Pinchy

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About Pinchy

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  1. Single map: 4-40 hours. First project, 12 maps: 500 hours Second project (unfinished), ~ 1000 hours?
  2. Moving all vertices not on the 1 point grid to it does just that.
  3. Move all vertices in that area onto at least the 1 point grid.
  4. Doom Builder 3
  5. A recent addition to speedmapping sessions that has been really popular and positive on participation numbers is having two sessions in one day. This alleviates the problems of time zones and increases chances of people being available in general.
  6. Map 10: Cretaceous Cogs from here https://www.doomworld.com/idgames/levels/doom2/Ports/p-r/roultt02 is an underwater base I made
  7. Whilst I've built nearly everything at this point my strongest affinity and enjoyment is where the land meets water. This was strengthened greatly in my current project where moving liquids are well represented, you can see it in Sand Wedges. My favourite materials are sand, sandstone, bricks, steel, water and wood. You will find that docks, factories and castles hold the strong majority in my collection, with offices, warehouses and shops as secondary structures. The sandstone temples of Epic 2, pseudo realistic industry of Bloody Steel and the various machinery woven into tech and hell structures is where I'll be found the most.
  8. What they are releasing here is another business model. Games aren't made at Valve any more and all of the money from Half Life, Team Fortress 2 and Left 4 Dead sales that built them will not be making it back into the industry in any way that matters.
  9. I didn't like the big droplet design of the blue tinted nukage fall that was used most of the time so went and found one that actually looks like smooth water.
  10. Map: Elm Lea Time taken: 120 minutes Music: Gee!, Minor.mid from Jimmy's 30in30-1 Themes: Ancient ruins, a lot of switch mechanisms, no armour Notes: All difficulties, automap cleaned, waterfall and sky textures, ANIMATED for the WFALL(same as Verdant) Media:
  11. Update with exit changed to a switch. V0.96
  12. Map: Verdant Time taken: 176 minutes Music: Unyes.mid from Jimmy's 30in30-4 Themes: Ancient ruins, a lot of switch mechanisms, no armour Notes: All difficulties, automap cleaned, waterfall and sky textures, ANIMATED for the WFALL Media:
  13. Any chance of a texture pack?