Keyboard_Doomer

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  1. Not sure if worth fixing but there's this transparency effect at the start of map02. The only affected source port seems to be PrBoom+ (and GLBoom+) if you use OpenGL rendering.
  2. Session statistics for last week: First blood: AnimaZero | in MAP02, slashed by an imp 10 seconds after joining First blood in subsequent rotas: 2nd rota (-fast and 2x damage): jihado | shot by a sergeant 28 seconds after joining - GJ managing to die 1 second before the map was reset and ruining Anima's triple first blood. (dis)honorable mention for being the first to die once -fast and 2x damage were actually in effect: AnimaZero | burned by an imp 16 seconds after joining 3rd rota (total randomization): AnimaZero | splattered by a cyberdemon 12 seconds after joining Peak server population: 33 Overall number of players that connected during the session: 122 Player death counts by obituaries (1st rota/2nd rota/3rd rota): 2 killed themselves. (0/0/2) 21 died. (0/4/17) 25 mutated. (19/5/1) 1 was squished. (0/1/0) 2 went boom. (0/2/0) 31 should have stood back. (9/10/12) 4 were killed by a zombieman. (0/4/0) 36 were shot by a sergeant. (7/27/2) 30 were perforated by a chaingunner. (4/25/1) 2 were slashed by an imp. (1/1/0) 40 were burned by an imp. (2/38/0) 72 were bit by a demon. (5/67/0) 2 were eaten by a spectre. (0/2/0) 2 were spooked by a lost soul. (2/0/0) 3 got too close to a cacodemon. (1/2/0) 25 were smitten by a cacodemon. (3/22/0) 5 were punched by a revenant. (3/2/0) 43 couldn't evade a revenant's fireball. (10/32/1) 19 were squashed by a mancubus. (5/14/0) 4 let an arachnotron get them. (1/3/0) 3 were gutted by a Hell Knight. (2/1/0) 30 were splayed by a Hell Knight. (8/22/0) 0 were ripped open by a Baron of Hell. (0/0/0) 21 were bruised by a Baron of Hell. (3/18/0) 25 were incinerated by an archvile. (5/10/10) 1 stood in awe of the spider demon. (0/0/1) 67 were splattered by a cyberdemon. (11/12/44) 0 were surprised by the zombie's weaponry. (0/0/0) 0 were mauled by a Mauler Demon. (0/0/0) 0 were charred by a pain soul. (0/0/0) 7 were melted by a pain soul. (0/1/6) 0 suffered psychic trauma from an aracnorb's brainwaves. (0/0/0) 0 were perforated by an Arachnophyte. (0/0/0) 154 couldn't dodge a destructor's rocket. (0/9/145) 7 were terminated by the Badass Cyberdemon. (0/4/3) -------------------------------------------------------------------------------------------------- 684 deaths overall. (101/338/245) Session lasted for 13 hours and 21 minutes and ended in the 3rd rota with the last map played being MAP15. Last finished map was MAP14. top 10 players with most deaths (deaths/joins, death ratio): burdoc 46/54, 85.19% [SDA]Flambeau 30/49, 61.22% AnimaZero 30/52, 57.69% uyjhm 26/36, 72.22% CDW 24/37, 64.86% ErisFalling 24/46, 52.17% memfis 23/53, 43.40% Adanir 21/25, 84.00% sweersz 19/37, 51.35% UberGewei 18/28, 64.29% party loopers: [LA]Looper 0/42, 0.00% !! aprosekin 5/42, 11.90% valkiriforce 5/33, 15.15% Damage statistics:
  3. Alright, here's the write-up I promised. These issues were noticed while playing with PrBoom+ -complevel 9. (MAP02-MAP10 and MAP19 played in their entirety, only took a brief look at MAP11 and MAP12.) MAP02: - Didn't notice any bugs but this map has many monsters on platforms and the possibly undesirable behavior in -complevel 9 can be very noticable (monsters getting easily stuck on the edge of the platform if pushed by shooting them and then falling off the platform if pushed farther). If you want to avoid this, flag the edges as monster-blocking (but this