Doommarine_maxi

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About Doommarine_maxi

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    Green Marine
  1. News Maps already converted (still in test) Arena by Joo Dark Revelation (4 maps) by GodMode Down To Hell (2 maps) by Juan Daniel "Papamonos" Alcobre Insonmia (4 maps) by ¿? Facing Hell by StYl3 The Gatehouse by Evil Artist Urukhai by Uwe Amberger Doom 3 & Doom 3: ROE Hell (hard version) Maps in progress that gonna be in the First Release UAC Franchise 666 (4 maps) Maps in progress that maybe gonna be in the Second Release (barely in progress) Event Horizon mod (7 maps) by Bladeghost_JV Blade Runner (DM Map by ¿?) for Invasion mode [A new mode like LMS4.0 Prog] Footage of Blade Runner Invasion mode test [Map still lag as hell, I'm working on it]
  2. Which is better and why? Ambient Music For me, LMS4.0 is better for a classic doom experience but, sadly, it lacks of a good survival design. It allows you to play with infinite lives or just only one live (seta lms_hardcore 1). It's perfect for play invasions and fast action gameplay. OpenCoop is better as a Survival Coop mod (healthpool system is great) and this is very important because in OpenCoop you feel challenged when playing (In LMS4.0 its just non-sense shooting or imposible to win with just 1 live, talking about the prog_ maps). Sadly, it feels incomplete compared to LMS4.0. The custom maps system works better in OpenCoop (it allows you to play custom maps with ROE monsters and weapons). I love both mods, but I like more OpenCoop than LMS4.0 What do you think?
  3. Hello. I was trying to make a server with auto download files but I failed (and I know that it's possible) This is my CFG //******************************** // EMZ CTF Config //******************************** //******************************** // Server Info CVARS //******************************** si_name "Public CTF Server (EMZ mod)" // server name //******************************** // Client Setp CVARS //******************************** si_usePass "0" // enable passworded server g_password "" // password g_voteflags "0" // TODO: description //******************************** // Server Network Traffic CVARS //******************************** si_maxplayers "8" // maximum number of players net_LanServer "0" // internet server ( connects to id master server ): 0, lan server: 1 net_autoAdjust "1" // autoadjusts net_serverSnapshotDelay and g_dropgibs net_serverSnapshotDelay "80" // internet server: 80, lan server: 50 g_dropgibs "0" // internet server: 0, lan server: 1 //******************************** // Gameplay CVARS //******************************** si_gametype "CTF" // CTF si_map "game/mp/d3ctf1" // initial map si_teamDamage "0" // teamdamage si_pure "1" //pure server seta si_serverURL "" net_allowCheats "0" // cheating in multiplayer seta net_serverDownload "2" //auto-download seta net_serverDlBaseURL "http://www.stradexengine.com/doom3" seta net_serverDlTable "emz/emz000.pk4;emz/emz001.pk4;emz/emz002.pk4;emz/emz003.pk4;emz/the-emz-d3-131a-linux.pk4;emz/the-emz-d3-131a-mac.pk4;emz/the-emz-d3-131a-windows.pk4;emz/the-emz-d3-131-data.pk4;base/methctf1.pk4;base/sd3ctf1.pk4" g_skill "3" // skill level: 1 - 5 //******************************** // Final Startup //******************************** spawnserver // starts the server But everytime someone try to join, receives the message. "Data not in sync with server data." I believe there was a problem with my base files but it wasnt, I was able to host a vanilla server. Then I tried this other config (who should redirect the player to an URL with the files) //******************************** // EMZ CTF Server Config //******************************** //******************************** // Server Info CVARS //******************************** si_name "Public CTF Server (EMZ mod)" // server name //******************************** // Client Setp CVARS //******************************** si_usePass "0" // enable passworded server g_password "" // password g_voteflags "0" // TODO: description //******************************** // Server Network Traffic CVARS //******************************** si_maxplayers "8" // maximum number of players net_LanServer "0" // internet server ( connects to id master server ): 0, lan server: 1 net_autoAdjust "1" // autoadjusts net_serverSnapshotDelay and g_dropgibs net_serverSnapshotDelay "80" // internet server: 80, lan server: 50 g_dropgibs "0" // internet server: 0, lan server: 1 //******************************** // Gameplay CVARS //******************************** si_gametype "CTF" // CTF si_map "game/mp/d3ctf1" // initial map si_teamDamage "0" // teamdamage si_pure "1" //pure server seta si_serverURL "https://www.mediafire.com/folder/6fpk2mv6qaa6c/EMZ_CTF_Files" net_allowCheats "0" // cheating in multiplayer seta net_serverDownload "1" //auto-download (semi) seta net_serverDlBaseURL "http://www.stradexengine.com/doom3" seta net_serverDlTable "emz/emz000.pk4;emz/emz001.pk4;emz/emz002.pk4;emz/emz003.pk4;emz/the-emz-d3-131a-linux.pk4;emz/the-emz-d3-131a-mac.pk4;emz/the-emz-d3-131a-windows.pk4;emz/the-emz-d3-131-data.pk4;base/methctf1.pk4;base/sd3ctf1.pk4" g_skill "3" // skill level: 1 - 5 //******************************** // Final Startup //******************************** spawnserver // starts the server Any idea? EDIT: I tried with si_pure 0, NO si_pure 1
  4. I believe that it's the original. Link to the original map I used: http://www.moddb.com/games/doom-iii/addons/d3-sp-gatehouse
  5. This addon intend to bring a classic feel to Doom 3 Coop, it includes custom monsters for OpenCoop (Baron Of Hell, PainElemental, Hellflower, Wizard [Quake] and Shambler) and some custom maps adapted for OpenCoop. It also would include a hard version for every map, these would include the custom monsters. And there would be a hard version of Doom 3 HELL and Doom 3: ROE Hell for a challenging coop experience. Release date (beta version): Dec. 24 Trailers: #1: https://www.youtube.com/watch?v=B60m5KkiTrs #2: https://www.youtube.com/watch?v=6R0SUOuMjhU Arena map trailer: https://www.youtube.com/watch?v=TY3GCxmLsZ8
  6. I would like to share an horrible method I saw in many amateurs maps. When they don't know how to solve a leak, they create a big room with caulk texture in order to compile with no leaks (bsp). BUT this IS A BAD idea, because the performance is horrible, its better to solve every leak in order to get a good performance. So never do that in a map please.
