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ZANZONE: Shareware Multiplayer Community Map Project (?)
konamikode replied to stonedbaroness's topic in WAD Releases & Development
I'll take a stab at ZAN08. As for your map, I find the text on-screen a bit cheesy and unneeded, and some areas need to have more detail. The jump pads are cool too ;P -
ZANZONE: Shareware Multiplayer Community Map Project (?)
konamikode replied to stonedbaroness's topic in WAD Releases & Development
I'll try testing it out with a 2nd player sometime to see if it plays decent. -
ZANZONE: Shareware Multiplayer Community Map Project (?)
konamikode replied to stonedbaroness's topic in WAD Releases & Development
If you can get ZAN01 finished/presentable and some textures up, I'll probably help out. I've always had an idea like this before edit: will we take advantage of the skulltag weapons/textures/enemies or no? -
Hard G for me. Excited to see this intense... "battle" play out. What pronunciation will win?
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[Conceptual Resource Map] Akzos City
konamikode replied to Zanieon's topic in WAD Releases & Development
Holy christ, this looks amazing! I love zDoom works like this, shows the potential power that (sadly) many people don't use. -
We could always have 2 versions of the project; one more faithful and one more "remastered" like
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Can we make it a rule that we have to COMPLETELY REDESIGN MAP28? Like change its entire... level I mean, if your wondering why, play map28 Oh and for a basic "progress report", how does this look?
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The DWmegawad Club plays: Back to Saturn X E3 (Surprise!)
konamikode replied to dobu gabu maru's topic in WAD Discussion
MAP30 is a masterpiece, never have I played a boss level just so... brilliant. It's really hard to explain why I love it so. -
is there any rom-to-gba cartridge sorta thing out there, because I would love to play some of this on the go
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konamikode changed their profile photo
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I can try to work on MAP02 of Doom 2. I'm not the best at this kind of stuff, but I'll try :)
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It's fun, fast-paced action and some cool traps. The "toxic" wall texture is repeated a bit too much in it's area, but it's just a small nitpick. I found myself later in the level to be confused, specifically past the "yellow" door where things got a bit confusing for me. It's still a pretty solid level, and it's fun, so I really can't put it to shame. Good job!
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