will of course restrict the movement of flying monsters). MAP03: - There are several monsters flagged as deaf in this area that are turned away from the way you can enter the area. They however fail to wake up if you shoot before entering the area and then enter it. Seems to be caused by some surrounding linedefs that are flagged to block sound. - It's possible to fall down and get stuck between sectors 100 and 331. (automap pic) - No way to bypass sector 120 once it's raised so this can result in map being stuck in multiplayer if all players inside the room die before lowering the wall again. MAP04: - It's possible to get stuck in sector 155 if you jump behind the pillars from the secret. - Also possible to get stuck in the area behind megasphere where you are not supposed to go but can get there by either bypassing thing 336 or getting blasted by archvile through line 1567. Make the line impassable to avoid the possibility. - Not even sure what happened here but this revenant got stuck and it wasn't possible to kill him. It seems the revenant (thing 244) somehow managed to bypass the WR teleports that surrond him and then used a teleporting line that was only supposed to be used by a lost soul (thing 51). - Misaligned texture on line 1939. MAP05: - The monsters in the closets outside of the map don't wake up so they never teleport in. - Similar note as in MAP02 about monsters falling off platforms. Especially relevant here might be the archvile near start (thing 111). MAP07: - Line 2373 isn't lower unpegged (the other side of the door is). - 3 places near exit where you can fall off and get stuck. MAP09: - It's quite easy to run out of bullets and shells if you're saving rockets and in that case you can find yourself stuck because you're not able to shoot the switches (only advanced ports like ZDoom allow you to shoot switches with projectiles). - No way to bypass sector 48 once it's raised so this can result in map being stuck in multiplayer if all players inside the room die. MAP12: - No idea what causes this but if you enter certain places the music stops. It seems to be next to the teleporting lines that are supposed to kill you if you fall off (happens e.g. near lines 2336-7 but *before* you cross them). The music doesn't stop in GZDoom so I assume this is not intended. (On an unrelated note instead of the telefraging the voodoo doll in GZDoom 3.1.0 I teleport on top of it. I don't remember messing with telefrag/voodoo doll settings so no idea what causes this either.) MAP19: - No way to enter the exit room once it's raised so this can result in map being stuck in multiplayer if all players inside the room die. - Artifacts in this flat because of the new palette (the flat is used in 4 places in this map).
  4. Session statistics for last week: First blood: fred512 | burned by an imp 1 minute and 18 seconds after joining First blood in subsequent rotas: 2nd rota (-fast and 2x damage): Adanir | shot by a sergeant 19 seconds after joining 3rd rota (total randomization): fred512 | couldn't dodge a destructor's rocket 36 seconds after joining Peak server population: 39 Overall number of players that connected during the session: 101 Player death counts by obituaries (1st rota/2nd rota/3rd rota): 2 killed themselves. (0/0/2) 11 died. (2/1/8‌) 13 mutated. (7/5/1) 30 were squished. (13/17/0) 2 went boom. (1/1/0) 10 should have stood back. (2/3/5) 1 was killed by a zombieman. (0/1/0) 21 were shot by a sergeant. (4/17/0) 37 were perforated by a chaingunner. (3/34/0) 0 were slashed by an imp. (0/0/0) 28 were burned by an imp. (3/25/0) 11 were bit by a