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Doom Marine

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About Doom Marine

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  1. Doom Marine

    Be careful on how you use your social media

    On social media, I have two types of accounts: 1. IRL-based: professional, approachable, family man. 2. Pseudonymous: it's all about the dick-waving. One to maintain my network, the other to fight SJWs. Guess which one I use more, and you should too!
  2. Doom Marine

    A 1 in 5,000,000 occurrence

    https://doomwiki.org/wiki/Pseudorandom_number_generator Looking at Doom's RNG has picked up my interest in designing the most random 16x16 table WITH ALL 0-255 VALUES PRESENT. How I would design it in C#: 1. Call upon RNGCryptoServiceProvider for a seed. 2. From that seed, iteratively create N hashes. (Preferably with a well-known, battle-tested hash, like SHA2) 3. For each hash, derive an 8-bit table using with the Fischer-Yates shuffle algorithm, to ensure all 0-255 values are present. (Fischer-Yates is basically drawing numbers out of a hat) 4. Design a battery of testing for randomness, like https://en.wikipedia.org/wiki/Diehard_tests... and run the 8-bit tables through them. 5. Assign ranked-based scores for each table, based on how they perform in the battery tests. 6. Pick the best performing table. iono, anything I'm missing here?
  3. Doom Marine

    Do You Back Up Your Work?!!

    I used Git back when I was an Infosec Engineer. It's been two years since I called my two weeks (and also my last line of code written), and it's going to take me a few hours to reconfigure and refind my wherewithal to get back into Git. I may be missing something here, but isn't Git when I used to code, best for versioning and documenting changes? I don't think either of those things are an issue with how I build my project, which just requires a current-state backup plus several past versions incase I fuck up the current one. Maybe I'm just lazy and finding excuses to not relearn new things =p
  4. Doom Marine

    Do You Back Up Your Work?!!

    DropBox, there's no manual backup for something of my scope I have like 4 computers in different places, so to sync the configuration for editors, I also have the installed directory on DropBox as well Not sure how everybody does versioning of their WADs, but I increment my save name by one everytime I do it. So DVII-SE has roughly 2800 saves since the First Edition's release. M is the map saves, N is the resource file saves.
  5. Doom Marine

    How do people come up with map layouts?

    In chronological order: DV was an ad-hoc modified version of Squares.wad @Csonicgo uncovered my fraud https://www.doomworld.com/php/topstory.php?id=3183 DVII First Edition, MAP25 The Unholy Cathedral was derived from a blueprint of the Notre Dame of Paris DVII Second Edition, MAP01 is just a transformation of Romero's E1M1 into polar coordinates, then slapped onto the moon. What I lack in creativity, I make up for in copycatting. Don't get me started on DVII's Stargate map...
  6. Doom Marine

    What's your opinion about 3D bridges?

    I don't use them cause they break in co-op.
  7. Doom Marine

    DVII Second Edition underway. It's time!

    The monster lineup for DVII-E1 is UDoom + Chaingunners + HK + [Mystery Monster] My DVII-E1 is a fanfic that retains the original E1 spirit.
  8. Doom Marine

    DVII Second Edition underway. It's time!

    From my mapping journal: ...
  9. Doom Marine

    Post your Doom textures!

    Fantastic work
  10. Doom Marine

    Doom Builder X 2019.1 (August 30) - map editor

    Ignore the faint red outline, that's just quick sloppy editing on my part. Test WAD: BigTexTestDBX.zip
  11. Doom Marine

    Doom Builder X 2019.1 (August 30) - map editor

    I think it just caught the rendering engine at the wrong place and time... it's perfectly round from most perspective... another mystery issue. @anotak I'll send a test case later tonight.
  12. Doom Marine

    Doom Builder X 2019.1 (August 30) - map editor

    I seem to have a problem displaying big textures properly in DBX: ... It shows just fine in PrBoom+: What's the issue here?
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