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Velvetic

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About Velvetic

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  1. Some of these are certainly NOT recreations, and are actually grabbed from the sountrack. "KSHMR_Industrial_Grime_01_F.wav" is just a sample from BFG Division transposed 2 semitones down: https://www.dropbox.com/s/ndliijgpe4k1n47/sample1%2B2semitones.wav?dl=0 "KSHMR_Industrial_Grime_02_90_E.wav" is just a sample from Damnation (my favorite from the soundtrack) transposed a semitone up, and a slight decreased in playback speed: https://www.dropbox.com/s/p81fa3y3j5w9fxr/sample2-1semitone1.1xspeed.wav?dl=0 If you doubt any of this, just download the video (or find the KSHMR sample pack) and do these changes on any audio editing software.
  2. Velvetic

    Community Chest 64

    Unfortunately I'm going to step out of this project due to personal stuff that is happening right now and I'm not going to be able to finish before the deadline.
  3. Velvetic

    Post Your Doom Picture (Part 2)

    Silent Hill 4 The Room?
  4. Velvetic

    Community Chest 64

    The same could be said about Doom 64 itself. And I doubt that Community Chest would get a 64th release in the series, even if it does, it'll probably be 30/40+ years in the future. Plus, I agree with @Antnee, Community Chest 64 does "roll off the tongue nicely".
  5. Velvetic

    Post Your Doom Picture (Part 2)

    @Fonze Ok then, you do you. Screenshot to get back on track:
  6. Velvetic

    Post Your Doom Picture (Part 2)

    @Fonze Oh man, don't be like that.
  7. Velvetic

    Community Chest 64

    @Antnee Oh yeah, I totally forgot about the "trigger on touch" flag.
  8. Velvetic

    Community Chest 64

    @GoatLord 1. Make a sector around the powerup (just for the linedefs) 2. Create a dummy sector with your desired color scheme 3. Tag both the dummy and actual sector (with different numbers of course) 4. Write a macro using either "Sector_CopyLights(dsttag, srctag)" or "Sector_CopyLightsAndInterpolate(dsttag, srctag)" 5. Use the linedefs around the powerup to trigger the macro That is how I would do it, there's probably an easier way.
  9. Velvetic

    Community Chest 64

  10. Velvetic

    Community Chest 64

    Main courtyard is almost finished (visually).
  11. Velvetic

    Community Chest 64

    That would be a case in which you need to learn how to use the macros. http://doom64ex.sourceforge.net/wiki/index.php/Macros The effect is mostly made up of "Floor_MoveByValueInstant" and "Ceiling_MoveByValueInstant".
  12. Velvetic

    Community Chest 64

    Thank! The 'big bricks' are from the texture pack Nevander provided.
  13. Velvetic

    Community Chest 64

    At least I still remember how to make "3D" floors in 64ex.
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