demon. (1/10/0) 15 were eaten by a spectre. (0/15/0) 3 were spooked by a lost soul. (0/3/0) 6 got too close to a cacodemon. (2/4/0) 23 were smitten by a cacodemon. (2/21/0) 3 were punched by a revenant. (1/2/0) 69 couldn't evade a revenant's fireball. (19/50/0) 21 were squashed by a mancubus. (2/19/0) 7 let an arachnotron get them. (5/2/0) 2 were gutted by a Hell Knight. (1/1/0) 31 were splayed by a Hell Knight. (3/27/1) 4 were ripped open by a Baron of Hell. (2/2/0) 12 were bruised by a Baron of Hell. (0/12/0) 50 were incinerated by an archvile. (7/41/2) 1 stood in awe of the spider demon. (0/1/0) 14 were splattered by a cyberdemon. (8/3/3) 0 were surprised by the zombie's weaponry. (0/0/0) 0 were mauled by a Mauler Demon. (0/0/0) 0 were charred by a pain soul. (0/0/0) 0 were melted by a pain soul. (0/0/0) 1 suffered psychic trauma from an aracnorb's brainwaves. (0/0/1) 0 were perforated by an Arachnophyte. (0/0/0) 37 couldn't dodge a destructor's rocket. (0/0/37) 0 were terminated by the Badass Cyberdemon. (0/0/0) 1 decided to become a martyr. (0/1/0) -------------------------------------------------------------------------------------------------- 466 deaths overall. (88/318/60) Session lasted for 8 hours and 43 minutes and ended in the 3rd rota with the last map played being MAP05 which was also the last finished map. top 10(+2) players with most deaths (deaths/joins, death ratio): ACIDONOPHAT 31/51, 60.78% [SDA]Flambeau 20/34, 58.82% fred512 20/38, 52.63% ilya_the_joe_12 19/28, 67.86% Keyboard_Doomer 18/45, 40.00% uyjhm 17/30, 56.67% DaIcemann76 16/28, 57.14% Malfunction 15/20, 75.00% Evolution 15/25, 60.00% rhinoduck 15/27, 55.56% SPAZ 15/30, 50.00% memfis 15/35, 42.86% Damage statistics:
  5. Didn't check the voodoo dolls but I assume the solution to your problem is here (TL;DR: "Make your lines with carrying specials at least 22 map units long to avoid any issues.") MAP05 and MAP16 crash because they use extended nodes - ZDaemon doesn't support them. Just rebuild the maps without using extended nodes and they will work. Custom music works for me in ZDaemon but what I assume might potentially be a problem for you is that there's MUSINFO inside mayhem17res_c1.wad but there's music definition only for MAP03 and MAP20. In addition, I've played through about half of maps in PrBoom+ -complevel 9 and found a few more issues. I will make a write-up and post it later.
  6. I don't know how to confirm either directly but regarding the monsters waking up through the wall I assume the culprit is one of these two: - REJECT table not being 100% correct in the map. - bug in the code handling the line of sight with its most well-known demonstration conveniently present in this same map - the "blind" sergeant after the first door
  7. Noticed a few issues in map01: - One cacodemon (thing 196) never wakes up and therefore never teleports out of his closet. - Red key switch (line 1165) is repeatable even though there's no reason for it to be and the blue key switch (which does the same action, just for blue door) is one-time only. - I think one trap might not work as intended:
