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About Oxyde

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  1. Well that's the difference: it's not 3HA4. 180MPV was built with a very different ressource set (new Dehacked monsters in our case), and for Limit Removing instead of the usual Vanilla format).
  2. Oxyde

    [Blade of Agony] Beta tests & user mods | p1 updated

    I just submitted a few lines for the French translation earlier on (and noticed you comitted the changes already). I'll send more when I have more time!
  3. God damn it, I always forget that Doom came out only with 3 episodes... Shame on me!
  4. First off, lolwat Then, that would mean you'd pay again $60 for Final Doom in it's entire format (64 maps). Mods would still be a thing, but their produciton would be driven by how popular the games would be. (seeing as you'd get Final Doom over Doom 2, if people would follow that logic, it would then be pointless to get Doom 2) Maybe I didn't get the point across very well -- Question should rather be, would you nowadays pay full price for Doom 2 knowing it has less maps and only little new content? Compared to most modern era games, in which while the core mechanics remain, the content around tends to get bigger.
  5. Hey people, So I keep reading these reviews in which people think that game sequels should have more content than the originals, that it's unacceptable to have less, and so on... So I'm intrigued on how that would apply to Doom series. Say, Doom came out last year, and you have paid the game full price already ($60-ish), and later this year, Doom 2 comes out. You can't help but notice it has less maps, and only a bunch of new content (monsters, power-up, one new weapon...). Would you consider Doom 2 a worthy investment for the same full price ($60-ish again, maybe a little more if the game was successful) as a sequel? Or would you skip it entirely? I'm curious to hear people's advice on this! :)
  6. Oxyde

    Post Your Doom Picture (Part 2)

    I believe you are looking for Nasty !
  7. Oxyde

    Post Your Doom Picture (Part 2)

    Mais que font les français ?! Yet another project is starting somewhere around here! Led by the one and only @WH-Wilou84
  8. Oxyde

    The story behind your custom avatar

    Wasn't Clock Tower a PS1 Game? Or was it ported form the SNES version? :o
  9. Oxyde

    Post Your Doom Picture (Part 2)

    Such a SIH rip-off that I only allow myself to use the same textures in my maps that JCD did in his original maps, though bonus levels will be entirely new (and I hope a not yet done concept for Map31 but I can dream :) ), and a couple of new levels here and there ! So far I'd say the wad feels close to SiH but doesn't bring the original levels' feelinds that SIH is partially based on!
  10. Oxyde

    Post Your Doom Picture (Part 2)

    You lovely gents are inspiring me! Let's share a bit of work :) This HIS! The not so official sequel to JCD's SIH! I really enjoyed SIH for it's simplicity and fun gameplay, figured I might aswell put the aesthetics on the side while focusing on battles to make more fun than good looking maps (which is a component that has been lacking over the years in my maps). Here are a couple of screenies!
  11. Oxyde

    Post Your Doom Picture (Part 2)

    I live games starting in buses. :)
  12. Oxyde

    Post a picture of yourself!

    @42PercentHealth: Where's the bloody noise and messy hair? :)
  13. Do you still have a link to Necromantic Thirst?

    1. Oxyde


      Hi Marcaek!

      No, I don't work on Necromantic Thirst anymore, FranckFRAG is the new main man on this. :)

    2. Memfis


      "The lost levels": http://doomedsda.us/wad2011.html

      Development forum: http://doomfrance.forumactif.com/f54-necromantic-thirst


      Or are you looking for something else?