-
Content count
74 -
Joined
-
Last visited
About Oxyde
-
Rank
Mini-Member
Recent Profile Visitors
1838 profile views
-
Oxyde changed their profile photo
-
why-
-
It mostly depends on what the author tries to achieve and how well those monsters work within the level. I prefer interesting gimmicks over projectile barrages. Just a few quick ideas on custom monsters: Monsters with negative mass, making them accelerate on hit Monsters with altered sequences of attacks, like a different Mancubus fireball sequence A monster that can only truly die when gibbed, otherwise would end up respawning Also, I don't really like bullet sponges above all. I take the standard beastiary of Doom as a reference and the Baron being set at the highest health amount; Anything above 5 SSG shots feels boring to defeat. Just my two cents on the concept. As @Bauul put it very well, the definition of a monster is quite large, ranging from creating literally, a wall with HP, to making the most ridiculous boss fights!
-
-- Removed content --
-
Lost some weight; Bonjour!
-
Progress on the not yet dead Survive in Hell remake I'm working on! Goal for this project is to remake all maps of the original Survive in Hell using the same textures for each equivalent map slot. Pretty happy with this so far, some maps use gimmicks such as HIS33 which uses dolls on conveyors to count the number of times you fall off of the platform. Fall one too many time and you're dead! I ran out of ideas on some of these maps, and applied completely stupid ideas such as making a CTF map for Single Player: Each trip to get a flag (key) will summon more items in your base, but more enemies in the middle and in the enemy base! Also, punny map names off of the original ones, because I can. HIS11: Sunless Society HIS13: Widely large open passage HIS17: PSI Productions HIS20: Harder Way HIS33: Destination Finale
-
Advanced gameplay tactics new players should know if they want to get better at Doom?
Oxyde replied to TheNoob_Gamer's topic in Doom General
I was there with them for commentary and I made the wad showcasing the tricks. I only have to implement a linedef-skip setup by replicating the one we see on Map10. The wad was built for Coop and with Plutonia as an IWad. I will eventually finish it up and release it. Also, YouTube mirror in case Twitch's gets deleted. -
[Limit Removing] 180 Minutes Pour Vivre (final version released on /idgames !)
Oxyde replied to WH-Wilou84's topic in WAD Releases & Development
-
[Limit Removing] 180 Minutes Pour Vivre (final version released on /idgames !)
Oxyde replied to WH-Wilou84's topic in WAD Releases & Development
Well that's the difference: it's not 3HA4. 180MPV was built with a very different ressource set (new Dehacked monsters in our case), and for Limit Removing instead of the usual Vanilla format). -
[Wolfenstein: Blade of Agony] Achievement Ideas? (p13)
Oxyde replied to Tormentor667's topic in WAD Releases & Development
I just submitted a few lines for the French translation earlier on (and noticed you comitted the changes already). I'll send more when I have more time! -
If Doom / Doom 2 / Final Doom came out nowadays... Would you still buy the games?
Oxyde replied to Oxyde's topic in Doom General
God damn it, I always forget that Doom came out only with 3 episodes... Shame on me! -
If Doom / Doom 2 / Final Doom came out nowadays... Would you still buy the games?
Oxyde replied to Oxyde's topic in Doom General
First off, lolwat Then, that would mean you'd pay again $60 for Final Doom in it's entire format (64 maps). Mods would still be a thing, but their produciton would be driven by how popular the games would be. (seeing as you'd get Final Doom over Doom 2, if people would follow that logic, it would then be pointless to get Doom 2) Maybe I didn't get the point across very well -- Question should rather be, would you nowadays pay full price for Doom 2 knowing it has less maps and only little new content? Compared to most modern era games, in which while the core mechanics remain, the content around tends to get bigger. -
If Doom / Doom 2 / Final Doom came out nowadays... Would you still buy the games?
Oxyde posted a topic in Doom General
Hey people, So I keep reading these reviews in which people think that game sequels should have more content than the originals, that it's unacceptable to have less, and so on... So I'm intrigued on how that would apply to Doom series. Say, Doom came out last year, and you have paid the game full price already ($60-ish), and later this year, Doom 2 comes out. You can't help but notice it has less maps, and only a bunch of new content (monsters, power-up, one new weapon...). Would you consider Doom 2 a worthy investment for the same full price ($60-ish again, maybe a little more if the game was successful) as a sequel? Or would you skip it entirely? I'm curious to hear people's advice on this! :) -
I believe you are looking for Nasty !
-
Mais que font les français ?! Yet another project is starting somewhere around here! Led by the one and only @WH-Wilou84