  8. Session statistics for this week: First blood: [SDA]Flambeau | punched by a revenant 21 seconds after joining First blood in the 2nd rota (-fast and 2x damage): roofi | splattered by a cyberdemon 1 second after joining Peak server population: 34 Overall number of players that connected during the session: 105 Player death counts by obituaries (1st rota/2nd rota): 2 killed themselves. (0/2) 10 died. (8/2) 50 mutated. (14/36) 0 were squished. (0/0) 4 went boom. (1/3) 7 should have stood back. (6/1) 2 were killed by a zombieman. (0/2) 0 were shot by a sergeant. (0/0) 41 were perforated by a chaingunner. (1/40) 8 were slashed by an imp. (0/8‌) 77 were burned by an imp. (0/77) 5 were bit by a demon. (1/4) 0 were eaten by a spectre. (0/0) 0 were spooked by a lost soul. (0/0) 3 got too close to a cacodemon. (0/3) 71 were smitten by a cacodemon. (1/70) 4 were punched by a revenant. (2/2) 81 couldn't evade a revenant's fireball. (10/71) 37 were squashed by a mancubus. (3/34) 6 let an arachnotron get them. (1/5) 2 were gutted by a Hell Knight. (1/1) 19 were splayed by a Hell Knight. (4/15) 2 were ripped open by a Baron of Hell. (2/0) 25 were bruised by a Baron of Hell. (2/23) 137 were incinerated by an archvile. (10/127) 12 stood in awe of the spider demon. (1/11) 250 were splattered by a cyberdemon. (54/196) 13 couldn't dodge a destructor's rocket. (1/12) ------------------------------------------------------------------------------- 868 deaths overall. (123/745) Session lasted for 7 hours and 55 minutes and ended in the 2nd rota with the last map played being MAP29. Last finished map was MAP28. top 10 players with most deaths (deaths/joins, death ratio): memfis 52/63, 82.54% AnimaZero 49/67, 73.13% Keyboard_Doomer 48/56, 85.71% fred512 44/58, 75.86% Traysandor 39/46, 84.78% ACIDONOPHAT 34/39, 87.18% benzelda214 28/31, 90.32% [SDA]Flambeau 26/31, 83.87% sweersz 25/26, 96.15% AF-Domains.net 24/27, 88.89% And now for something new...
  9. Well, I could have posted a slightly different picture...
  10. Session statistics for this week: First blood: memfis | mutated 11 seconds after joining First blood in the 2nd rota (-fast and 2x damage): coolibop | burned by an imp 5 seconds after joining Peak server population: 28 Overall number of players that connected during the session: 102 Player death counts by obituaries (1st rota/2nd rota): 4 died. (2/2) 30 mutated. (19/11) 3 were squished. (2/1) 0 went boom. (0/0) 5 should have stood back. (5/0) 2 were killed by a zombieman. (0/2) 21 were shot by a sergeant. (3/18‌) 38 were perforated by a chaingunner. (7/31) 0 were slashed by an imp. (0/0) 26 were burned by an imp. (5/21) 11 were bit by a demon. (1/10) 6 were eaten by a spectre. (0/6) 1 was spooked by a lost soul. (0/1) 0 got too close to a cacodemon. (0/0) 15 were smitten by a cacodemon. (2/13) 2 were punched by a revenant. (0/2) 45 couldn't evade a revenant's fireball. (11/34) 11 were squashed by a mancubus. (3/8‌) 4 let an arachnotron get them. (2/2) 2 were gutted by a Hell Knight. (1/1) 28 were splayed by a Hell Knight. (4/24) 1 was ripped open by a Baron of Hell. (1/0) 16 were bruised by a Baron of Hell. (4/12) 30 were incinerated by an archvile. (8/22) 0 stood in awe of the spider demon. (0/0) 11 were splattered by a cyberdemon. (8/3) ------------------------------------------------------------------------- 312 deaths overall. (88/224) Session lasted for 8 hours and 36 minutes and ended in the 2nd rota with the last map played being MAP17. Last finished map was MAP16. top 10(+4) players with most deaths (deaths/joins, death ratio): ACIDONOPHAT 22/36, 61.11% Keyboard_Doomer 20/37, 54.05% Schizzo 20/25, 80.00% memfis 18/37, 48.65% coolibop 17/27, 62.96% zeaz 13/37, 35.14% DaIcemann76 11/24, 45.83% [SDA]Flambeau 11/14, 78.57% maidofsquirrels 10/10, 100.00% HexTheRex 8/9, 88.89% sweersz 8/10, 80.00% Ghost-Cat-Sarah 8/17, 47.06% Revenant100 8/19, 42.11% Ziutek 8/20, 40.00% party pooper: BlooditeKrypto 2/26, 8.00%