  7. I want to share something about this. https://www.youtube.com/watch?v=q0LhVkj5g8w The video in the top is the insonmia map 1 edited with Doom 3 Edit and compiled with bsp (no leaks, the original map had leaks) The video in the bottom is the same map but edited with DarkRadiant and compiled (bsp no flood). Check the FPS text in both, ignore the video fps (since the video editor 'fixed' the lag)
  8. Hi, I was editing some maps with darkradiant but when I tried to compile them with Doom 3 editor It don't allow me to compile with bsp but yes with bsp no flood. I open the same map with the original Doom 3 editor (without editing them first with dark radiant, only with this editor) and it allows me to compile with bsp. Now the question, what's the difference between bsp and bsp noflood?, it affects performance? Btw, I noticed some bugs when I tried to open some custom maps with darkradiant. Sometimes walls disappear, or another times all the map is bugged (REALLY BUGGED). But I open the same maps with the Original Doom editor, and there's no problem. (It happened that to me with some maps, not all)
  9. Hello, I was working in making a harder version of hell with custom monsters [PainElemental, baron of hell, Hellflower, etc..] (compatible with Open Coop). Some videos: https://www.youtube.com/watch?v=fvHsVH6k4n4 https://www.youtube.com/watch?v=Tdp2bslrXKQ
  10. Someone would hate me for this but I like more Doom 3 than Doom 2, and I put it equal (or maybe a little inferior) to Doom 1 episode 1 (in quality). Doom 3 have a great atmosphere and and it immerse you in the role of a marine struggling for survive. (I never wanted to consider the Doom 3 character as Doomguy, but as a regular marine.) I mean, playing it in a hard difficulty you feel that you're weak as another human being, you don't feel like a killing machine (like Doom 2 and episode 2 and 3 of Doom 1), you feel like the one there who knows that everything is fucked is you. You can sense the tension and fear, you feel paranoid, desperate, etc... like any mortal in that situation. Doom 3 it's great for that, because you're not a super-human killing machine but a desperate marine scared as hell fighting every sh*t that comes to survive. And I compare Doom 3 with Doom 1 episode 1 because it gave me the same feeling, in that episode (if you play it for first time) you don't feel like a super bad-ass killing machine at all. Answering the question, What would have made Doom 3 perfect to me?. 1. Century 1230189239112312 and you don't have a flashlight in your suit/weapons. 2. Maybe less maps (yes, the game was too large and It can get boring/repetitive after the first 10 maps, but Hell was awesome). 3. A little more history, along with point 2. I mean, I wanted to know more about betruger, swann, and the ancient martians. 4. MORE MAPS IN HELL. Damn, hell was amazing.
  11. map <map name> If i'm not wrong its like this EX: map game/mars_city1, map game/hellhole, map game/delta4, etc...
  12. I'm working on modify some custom maps to make them compatible with OpenCoop alpha 2.0, but I need someone to test the maps with him so I can know if I'm doing it fine or not. (Yes, I can test with noclip, etc... but it's not the same). If you use steam, my steam account is Stradex (I'm the one from Argentina, also known as Worrytrain) (or better, my custom url: http://steamcommunity.com/id/str3dex) By now I'm working on: Facing Hell by StYl3 Insomnia by WarlorD69 Urukhai by ¿? I plan to work in future on: Omega Labs by ¿? Demon Genes by Caffeine Freak Gatehouse by nbohr1more CoddeRED (for ROE) by ¿? The final objective is to make a new Open Coop map pack with custom maps with, atleast, 6 new projects.
  13. I'm going to upload some OpenCoop gameplays with my friend. We're downloading some custom maps and playing it with OpenCoop. + Insomnia - Map 01 https://www.youtube.com/watch?v=dSQgtD-sQjE + Insomnia - Map 02 https://www.youtube.com/watch?v=tOS0ff4PNtQ + Insomnia - Map 03 https://www.youtube.com/watch?v=doDo4YoxZJw + Insomnia - Map 04 https://www.youtube.com/watch?v=csQL0nbCDto + Facing Hell https://www.youtube.com/watch?v=W8uHOwUD5fM
  14. I'm making some addons for Open Coop and LMS4.0, since I'm going to make many addons I decided to put them all in this single topic, here we go. - Suit-Flashlight addon: [OpenCoop 2.0 & LMS4.0] - Survival Addon: [LMS4.0]
  15. You were right about that line!, I was playing lms4 with two friends and it was AWESOME! (We were playing it with lms_hardcore 1, it means only 1 life [survival])