to improve visibility (you can get this early) - Adjusted the start room to prevent corner cheese - First exit sign removed, real one moved back a bit as I think it can be missed - Various ammo and health added to balance the start room
  14. Pinchy

    MAYhem 2018 - Orange Version!

    AESTHETICember
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