  11. Session statistics for this week: Kama Sutra has many speed tricks that allow you to exit maps very quickly so killemall was enabled for the first 4 rotas to avoid any premature exits. First blood: [DTU]Arnus | stood in awe of the spider demon 3 minutes and 1 second after joining First blood in subsequent rotas: 2nd rota (-fast and 2x damage + killemall): Flambeau | incinerated by an archvile 18 seconds after joining 3rd rota (total randomization + killemall): AnimaZero | couldn't dodge a destructor's rocket 42 seconds after joining 4th rota (random damage + killemall): MetalGuy213 | killed by a zombieman 36 seconds after joining 5th rota (standard randomization + random damage): PRESIDENT_EVIL | killed by a zombieman 46 seconds after joining Peak server population: 33 Overall number of players that connected during the session: 116 Player death counts by obituaries (1st rota/2nd rota/3rd rota/4th rota/5th rota): 4 killed themselves. (0/0/3/0/1) 57 died. (3/4/12/14/24) 3 mutated. (1/1/0/0/1) 3 were squished. (2/1/0/0/0) 1 went boom. (1/0/0/0/0) 23 should have stood back. (7/2/7/4/3) 5 were killed by a zombieman. (0/1/0/3/1) 22 were shot by a sergeant. (0/2/1/6/13) 40 were perforated by a chaingunner. (1/12/3/10/14) 3 were slashed by an imp. (0/0/0/3/0) 24 were burned by an imp. (2/13/0/7/2) 2 were bit by a demon. (0/0/0/0/2) 2 were eaten by a spectre. (0/0/0/0/2) 3 were spooked by a lost soul. (0/0/0/1/2) 1 got too close to a cacodemon. (1/0/0/0/0) 24 were smitten by a cacodemon. (2/11/0/6/5) 5 were punched by a revenant. (0/1/0/3/1) 55 couldn't evade a revenant's fireball. (6/32/0/13/4) 22 were squashed by a mancubus. (1/11/0/9/1) 4 let an arachnotron get them. (0/2/0/1/1) 2 were gutted by a Hell Knight. (0/1/0/0/1) 30 were splayed by a Hell Knight. (1/15/0/9/5) 3 were ripped open by a Baron of Hell. (0/1/1/1/0) 19 were bruised by a Baron of Hell. (1/9/1/5/3) 69 were incinerated by an archvile. (10/22/12/19/6) 6 stood in awe of the spider demon. (1/2/0/1/2) 142 were splattered by a cyberdemon. (24/70/14/28/6) 0 were surprised by the zombie's weaponry. (0/0/0/0/0) 5 were mauled by a Mauler Demon. (0/0/0/0/5) 0 were charred by a pain soul. (0/0/0/0/0) 0 were melted by a pain soul. (0/0/0/0/0) 0 suffered psychic trauma from an aracnorb's brainwaves. (0/0/0/0/0) 0 were perforated by an Arachnophyte. (0/0/0/0/0) 205 couldn't dodge a destructor's rocket. (0/0/182/0/23) 1 was terminated by the Badass Cyberdemon. (0/0/1/0/0) -------------------------------------------------------------------------------------------------- 785 deaths overall. (64/213/237/143/128‌) Session lasted for 11 hours and 12 minutes and ended in the 5th rota with the last map played being MAP10. Last finished map was MAP09. top 10 players with most deaths (deaths/joins, death ratio): Keyboard_Doomer 53/91, 58.24% memfis 33/58, 56.90% MetalGuy213 30/35, 85.71% The_Hat 28/37, 75.68% iyadooo 27/38, 71.05% DaIcemann76 26/51, 50.98% ACIDONOPHAT 25/39, 64.10% Schizzo 23/29, 79.31% rhinoduck 23/54, 42.59% sweersz 21/33, 63.64% party poopers: aprosekin 6/38, 15.79% BlooditeKrypto 6/34, 17.65%
  12. stx-Vile's UV Max for hr2final MAP31 requires Spechits Overflow Emulation to be disabled. The Doomworld links on the homepage are now dead. Here are working links: How to Playback and Record Demos: https://www.doomworld.com/forum/topic/18410-welcome-to-the-demos-forum-prboom-plus-usage-wad-and-irc-links-general-info/ Spechits, Reject and Intercepts Overflows: https://www.doomworld.com/forum/topic/35214-spechits-reject-and-intercepts-overflow-lists/
  13. I hope this doesn't take too much work to correct... Jakub Hornicak and psichotik are the same person. Edit: Also Sean Davies is the same person as Zan-zan-zawa-veia.
