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About Keyboard_Doomer
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Plays Doom. With a keyboard.
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Constriction: 1024 [RC2]
Keyboard_Doomer replied to DJVCardMaster's topic in Map Releases & Development
Hello, in an unexpected turn of events we're going to play the wad for Thursday Night Survival today, that is, a ZDaemon weekly event where we typically get a peak in-game population of 15+ players and occasionally like to restrict those same players to only rocket launchers in later hours of the session. You're welcome to join our descent into madness; the session starts 11 hours from the time of this post and you can expect it be fairly active for 4+ hours. -
Hello, we're going to play the wad for Thursday Night Survival today. The session starts 12 hours from the time of this post and you can expect it be fairly active for 4+ hours.
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Misaligned [11 Vanilla Maps] [idgames release]
Keyboard_Doomer replied to myolden's topic in Map Releases & Development
Hello, we're going to play the wad for Thursday Night Survival today. The session starts 18 hours from the time of this post and you can expect it be fairly active for 4+ hours. -
Curse of Blood - a 32 map megawad - RC1 released!
Keyboard_Doomer replied to waverider's topic in Map Releases & Development
Hello, we're going to play part 1 of the wad for Thursday Night Survival today. The session starts 13 hours from the time of this post and you can expect it be fairly active for 4+ hours. -
Paradise Up Above: Gold Label Edition NOW ON /IDGAMES!
Keyboard_Doomer replied to lubba127's topic in Map Releases & Development
Hello, we're going to play the wad for Thursday Night Survival today. The session starts 7 hours from the time of this post and you can expect it be fairly active for 4+ hours. -
[idgames] Plutonic Visions - Vanilla Plutonia megawad
Keyboard_Doomer replied to finnks13's topic in Map Releases & Development
Hello, we're going to play the wad for Thursday Night Survival today. The session starts 11 hours from the time of this post and you can expect it be fairly active for 4+ hours. On UV, of course, and you're welcome to join us to laugh at getting our arses kicked because that's absolutely what's going to happen and you can bet on someone raising a complaint about that. -
Hello, we're going to play the wad for Thursday Night Survival today. The session starts 7 hours from the time of this post and as always, you can expect it be fairly active for 4+ hours.
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Road To Hades [32 map megawad for TNT]
Keyboard_Doomer replied to Rose Holmes's topic in Map Releases & Development
Hello, we're going play the first half of the wad for Thursday Night Survival today. The session starts 15 hours from the time of this post and you can expect it to be fairly active for 4+ hours. -
ZDaemon Thursday Night Survival #671 - Doomium II (Part II)
Keyboard_Doomer replied to TeamTNS's topic in Multiplayer Doom
That was quick. -
[ON IDGAME !!! v1.3.0] DOOMIUM II: A Megawad Worth of Frantic Actions! [BOOM+UMAPINFO]
Keyboard_Doomer replied to fai1025's topic in Community Projects
Hello, we're going to play part 1 (about one third to one half of the maps) for Thursday Night Survival today. The session starts 9 hours from the time of this post and you can expect it to be fairly active for 4+ hours. -
[-cl9] Orca - now on idgames!
Keyboard_Doomer replied to Jizzwardo's topic in Map Releases & Development
Nice unassuming map and interesting concept with the "good" and "bad" ending. Some softlocks with the columns are still there: - it's possible to get stuck between lines 1767 and 1773 - once sector 149 has been raised it's also possible to get stuck between lines 1187 and 1250 if you wedge yourself into the corner there -
Maiden Voyage V2.0 - Now On IDGAMES! A 32 Map Limit Removing Megawad - My First Ever Maps
Keyboard_Doomer replied to Mustangtel's topic in Map Releases & Development
Hello, we're going to play part 1 of the wad for Thursday Night Survival today. Setting sail 4.5 hours from the time of this post and you can expect it to last for 4+ hours... unless something unexpected happens. -
Hello, we're going to play the wad for Thursday Night Survival today. The session starts 9 hours from the time of this post and you can expect it to be fairly active for 4+ hours.
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ZDaemon Thursday Night Survival #661 - Hispanic Community Project (Part I)
Keyboard_Doomer replied to TeamTNS's topic in Multiplayer Doom
Oh well, if we knew there's a bunch of stuff to fix we would have waited until an update but don't worry about the coop bugs. As I mentioned in the wad thread, boom_compatible went through the map we're playing for today and created an extensive coopfix. We're near the end of the first rotation at the moment and so far things are going pretty smoothly. -
Hello, it didn't exactly take long and we're again reaching for some Hispanic goodness to play for Thursday Night Survival (but don't worry, with an extensive coopfix by @boom_compatible). The session starts 10 hours from the time of this post and, as usual, you can expect it to be fairly active for 4+ hours.