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Keyboard_Doomer

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About Keyboard_Doomer

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    Plays Doom. With a keyboard.

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  1. Keyboard_Doomer

    Uprising (Megawad)

    Hello there, unsurprisingly, the wad looks and plays great so we're taking the opportunity to play the first half of the maps on Thursday Night Survival today. The session starts at 19:00 BST / 14:00 EDT and you can expect it to be fairly active for 4+ hours.
  2. Keyboard_Doomer

    Beat 1000 Table Fillers Month

    e1contest E1M3 Pacifist in 0:07.66 e1contest-13p766.zip
  3. Keyboard_Doomer

    Beat 1000 Table Fillers Month

    elmlesin MAP05 Pacifist in 0:04.31 elm05p431.zip
  4. Keyboard_Doomer

    Beat 1000 Table Fillers Month

    dethfact E1M1 Pacifist in 0:07.66 dethfactp766.zip
  5. Keyboard_Doomer

    Beat 1000 Table Fillers Month

    rampage2 E1M2 Pacifist in 0:09.54 rampage2-12p954.zip
  6. Keyboard_Doomer

    Beat 1000 Table Fillers Month

    rings E1M1 Pacifist in 0:05.74 ringsp574.zip
  7. Keyboard_Doomer

    Beat 1000 Table Fillers Month

    wadpak3 E1M3 NM Speed in 0:00.60 It doesn't get any memier than this... ideal for me. wp3-13n060.zip
  8. Keyboard_Doomer

    ARRIVAL (v1.1) - A limit-removing episode for Doom II

    Hello there, we're going to play the wad for Thursday Night Survival today. Session starts at 19:00 BST / 14:00 EDT and you can expect it to be fairly active for 4+ hours. In case coop in vanilla-compatible source ports is a consideration it's of note that MAP01, MAP03 and MAP32 have missing player 2-4 starts. Regarding the sky transfers in <9 complevels - that's only been added in the UMAPINFO fork relatively recently so the recommended version of PrBoom+ should be 2.6um or higher.
  9. Hello there, we're going to play maps 16-30 on Thursday Night Survival today. Session starts in an hour and you can expect the session to be fairly active for 4+ hours. Not sure if you'd consider it worth another update but we did find a couple of stuck monsters in coop last week and I'll report any other issues we might find tomorrow.
  10. The issue with the double secret in MAP17 is that line 284 uses action 37 which copies texture and sector type. Since the copied sector is a secret, that action gets duplicated. Another instance of monsters falling into ground is in MAP04 sector 68. I'm pretty sure these are both node builder errors that could be fixed by rebuilding the nodes with a different node builder or perhaps even by moving the vertexes around a bit. The only other issues I found are a few floating items in some maps: - thing 297 in MAP03 - things 171, 175 and 177 in MAP18 if you don't pick them up before the floors under them lower - things 295-300 and 513 in MAP33 I wouldn't expect this release after all those years but here we are. Great sequel to Zone 300!
  11. @SuperCupcakeTactics Thanks for the update! Link updated and MAP12 removed from the maplist.
  12. Keyboard_Doomer

    DBP37: AUGER;ZENITH - THE Cyberpunk MEGAWAD!

    Hello there, the wad really does look amazing so we're taking the opportunity to play it on Thursday Night Survival today. The session starts 5 hours from the time of this reply and you can expect the server to be fairly active for 4+ hours. Also a small bug report: MAP12 has 2 player 3 starts and 0 player 4 starts.
  13. Keyboard_Doomer

    The Official 'Trying to Find a Specific WAD' Thread

    Hmm, is it from a different wad then? I can't think of any map from either of the wads that would fit the description well but maybe you'll be able to recognize it if you go through the maps.
  14. Keyboard_Doomer

    The Official 'Trying to Find a Specific WAD' Thread

    @mankubus map 1 sounds like Slaughterfest 2012 MAP35. Regarding map 2 - it has chaingunners rather than imps but it might be MAP29 of the same wad. Both of these maps are by TimeOfDeath and are also in ESP so you might me thinking about or be interested in that wad as well.
  15. Yep, you'll be asked to download any pwads you don't already have when you try to connect to the server.
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