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Doommarine_maxi

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About Doommarine_maxi

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  1. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    First version of the map has been released!. It includes some bug fixes thanks for the people who helped with beta testing, it will be updated just one time more if more bugs or vital problems are found by other people that is still testing the map. Moddb: https://www.moddb.com/games/doom-iii/addons/delta-labs-crew-quarters-sp-map Alternative mirror: https://www.mediafire.com/file/dfbnb3397bq0qa0/DeltaCrewQuarters.zip/file
  2. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    (Es un amigo no te preocupes, el me entiende jajaja) I am glad you are testing the map. Thanks a lot for testing it!
  3. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    Hi! Anyone interested to help with beta testing please send me a private message here, or via email (stradexengine@gmail.com) I'll share a private beta release of the map to anyone who wants to help with testing. The map still is not finished but the core gameplay and idea of the map it's pretty close to it's final state.
  4. Doommarine_maxi

    The House and the Fort

    Always nice to see people doing maps for Doom 3! Thanks for the release!
  5. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    Small update: Working with lighting, blood details and stuff.
  6. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    The gameplay from the map it's finally done! Time to start with gore, blood and some details!
  7. Doommarine_maxi

    Things about Doom 3 you just found out

    That is just a small custom map actually, not related to the Facing Hell mod project from 2005 I feel.
  8. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    A small preview (WIP) from the map I am making. The visuals are not yet the final result, it's still lacking gore details.
  9. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    So, I am already working in the gameplay of the map, but I was forced to add a new section in the map for a long hall was feeling really empty. This is probably the last section I add to the map. Probably next month I would like to find some beta testers if anyone feels up to help.
  10. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    Nice, thanks for sharing!. I am glad to see someone sharing Doom 3 stuff!. It is always nice to know that people is keeping this game alive.
  11. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    If you want to make a game with doom 3 engine I recommend you choosing a source port (like dhewm3 or rbdoom3bfg) and having some assets so you can use the engine without any doom 3 stuff. Here you have some links to run the engine without any Doom 3 asset at all! Basic Standalone pack for IDTech 4 Game Developers All the assets from a game I was making with idtech 4 (H.A.S.T.E.) The two links includes CC0 assets, that mean that you can use them in commercial projects without having to give credits and anything at all, I am the co-author of the first pack and the author of the second pack that was part. I hope this helps you. The second one includes ALL the assets CC0 licensed from this game I was making: https://www.youtube.com/watch?v=XIwTIlMhK2s
  12. Doommarine_maxi

    What are you working on? (Doom 3 edition)

    Making some progress with the gameplay (the details like blood, pieces of flesh, etc... are left for the end) I personally explore original Doom 3 maps, export some parts as prefabs and use them as reference about how to use textures, some geometry, etc... that maybe can help you.
  13. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    I am not so sure to be honest. I want some nice combat but at the same time I love exploration. But I guess this map is not that big to make it purely exploration based so I will try to focus a bit more in combat (while trying to don't make it really hard)
  14. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    Still working with the map, very close to finish the structure (without details, monsters and proper lighting yet. But still the hardest part for me at least)
  15. Doommarine_maxi

    Delta Labs: Crew Quarters (Custom map - Released)

    Thanks everyone for the comments!. I am still working on this map. A bit more of WIP (Monsters are just for the screenshots, I am still working with the base structure without too much details)
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