  14. Eternal MAP14 NM Speed in 7s is by Gusta, not Sam Woodman. Only the username is wrong, the link to the zip is correct.
  15. That screenshot is a complete fabricated fake! I would never survive that far into Valley of Echoes. Session statistics for this week follow: First Bier: [SDA]Krawa | in MAP04, splayed by a Hell Knight 1 minute and 38 seconds after joining First blood in subsequent rotas: 2nd rota (-fast and 2x damage): [SDA]Krawa | killed by a zombieman 2 seconds after joining 3rd rota (total randomization): fred512 | couldn't dodge a destructor's rocket 2 minutes and 30 seconds after joining Peak server population: 30 Overall number of players that connected during the session: 111 Player death counts by obituaries (1st rota/2nd rota/3rd rota): 2 killed themselves. (0/0/2) 12 died. (2/0/10) 5 mutated. (4/0/1) 0 were squished. (0/0/0) 0 went boom. (0/0/0) 14 should have stood back. (5/1/8‌) 3 were killed by a zombieman. (0/3/0) 15 were shot by a sergeant. (0/15/0) 25 were perforated by a chaingunner. (2/23/0) 0 were slashed by an imp. (0/0/0) 34 were burned by an imp. (4/30/0) 15 were bit by a demon. (0/15/0) 9 were eaten by a spectre. (1/8/0) 2 were spooked by a lost soul. (2/0/0) 2 got too close to a cacodemon. (1/0/1) 20 were smitten by a cacodemon. (1/19/0) 0 were punched by a revenant. (0/0/0) 39 couldn't evade a revenant's fireball. (8/29/2) 21 were squashed by a mancubus. (3/18/0) 4 let an arachnotron get them. (2/2/0) 3 were gutted by a Hell Knight. (2/1/0) 18 were splayed by a Hell Knight. (3/15/0) 0 were ripped open by a Baron of Hell. (0/0/0) 24 were bruised by a Baron of Hell. (5/19/0) 29 were incinerated by an archvile. (5/19/5) 4 stood in awe of the spider demon. (2/2/0) 25 were splattered by a cyberdemon. (8/6/11) 0 were surprised by the zombie's weaponry. (0/0/0) 1 was mauled by a Mauler Demon. (0/0/1) 0 were charred by a pain soul. (0/0/0) 2 were melted by a pain soul. (1/0/1) 0 suffered psychic trauma from an aracnorb's brainwaves. (0/0/0) 0 were perforated by an Arachnophyte. (0/0/0) 108 couldn't dodge a destructor's rocket. (0/0/108‌) 2 were terminated by the Badass Cyberdemon. (1/0/1) -------------------------------------------------------------------------------------------------- 438 deaths overall. (62/225/151) Session lasted for 12 hours and 56 minutes and ended in the 3rd rota with the last map played being MAP14. Last finished map was MAP12. top 10(+1) players with most deaths (deaths/joins, death ratio): Keyboard_Doomer 35/56, 62.50% AF-Domains.net 27/43, 62.79% rhinoduck 22/27, 81.48% Selami 18/22, 81.82% memfis 18/40, 45.00% fred512 18/47, 38.30% ACIDONOPHAT 17/35, 48.57% [LA]Looper 15/20, 75.00% sid0rv 15/29, 51.72% coolibop 14/30, 46.67% AnimaZero 14/35, 40.00% party pooper: aprosekin 6/35, 17.14%