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I wonder if ID Software has ever thought of a cat that's named Daisy?
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What is the origin of the file 'MUS33" from the Doom Barracks Zone Remake
Blast98 replied to Blast98's topic in Doom General Discussion
It's possible that it was going to have more planned levels. In the latest version of it, there's a map that goes after Sky Base that was added. -
What is the origin of the file 'MUS33" from the Doom Barracks Zone Remake
Blast98 replied to Blast98's topic in Doom General Discussion
Now I know the origin. I just searched it up on Youtube. While mus33 happens to be "Reincarnation" from Touhou Yumejikuu: The Phantasmagoria of Dim.Dream, meanwhile, mus34 is the song from the Doom City wad while mus35 is a MIDI rendition of Egg Rocket Zone from Sonic Advance. -
What is the origin of the file 'MUS33" from the Doom Barracks Zone Remake
Blast98 posted a topic in Doom General Discussion
I've been wondering exactly the origin of the music "MUS33" in the remake of Doom Barracks Zone for a while. You guys can download this remake from this link: https://www.mediafire.com/file/6mz539u4zwkkdw4/DooM_Barrack_Zone_2.wad/file If in the game, you can either type "changemus mus33" in the console or start a level and type "idmus33" while the gameplay is opened. -
Considering the theme, setting, and timeframe of this Doom game, it sounds like it's going to look like a futurized version of Hexen and Dark Souls. If the main protagonist is being called 'Doom Slayer', then the name 'Doom Slayer' would sound like a title that's given to specialized strong fighters and perhaps, the Doom Slayer depicted in this game might be the ancestor of Doom Slayer depicted in Doom (2016) and Doom Eternal, and perhaps, maybe also the ancestor of B.J. Blazkowicz.
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Here's a pic of me
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Gonna need more mappers for this as this project has been in development hell.
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This work will need to be done eventually.
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So, I need to figure out to make map transitions that are like that of what the levels in Hexen because I'm trying to work on a Hexen wad (even though I'm also working on Doom wads) and I want to know how to make the level transitions so that you aren't starting over if you teleport to the same map in a hub and instead, the level looks the same as before you exited it (the monsters you killed are killed, the items you picked up are picked up, and so on). If anyone knows how this method of level transition works, I would appreciate it.
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Hexen Rebalanced - A subtle balance mod for Hexen [Beta 7]
Blast98 replied to ReaperAA's topic in Gameplay Mods
How come Korax's HP still remains the same at 5000 even as the notes said his HP was increased? -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
Blast98 replied to RastaManGames's topic in Community Projects
Ok. I won't be mapping for this project after all. -
[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
Blast98 replied to RastaManGames's topic in Community Projects
I might do a map for this project but I'm not sure if I will because I'm trying to figure out if I have to put DSDA Doom into the PrBoom file. -
Anyways, there's now a custom title pic made for Delta Domain and you can find it on the first page. You may also wish to view it here:
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Hi there DukeOfDoom. I know this is off-topic, but can you please check your messages?
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[Community Project] Doomed Urbex (State Of 1st Beta Compilation)
Blast98 replied to RastaManGames's topic in Community Projects
This project is looking good so far.